react-map-gl/examples/main/views/custom-overlay.js

157 lines
4.8 KiB
JavaScript

// Copyright (c) 2015 Uber Technologies, Inc.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
/* global window */
import React, {Component} from 'react';
import PropTypes from 'prop-types';
import MapGL, {CanvasOverlay, SVGOverlay} from 'react-map-gl';
import {randomNormal} from 'd3-random';
import {range} from 'd3-array';
import Immutable from 'immutable';
import alphaify from '../alphaify';
// San Francisco
import CITIES from '../../data/cities.json';
const location = CITIES[0];
const wiggle = (function _wiggle() {
const normal = randomNormal();
return function __wiggle(scale) {
return normal() * scale;
};
}());
// Example data.
const locations = Immutable.fromJS(range(30).map(
() => [location.longitude + wiggle(0.01), location.latitude + wiggle(0.01)]
));
const propTypes = {
width: PropTypes.number.isRequired,
height: PropTypes.number.isRequired
};
// Makes working with SVG transforms a little nicer
function svgTransform(props) {
const transform = [];
if (Array.isArray(props)) {
props.forEach(prop => {
const key = Object.keys(prop)[0];
transform.push(`${key}(${prop[key]})`);
});
}
return transform.join(' ');
}
export default class CustomOverlayExample extends Component {
constructor(props) {
super(props);
this.state = {
viewport: {
latitude: location.latitude,
longitude: location.longitude,
zoom: 12.4
}
};
this._onViewportChange = this._onViewportChange.bind(this);
this._redrawCanvasOverlay = this._redrawCanvasOverlay.bind(this);
this._redrawSVGOverlay = this._redrawSVGOverlay.bind(this);
}
_onViewportChange(viewport) {
this.setState({viewport});
}
_redrawCanvasOverlay(opt) {
const p1 = opt.project([location.longitude, location.latitude]);
opt.ctx.clearRect(0, 0, opt.width, opt.height);
opt.ctx.strokeStyle = alphaify('#1FBAD6', 0.4);
opt.ctx.lineWidth = 2;
locations.forEach((loc, index) => {
opt.ctx.beginPath();
const p2 = opt.project(loc.toArray());
opt.ctx.moveTo(p1[0], p1[1]);
opt.ctx.lineTo(p2[0], p2[1]);
opt.ctx.stroke();
opt.ctx.beginPath();
opt.ctx.fillStyle = alphaify('#1FBAD6', 0.4);
opt.ctx.arc(p2[0], p2[1], 6, 0, 2 * Math.PI);
opt.ctx.fill();
opt.ctx.beginPath();
opt.ctx.fillStyle = '#FFFFFF';
opt.ctx.textAlign = 'center';
opt.ctx.fillText(index, p2[0], p2[1] + 4);
});
}
_redrawSVGOverlay(opt) {
const p1 = opt.project([location.longitude, location.latitude]);
/* We use invisible SVG elements to support interactivity. */
const style = {
// transparent but still clickable.
fill: 'rgba(0, 0, 0, 0)'
};
return (
<g style={ {
pointerEvents: 'all',
cursor: 'pointer'
} }>
<circle
key={ 0 }
style={ {...style, stroke: alphaify('#1FBAD6', 0.8)} }
r={ 10 }
transform={ svgTransform([{translate: p1}]) }
onClick={ () => {
const windowAlert = window.alert;
windowAlert('center');
} }/>
{
locations.map((loc, index) =>
<circle
key={ index + 1 }
style={ style }
r={ 6 }
transform={ svgTransform([{translate: opt.project(loc.toArray())}]) }
onClick={ () => {
const windowAlert = window.alert;
windowAlert(`dot ${index}`);
} }/>
)
}
</g>
);
}
render() {
const viewport = {...this.state.viewport, ...this.props};
return (
<MapGL { ...viewport } scrollZoom={false} onViewportChange={ this._onViewportChange }>
<CanvasOverlay redraw={ this._redrawCanvasOverlay }/>
<SVGOverlay redraw={ this._redrawSVGOverlay }/>
</MapGL>
);
}
}
CustomOverlayExample.propTypes = propTypes;