mirror of
https://github.com/visgl/react-map-gl.git
synced 2026-01-25 16:02:50 +00:00
923 lines
29 KiB
TypeScript
923 lines
29 KiB
TypeScript
import {transformToViewState, applyViewStateToTransform, cloneTransform} from '../utils/transform';
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import {normalizeStyle} from '../utils/style-utils';
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import {deepEqual} from '../utils/deep-equal';
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import type {
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Transform,
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ProjectionSpecification,
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ViewState,
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ViewStateChangeEvent,
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DragPanOptions,
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ZoomRotateOptions,
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TransformRequestFunction,
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Light,
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Fog,
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TerrainSpecification,
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MapboxStyle,
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ImmutableLike,
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LngLatBoundsLike,
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FitBoundsOptions,
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MapMouseEvent,
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MapLayerMouseEvent,
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MapLayerTouchEvent,
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MapWheelEvent,
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MapBoxZoomEvent,
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MapStyleDataEvent,
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MapSourceDataEvent,
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MapboxEvent,
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ErrorEvent,
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MapboxGeoJSONFeature,
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MapboxMap
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} from '../types';
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export type MapboxProps = Partial<ViewState> & {
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// Init options
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mapboxAccessToken?: string;
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/** Camera options used when constructing the Map instance */
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initialViewState?: Partial<ViewState> & {
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/** The initial bounds of the map. If bounds is specified, it overrides longitude, latitude and zoom options. */
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bounds?: LngLatBoundsLike;
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/** A fitBounds options object to use only when setting the bounds option. */
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fitBoundsOptions?: FitBoundsOptions;
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};
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/** If provided, render into an external WebGL context */
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gl?: WebGLRenderingContext;
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/**
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* If true, the gl context will be created with MSA antialiasing, which can be useful for antialiasing custom layers.
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* This is false by default as a performance optimization.
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* @default false
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*/
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antialias?: boolean;
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/**
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* If true, an attribution control will be added to the map.
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* @default true
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*/
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attributionControl?: boolean;
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/**
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* Snap to north threshold in degrees.
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* @default 7
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*/
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bearingSnap?: number;
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/**
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* The max number of pixels a user can shift the mouse pointer during a click for it to be
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* considered a valid click (as opposed to a mouse drag).
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* @default 3
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*/
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clickTolerance?: number;
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/**
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* If `true`, Resource Timing API information will be collected for requests made by GeoJSON
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* and Vector Tile web workers (this information is normally inaccessible from the main
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* Javascript thread). Information will be returned in a `resourceTiming` property of
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* relevant `data` events.
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* @default false
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*/
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collectResourceTiming?: boolean;
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/**
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* If `true` , scroll zoom will require pressing the ctrl or ⌘ key while scrolling to zoom map,
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* and touch pan will require using two fingers while panning to move the map.
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* Touch pitch will require three fingers to activate if enabled.
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*/
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cooperativeGestures?: boolean;
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/**
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* If `true`, symbols from multiple sources can collide with each other during collision
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* detection. If `false`, collision detection is run separately for the symbols in each source.
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* @default true
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*/
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crossSourceCollisions?: boolean;
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/** String or strings to show in an AttributionControl.
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* Only applicable if options.attributionControl is `true`. */
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customAttribution?: string | string[];
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/**
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* Controls the duration of the fade-in/fade-out animation for label collisions, in milliseconds.
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* This setting affects all symbol layers. This setting does not affect the duration of runtime
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* styling transitions or raster tile cross-fading.
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* @default 300
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*/
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fadeDuration?: number;
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/** If true, map creation will fail if the implementation determines that the performance of the created WebGL context would be dramatically lower than expected.
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* @default false
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*/
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failIfMajorPerformanceCaveat?: boolean;
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/** If `true`, the map's position (zoom, center latitude, center longitude, bearing, and pitch) will be synced with the hash fragment of the page's URL.
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* For example, `http://path/to/my/page.html#2.59/39.26/53.07/-24.1/60`.
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* An additional string may optionally be provided to indicate a parameter-styled hash,
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* e.g. http://path/to/my/page.html#map=2.59/39.26/53.07/-24.1/60&foo=bar, where foo
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* is a custom parameter and bar is an arbitrary hash distinct from the map hash.
