mirror of
https://github.com/visgl/react-map-gl.git
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88 lines
2.7 KiB
JavaScript
88 lines
2.7 KiB
JavaScript
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export const ANCHOR_POSITION = {
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top: {x: 0.5, y: 0},
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'top-left': {x: 0, y: 0},
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'top-right': {x: 1, y: 0},
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bottom: {x: 0.5, y: 1},
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'bottom-left': {x: 0, y: 1},
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'bottom-right': {x: 1, y: 1},
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left: {x: 0, y: 0.5},
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right: {x: 1, y: 0.5}
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};
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/**
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* Calculate the dynamic position for a popup to fit in a container.
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* @param {Number} x - x position of the anchor on screen
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* @param {Number} y - y position of the anchor on screen
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* @param {Number} width - width of the container
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* @param {Number} height - height of the container
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* @param {Number} padding - extra space from the edge in pixels
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* @param {Number} selfWidth - width of the popup
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* @param {Number} selfHeight - height of the popup
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* @param {String} anchor - type of the anchor, one of 'top', 'bottom',
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'left', 'right', 'top-left', 'top-right', 'bottom-left' , and 'bottom-right'
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* @returns {String} position - one of 'top', 'bottom',
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'left', 'right', 'top-left', 'top-right', 'bottom-left' , and 'bottom-right'
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*/
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export function getDynamicPosition({
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x, y,
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width, height,
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selfWidth, selfHeight,
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anchor,
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padding = 0
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}) {
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let {x: anchorX, y: anchorY} = ANCHOR_POSITION[anchor];
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// anchorY: top - 0, center - 0.5, bottom - 1
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let top = y - anchorY * selfHeight;
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let bottom = top + selfHeight;
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// If needed, adjust anchorY at 0.5 step between [0, 1]
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const yStep = 0.5;
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if (top < padding) {
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// Top edge is outside, try move down
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while (top < padding && anchorY >= yStep) {
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anchorY -= yStep;
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top += yStep * selfHeight;
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}
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} else if (bottom > height - padding) {
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// bottom edge is outside, try move up
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while (bottom > height - padding && anchorY <= 1 - yStep) {
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anchorY += yStep;
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bottom -= yStep * selfHeight;
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}
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}
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// anchorX: left - 0, center - 0.5, right - 1
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let left = x - anchorX * selfWidth;
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let right = left + selfWidth;
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// If needed, adjust anchorX at 0.5 step between [0, 1]
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let xStep = 0.5;
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if (anchorY === 0.5) {
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// If y is centered, then x cannot also be centered
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anchorX = Math.floor(anchorX);
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xStep = 1;
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}
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if (left < padding) {
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// Left edge is outside, try move right
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while (left < padding && anchorX >= xStep) {
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anchorX -= xStep;
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left += xStep * selfWidth;
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}
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} else if (right > width - padding) {
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// Right edge is outside, try move left
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while (right > width - padding && anchorX <= 1 - xStep) {
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anchorX += xStep;
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right -= xStep * selfWidth;
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}
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}
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// Find the name of the new anchor position
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return Object.keys(ANCHOR_POSITION).find((positionType) => {
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const anchorPosition = ANCHOR_POSITION[positionType];
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return anchorPosition.x === anchorX && anchorPosition.y === anchorY;
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});
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}
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