This ensures our glob hoisting mechanism (see #14896) works on Windows
when performing an upgrade.
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
Fixes: #14839Fixes: #14796
This PR fixes an issue in the Vite extension where we previously only
ran a small list of allow-listed plugins for the second stage transform
in the build step. This caused some CSS features to unexpectedly not
work in production builds (one such example is Vue's `:deep(...)`
selector).
To fix this, I changed the allow listed plugins that we do want to run
to a block list to filter out some plugins we know we don't want to run
(e.g. the Tailwind Vite plugin for example or some built-in Vite plugins
that are not necessary).
## Test plan
This PR adds a new integration test suite to test interop with a custom
Vite transformer that looks like this:
```js
{
name: 'recolor',
transform(code, id) {
if (id.includes('.css')) {
return code.replace(/red/g, 'blue')
}
},
}
```
I also validated that this does indeed fix the Vue `:deep(...)` selector
related issue that we were seeing by copying the repro of #14839 into
our playground:

You can see in the screenshot above that the `:deep()` selector
overwrites the scoped styles as expected in both the dev mode and the
prod build (screenshotted).
Furthermore I reproduced the issue reported in
https://github.com/tailwindlabs/tailwindcss/issues/14796 and was able to
confirm that in a production build, the styling works as expected:
<img width="517" alt="Screenshot 2024-11-06 at 14 26 50"
src="https://github.com/user-attachments/assets/ade6fe38-be0d-4bd0-9a9a-67b6fec05ae0">
Lastly, I created a repository out of the biggest known-to-me Vite
projects: [Astro, Nuxt, Remix, SolidStart, and
SvelteKit](https://github.com/philipp-spiess/tailwind-playgrounds) and
verified that both dev and prod builds show no issue and the candidate
list is properly appended in each case.
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
Co-authored-by: Adam Wathan <adam.wathan@gmail.com>
There are still instances in which CI is flaky after #14332. This PR
applies the same fix (that is, moving the file write into the retrying
block) to all `retryAssertion` callbacks.
We noticed that Nuxt projects were not working with the tailwindcss
project. The issue was traced down to the fact that Nuxt starts multiple
Vite dev servers and calling the experimental `waitForRequestsIdle()` on
one of the test servers would never resolve.
This was fixed upstream and is part of the latest Vite/Nuxt release:
https://github.com/vitejs/vite/issues/17980.
We still need to handle the fact that Vite can spawn multiple dev
servers. This is necessary because when we invalidate all roots, we need
to find that module inside all of the spawned servers. If we only look
at the _last server_ (what we have done before), we would not find the
module and thus could not invalidate it.