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*/
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hash?: boolean | string;
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/** If false, no mouse, touch, or keyboard listeners are attached to the map, so it will not respond to input
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* @default true
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*/
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interactive?: boolean;
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/** A patch to apply to the default localization table for UI strings, e.g. control tooltips.
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* The `locale` object maps namespaced UI string IDs to translated strings in the target language;
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* see `src/ui/default_locale.js` for an example with all supported string IDs.
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* The object may specify all UI strings (thereby adding support for a new translation) or
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* only a subset of strings (thereby patching the default translation table).
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*/
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locale?: {[key: string]: string};
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/**
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* Overrides the generation of all glyphs and font settings except font-weight keywords
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* Also overrides localIdeographFontFamily
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* @default null
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*/
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localFontFamily?: string;
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/**
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* If specified, defines a CSS font-family for locally overriding generation of glyphs in the
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* 'CJK Unified Ideographs' and 'Hangul Syllables' ranges. In these ranges, font settings from
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* the map's style will be ignored, except for font-weight keywords (light/regular/medium/bold).
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* The purpose of this option is to avoid bandwidth-intensive glyph server requests.
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* @default "sans-serif"
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*/
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localIdeographFontFamily?: string;
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/**
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* A string representing the position of the Mapbox wordmark on the map.
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* @default "bottom-left"
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*/
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logoPosition?: 'top-left' | 'top-right' | 'bottom-left' | 'bottom-right';
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/**
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* The maximum number of tiles stored in the tile cache for a given source. If omitted, the
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* cache will be dynamically sized based on the current viewport.
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* @default null
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*/
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maxTileCacheSize?: number;
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/**
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* If true, map will prioritize rendering for performance by reordering layers
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* If false, layers will always be drawn in the specified order
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* @default true
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*/
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optimizeForTerrain?: boolean;
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/**
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* If `false`, the map's pitch (tilt) control with "drag to rotate" interaction will be disabled.
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* @default true
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*/
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pitchWithRotate?: boolean;
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/** If true, The maps canvas can be exported to a PNG using map.getCanvas().toDataURL();. This is false by default as a performance optimization.
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* @default false
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*/
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preserveDrawingBuffer?: boolean;
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/**
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* If `false`, the map won't attempt to re-request tiles once they expire per their HTTP
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* `cacheControl`/`expires` headers.
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* @default true
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*/
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refreshExpiredTiles?: boolean;
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/**
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* Allows for the usage of the map in automated tests without an accessToken with custom self-hosted test fixtures.
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* @default null
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*/
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testMode?: boolean;
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/**
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* If true, the map will automatically resize when the browser window resizes
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* @default true
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*/
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trackResize?: boolean;
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/**
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* A callback run before the Map makes a request for an external URL. The callback can be
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* used to modify the url, set headers, or set the credentials property for cross-origin requests.
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* @default null
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*/
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transformRequest?: TransformRequestFunction;
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// Handlers
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/**
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* If true, enable the "box zoom" interaction (see BoxZoomHandler)
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* @default true
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*/
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boxZoom?: boolean;
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/**
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* If true, enable the "double click to zoom" interaction (see DoubleClickZoomHandler).
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* @default true
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*/
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doubleClickZoom?: boolean;
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/**
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* If `true`, the "drag to pan" interaction is enabled.
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* An `Object` value is passed as options to {@link DragPanHandler#enable}.
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* @default true
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*/
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dragPan?: boolean | DragPanOptions;
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/**
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* If true, enable the "drag to rotate" interaction (see DragRotateHandler).
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* @default true
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*/
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dragRotate?: boolean;
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/**
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* If true, enable keyboard shortcuts (see KeyboardHandler).
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* @default true
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*/
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keyboard?: boolean;
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/**
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* If `true`, the "scroll to zoom" interaction is enabled.
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* An `Object` value is passed as options to {@link ScrollZoomHandler#enable}.
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* @default true
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*/
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scrollZoom?: boolean | ZoomRotateOptions;
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/**
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* If `true`, the "drag to pitch" interaction is enabled.
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* An `Object` value is passed as options to {@link TouchPitchHandler#enable}.
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* @default true
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*/
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touchPitch?: boolean;
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/**
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* If `true`, the "pinch to rotate and zoom" interaction is enabled.
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* An `Object` value is passed as options to {@link TouchZoomRotateHandler#enable}.
