feat: add support for body lock on iOS

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Vadim Dalecky 2020-01-15 03:13:11 -08:00 committed by GitHub
commit d7784084fe
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@ -15,15 +15,33 @@ export function getClosestBody(el: Element | HTMLElement | HTMLIFrameElement | n
return getClosestBody((el as HTMLElement).offsetParent!);
}
function preventDefault(rawEvent: TouchEvent): boolean {
const e = rawEvent || window.event;
// Do not prevent if the event has more than one touch (usually meaning this is a multi touch gesture like pinch to zoom).
if (e.touches.length > 1) return true;
if (e.preventDefault) e.preventDefault();
return false;
}
export interface BodyInfoItem {
counter: number;
initialOverflow: CSSStyleDeclaration['overflow'];
}
const isIosDevice =
typeof window !== 'undefined' &&
window.navigator &&
window.navigator.platform &&
/iP(ad|hone|od)/.test(window.navigator.platform);
const bodies: Map<HTMLElement, BodyInfoItem> = new Map();
const doc: Document | undefined = typeof document === 'object' ? document : undefined;
let documentListenerAdded = false;
export default !doc
? function useLockBodyMock(_locked: boolean = true, _elementRef?: RefObject<HTMLElement>) {}
: function useLockBody(locked: boolean = true, elementRef?: RefObject<HTMLElement>) {
@ -40,7 +58,15 @@ export default !doc
if (locked) {
if (!bodyInfo) {
bodies.set(body, { counter: 1, initialOverflow: body.style.overflow });
body.style.overflow = 'hidden';
if (isIosDevice) {
if (!documentListenerAdded) {
document.addEventListener('touchmove', preventDefault, { passive: false });
documentListenerAdded = true;
}
} else {
body.style.overflow = 'hidden';
}
} else {
bodies.set(body, { counter: bodyInfo.counter + 1, initialOverflow: bodyInfo.initialOverflow });
}
@ -48,7 +74,16 @@ export default !doc
if (bodyInfo) {
if (bodyInfo.counter === 1) {
bodies.delete(body);
body.style.overflow = bodyInfo.initialOverflow;
if (isIosDevice) {
body.ontouchmove = null;
if (documentListenerAdded) {
document.removeEventListener('touchmove', preventDefault);
documentListenerAdded = false;
}
} else {
body.style.overflow = bodyInfo.initialOverflow;
}
} else {
bodies.set(body, { counter: bodyInfo.counter - 1, initialOverflow: bodyInfo.initialOverflow });
}