react-use/src/useStateWithHistory.ts
Anton Zinovyev db66320fb8
Merge pull request #1684 from QingqiShi/patch-1
fix(useStateWithHistory): support callback style setState
2021-04-06 11:15:43 +03:00

135 lines
4.3 KiB
TypeScript

import { Dispatch, useCallback, useMemo, useRef, useState } from 'react';
import { useFirstMountState } from './useFirstMountState';
import { IHookStateInitAction, IHookStateSetAction, resolveHookState } from './misc/hookState';
interface HistoryState<S> {
history: S[];
position: number;
capacity: number;
back: (amount?: number) => void;
forward: (amount?: number) => void;
go: (position: number) => void;
}
export type UseStateHistoryReturn<S> = [S, Dispatch<IHookStateSetAction<S>>, HistoryState<S>];
export function useStateWithHistory<S, I extends S>(
initialState: IHookStateInitAction<S>,
capacity?: number,
initialHistory?: I[]
): UseStateHistoryReturn<S>;
export function useStateWithHistory<S = undefined>(): UseStateHistoryReturn<S | undefined>;
export function useStateWithHistory<S, I extends S>(
initialState?: IHookStateInitAction<S>,
capacity: number = 10,
initialHistory?: I[]
): UseStateHistoryReturn<S> {
if (capacity < 1) {
throw new Error(`Capacity has to be greater than 1, got '${capacity}'`);
}
const isFirstMount = useFirstMountState();
const [state, innerSetState] = useState<S>(initialState as S);
const history = useRef<S[]>((initialHistory ?? []) as S[]);
const historyPosition = useRef(0);
// do the states manipulation only on first mount, no sense to load re-renders with useless calculations
if (isFirstMount) {
if (history.current.length) {
// if last element of history !== initial - push initial to history
if (history.current[history.current.length - 1] !== initialState) {
history.current.push(initialState as I);
}
// if initial history bigger that capacity - crop the first elements out
if (history.current.length > capacity) {
history.current = history.current.slice(history.current.length - capacity);
}
} else {
// initiate the history with initial state
history.current.push(initialState as I);
}
historyPosition.current = history.current.length && history.current.length - 1;
}
const setState = useCallback(
(newState: IHookStateSetAction<S>): void => {
innerSetState((currentState) => {
newState = resolveHookState(newState, currentState);
// is state has changed
if (newState !== currentState) {
// if current position is not the last - pop element to the right
if (historyPosition.current < history.current.length - 1) {
history.current = history.current.slice(0, historyPosition.current + 1);
}
historyPosition.current = history.current.push(newState as I) - 1;
// if capacity is reached - shift first elements
if (history.current.length > capacity) {
history.current = history.current.slice(history.current.length - capacity);
}
}
return newState;
});
},
[state, capacity]
) as Dispatch<IHookStateSetAction<S>>;
const historyState = useMemo(
() => ({
history: history.current,
position: historyPosition.current,
capacity,
back: (amount: number = 1) => {
// don't do anything if we already at the left border
if (!historyPosition.current) {
return;
}
innerSetState(() => {
historyPosition.current -= Math.min(amount, historyPosition.current);
return history.current[historyPosition.current];
});
},
forward: (amount: number = 1) => {
// don't do anything if we already at the right border
if (historyPosition.current === history.current.length - 1) {
return;
}
innerSetState(() => {
historyPosition.current = Math.min(
historyPosition.current + amount,
history.current.length - 1
);
return history.current[historyPosition.current];
});
},
go: (position: number) => {
if (position === historyPosition.current) {
return;
}
innerSetState(() => {
historyPosition.current =
position < 0
? Math.max(history.current.length + position, 0)
: Math.min(history.current.length - 1, position);
return history.current[historyPosition.current];
});
},
}),
[state]
);
return [state, setState, historyState];
}