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* @default true
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*/
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touchZoomRotate?: boolean | ZoomRotateOptions;
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// Constraints
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/** If set, the map is constrained to the given bounds. */
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maxBounds?: LngLatBoundsLike;
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/** Maximum pitch of the map. */
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maxPitch?: number;
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/** Maximum zoom of the map. */
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maxZoom?: number;
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/** Minimum pitch of the map. */
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minPitch?: number;
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/** Minimum zoom of the map. */
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minZoom?: number;
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/** For external controller to override the camera state */
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viewState?: ViewState & {
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width: number;
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height: number;
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};
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// Styling
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/** Mapbox style */
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mapStyle?: string | MapboxStyle | ImmutableLike;
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/** Enable diffing when the map style changes
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* @default true
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*/
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styleDiffing?: boolean;
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/** The fog property of the style. Must conform to the Fog Style Specification .
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* If `null` is provided, removes the fog from the map. */
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fog?: Fog | null;
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/** Light properties of the map. */
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light?: Light;
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/** Terrain property of the style. Must conform to the Terrain Style Specification .
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* If `null` is provided, removes terrain from the map. */
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terrain?: TerrainSpecification | null;
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/** Default layers to query on pointer events */
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interactiveLayerIds?: string[];
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/** The projection the map should be rendered in
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* @default "mercator"
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*/
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projection?: ProjectionSpecification | string;
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/**
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* If `true`, multiple copies of the world will be rendered, when zoomed out.
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* @default true
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*/
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renderWorldCopies?: boolean;
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/** CSS cursor */
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cursor?: string;
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// Callbacks
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onMouseDown?: (e: MapLayerMouseEvent) => void;
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onMouseUp?: (e: MapLayerMouseEvent) => void;
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onMouseOver?: (e: MapLayerMouseEvent) => void;
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onMouseMove?: (e: MapLayerMouseEvent) => void;
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onClick?: (e: MapLayerMouseEvent) => void;
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onDblClick?: (e: MapLayerMouseEvent) => void;
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onMouseEnter?: (e: MapLayerMouseEvent) => void;
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onMouseLeave?: (e: MapLayerMouseEvent) => void;
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onMouseOut?: (e: MapLayerMouseEvent) => void;
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onContextMenu?: (e: MapLayerMouseEvent) => void;
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onTouchStart?: (e: MapLayerTouchEvent) => void;
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onTouchEnd?: (e: MapLayerTouchEvent) => void;
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onTouchMove?: (e: MapLayerTouchEvent) => void;
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onTouchCancel?: (e: MapLayerTouchEvent) => void;
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onMoveStart?: (e: ViewStateChangeEvent) => void;
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onMove?: (e: ViewStateChangeEvent) => void;
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onMoveEnd?: (e: ViewStateChangeEvent) => void;
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onDragStart?: (e: ViewStateChangeEvent) => void;
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onDrag?: (e: ViewStateChangeEvent) => void;
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onDragEnd?: (e: ViewStateChangeEvent) => void;
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onZoomStart?: (e: ViewStateChangeEvent) => void;
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onZoom?: (e: ViewStateChangeEvent) => void;
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onZoomEnd?: (e: ViewStateChangeEvent) => void;
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onRotateStart?: (e: ViewStateChangeEvent) => void;
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onRotate?: (e: ViewStateChangeEvent) => void;
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onRotateEnd?: (e: ViewStateChangeEvent) => void;
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onPitchStart?: (e: ViewStateChangeEvent) => void;
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onPitch?: (e: ViewStateChangeEvent) => void;
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onPitchEnd?: (e: ViewStateChangeEvent) => void;
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onWheel?: (e: MapWheelEvent) => void;
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onBoxZoomStart?: (e: MapBoxZoomEvent) => void;
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onBoxZoomEnd?: (e: MapBoxZoomEvent) => void;
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onBoxZoomCancel?: (e: MapBoxZoomEvent) => void;
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onResize?: (e: MapboxEvent) => void;
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onLoad?: (e: MapboxEvent) => void;
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onRender?: (e: MapboxEvent) => void;
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onIdle?: (e: MapboxEvent) => void;
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onError?: (e: ErrorEvent) => void;
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onRemove?: (e: MapboxEvent) => void;
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onData?: (e: MapStyleDataEvent | MapSourceDataEvent) => void;
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onStyleData?: (e: MapStyleDataEvent) => void;
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onSourceData?: (e: MapSourceDataEvent) => void;
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};
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const pointerEvents = {
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mousedown: 'onMouseDown',
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mouseup: 'onMouseUp',
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mouseover: 'onMouseOver',
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mousemove: 'onMouseMove',
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click: 'onClick',
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dblclick: 'onDblClick',
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mouseenter: 'onMouseEnter',
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mouseleave: 'onMouseLeave',
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mouseout: 'onMouseOut',
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contextmenu: 'onContextMenu',
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touchstart: 'onTouchStart',
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touchend: 'onTouchEnd',
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touchmove: 'onTouchMove',
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touchcancel: 'onTouchCancel'
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};
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const cameraEvents = {
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movestart: 'onMoveStart',
