react-use/src/useAudio.ts
2018-10-28 10:25:31 +01:00

178 lines
4.5 KiB
TypeScript

import * as React from 'react';
import {useEffect, useRef, ReactRef} from './react';
import useSetState from './useSetState';
import parseTimeRanges from './util/parseTimeRanges';
export interface AudioProps extends React.AudioHTMLAttributes<any> {
src: string;
}
export interface AudioState {
buffered: any[];
duration: number;
isPlaying: boolean;
muted: boolean;
time: number;
volume: number;
}
export interface AudioControls {
play: () => Promise<void> | void;
pause: () => void;
mute: () => void;
unmute: () => void;
volume: (volume: number) => void;
seek: (time: number) => void;
}
const useAudio = (props: AudioProps): [React.ReactElement<AudioProps>, AudioState, AudioControls, ReactRef<HTMLAudioElement | null>] => {
const [state, setState] = useSetState<AudioState>({
buffered: [],
time: 0,
duration: 0,
isPlaying: false,
muted: false,
volume: 1,
});
const ref = useRef<HTMLAudioElement | null>(null);
const wrapEvent = (userEvent, proxyEvent?) => {
return (event) => {
try {
proxyEvent && proxyEvent(event);
} finally {
userEvent && userEvent(event);
}
};
};
const onPlay = () => setState({isPlaying: true});
const onPause = () => setState({isPlaying: false});
const onVolumeChange = (event) => {
const el = ref.current;
if (!el) return;
setState({
muted: el.muted,
volume: el.volume,
});
};
const onDurationChange = (event) => {
const el = ref.current;
if (!el) return;
const {duration, buffered} = el;
setState({
duration,
buffered: parseTimeRanges(buffered),
});
};
const onTimeUpdate = () => {
const el = ref.current;
if (!el) return;
setState({time: el.currentTime});
};
const onProgress = (event) => {
const el = ref.current;
if (!el) return;
setState({buffered: parseTimeRanges(el.buffered)});
};
const element = React.createElement('audio', {
controls: false,
...props,
ref,
onPlay: wrapEvent(props.onPlay, onPlay),
onPause: wrapEvent(props.onPause, onPause),
onVolumeChange: wrapEvent(props.onVolumeChange, onVolumeChange),
onDurationChange: wrapEvent(props.onDurationChange, onDurationChange),
onTimeUpdate: wrapEvent(props.onTimeUpdate, onTimeUpdate),
onProgress: wrapEvent(props.onProgress, onProgress),
});
// Some browsers return `Promise` on `.play()` and may throw errors
// if one tries to execute another `.play()` or `.pause()` while that
// promise is resolving. So we prevent that with this lock.
// See: https://bugs.chromium.org/p/chromium/issues/detail?id=593273
let lockPlay: boolean = false;
const controls = {
play: () => {
const el = ref.current;
if (!el) return undefined;
if (!lockPlay) {
const promise = el.play();
const isPromise = typeof promise === 'object';
if (isPromise) {
lockPlay = true;
const resetLock = () => {
lockPlay = false;
};
promise.then(resetLock, resetLock);
}
return promise;
}
return undefined;
},
pause: () => {
const el = ref.current;
if (el && !lockPlay) {
return el.pause();
}
},
seek: (time: number) => {
const el = ref.current;
if (!el || (state.duration === undefined)) return;
time = Math.min(state.duration, Math.max(0, time));
el.currentTime = time;
},
volume: (volume: number) => {
const el = ref.current;
if (!el) return;
volume = Math.min(1, Math.max(0, volume));
el.volume = volume;
setState({volume});
},
mute: () => {
const el = ref.current;
if (!el) return;
el.muted = true;
},
unmute: () => {
const el = ref.current;
if (!el) return;
el.muted = false;
},
};
useEffect(() => {
const el = ref.current!;
if (!el) {
if (process.env.NODE_ENV !== 'production') {
console.error(
'useAudio() ref to <audio> element is empty at mount. ' +
'It seem you have not rendered the audio element, which is ' +
'returns as the first argument const [audio] = useAudio(...).'
);
}
return;
}
// Start media, if autoPlay requested.
if (props.autoPlay && el.paused) {
controls.play();
}
setState({
volume: el.volume,
muted: el.muted,
});
}, [props.src]);
return [element, state, controls, ref];
};
export default useAudio;