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move: 'onMove',
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moveend: 'onMoveEnd',
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dragstart: 'onDragStart',
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drag: 'onDrag',
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dragend: 'onDragEnd',
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zoomstart: 'onZoomStart',
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zoom: 'onZoom',
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zoomend: 'onZoomEnd',
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rotatestart: 'onRotateStart',
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rotate: 'onRotate',
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rotateend: 'onRotateEnd',
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pitchstart: 'onPitchStart',
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pitch: 'onPitch',
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pitchend: 'onPitchEnd'
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};
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const otherEvents = {
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wheel: 'onWheel',
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boxzoomstart: 'onBoxZoomStart',
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boxzoomend: 'onBoxZoomEnd',
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boxzoomcancel: 'onBoxZoomCancel',
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resize: 'onResize',
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load: 'onLoad',
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render: 'onRender',
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idle: 'onIdle',
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remove: 'onRemove',
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data: 'onData',
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styledata: 'onStyleData',
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sourcedata: 'onSourceData',
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error: 'onError'
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};
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const settingNames: (keyof MapboxProps)[] = [
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'minZoom',
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'maxZoom',
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'minPitch',
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'maxPitch',
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'maxBounds',
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'projection',
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'renderWorldCopies'
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];
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const handlerNames: (keyof MapboxProps)[] = [
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'scrollZoom',
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'boxZoom',
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'dragRotate',
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'dragPan',
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'keyboard',
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'doubleClickZoom',
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'touchZoomRotate',
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'touchPitch'
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];
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/**
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* A wrapper for mapbox-gl's Map class
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*/
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export default class Mapbox {
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private _MapClass: typeof MapboxMap;
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// mapboxgl.Map instance. Not using type here because we are accessing
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// private members and methods
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private _map: any = null;
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// User-supplied props
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props: MapboxProps;
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// Mapbox map is stateful.
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// During method calls/user interactions, map.transform is mutated and
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// deviate from user-supplied props.
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// In order to control the map reactively, we shadow the transform
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// with the one below, which reflects the view state resolved from
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// both user-supplied props and the underlying state
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private _renderTransform: Transform;
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// Internal states
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private _internalUpdate: boolean = false;
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private _inRender: boolean = false;
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private _hoveredFeatures: MapboxGeoJSONFeature[] = null;
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private _deferredEvents: {
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move: boolean;
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zoom: boolean;
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pitch: boolean;
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rotate: boolean;
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} = {
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move: false,
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zoom: false,
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pitch: false,
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rotate: false
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};
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static savedMaps: Mapbox[] = [];
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constructor(MapClass: typeof MapboxMap, props: MapboxProps, container: HTMLDivElement) {
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this._MapClass = MapClass;
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this.props = props;
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this._initialize(container);
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}
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get map(): MapboxMap {
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return this._map as MapboxMap;
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}
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get transform(): Transform {
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return this._renderTransform;
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}
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setProps(props: MapboxProps) {
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const oldProps = this.props;
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this.props = props;
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const settingsChanged = this._updateSettings(props, oldProps);
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if (settingsChanged) {
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this._renderTransform = cloneTransform(this._map.transform);
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}
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const sizeChanged = this._updateSize(props);
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const viewStateChanged = this._updateViewState(props, true);
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this._updateStyle(props, oldProps);
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this._updateStyleComponents(props, oldProps);
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this._updateHandlers(props, oldProps);
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// If 1) view state has changed to match props and
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// 2) the props change is not triggered by map events,
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// it's driven by an external state change. Redraw immediately
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if (settingsChanged || sizeChanged || (viewStateChanged && !this._map.isMoving())) {
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this.redraw();
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}
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}
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static reuse(props: MapboxProps, container: HTMLDivElement) {
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const that = Mapbox.savedMaps.pop();
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if (!that) {
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return null;
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}
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const map = that.map;
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// When reusing the saved map, we need to reparent the map(canvas) and other child nodes
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// intoto the new container from the props.
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// Step1: reparenting child nodes from old container to new container
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const oldContainer = map.getContainer();
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container.className = oldContainer.className;
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while (oldContainer.childNodes.length > 0) {
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container.appendChild(oldContainer.childNodes[0]);
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}
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// Step2: replace the internal container with new container from the react component
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// @ts-ignore
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map._container = container;
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// Step 3: apply new props
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if (props.initialViewState) {
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that._updateViewState(props.initialViewState, false);
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}
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map.resize();
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that.setProps({...props, styleDiffing: false});
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// Simulate load event
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if (map.isStyleLoaded()) {
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map.fire('load');
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} else {
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map.once('styledata', () => map.fire('load'));
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}
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return that;
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}
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/* eslint-disable complexity,max-statements */
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_initialize(container: HTMLDivElement) {
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const {props} = this;
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const mapOptions = {
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...props,
|
|
...props.initialViewState,
|
|
accessToken: props.mapboxAccessToken || getAccessTokenFromEnv() || null,
|
|
container,
|
|
style: normalizeStyle(props.mapStyle)
|
|
};
|
|
|
|
const viewState = mapOptions.initialViewState || mapOptions.viewState || mapOptions;
|
|
Object.assign(mapOptions, {
|
|
center: [viewState.longitude || 0, viewState.latitude || 0],
|
|
zoom: viewState.zoom || 0,
|
|
pitch: viewState.pitch || 0,
|
|
bearing: viewState.bearing || 0
|
|
});
|
|
|
|
if (props.gl) {
|
|
// eslint-disable-next-line
|
|
const getContext = HTMLCanvasElement.prototype.getContext;
|
|
// Hijack canvas.getContext to return our own WebGLContext
|
|
// This will be called inside the mapboxgl.Map constructor
|
|
// @ts-expect-error
|
|
HTMLCanvasElement.prototype.getContext = () => {
|
|
// Unhijack immediately
|
|
HTMLCanvasElement.prototype.getContext = getContext;
|
|
return props.gl;
|
|
};
|
|
}
|
|
|
|
const map: any = new this._MapClass(mapOptions);
|
|
// Props that are not part of constructor options
|
|
if (viewState.padding) {
|
|
map.setPadding(viewState.padding);
|
|
}
|
|
if (props.cursor) {
|
|
map.getCanvas().style.cursor = props.cursor;
|
|
}
|
|
this._renderTransform = cloneTransform(map.transform);
|
|
|
|
// Hack
|
|
// Insert code into map's render cycle
|
|
const renderMap = map._render;
|
|
map._render = (arg: number) => {
|
|
this._inRender = true;
|
|
renderMap.call(map, arg);
|
|
this._inRender = false;
|
|
};
|
|
const runRenderTaskQueue = map._renderTaskQueue.run;
|
|
map._renderTaskQueue.run = (arg: number) => {
|
|
runRenderTaskQueue.call(map._renderTaskQueue, arg);
|
|
this._onBeforeRepaint();
|
|
};
|
|
map.on('render', () => this._onAfterRepaint());
|
|
// Insert code into map's event pipeline
|
|
const fireEvent = map.fire;
|
|
map.fire = this._fireEvent.bind(this, fireEvent);
|
|
|
|
// add listeners
|
|
map.on('resize', () => {
|
|
this._renderTransform.resize(map.transform.width, map.transform.height);
|
|
});
|
|
map.on('styledata', () => this._updateStyleComponents(this.props, {}));
|
|
map.on('sourcedata', () => this._updateStyleComponents(this.props, {}));
|
|
for (const eventName in pointerEvents) {
|
|
map.on(eventName, this._onPointerEvent);
|
|
}
|
|
for (const eventName in cameraEvents) {
|
|
map.on(eventName, this._onCameraEvent);
|
|
}
|
|
for (const eventName in otherEvents) {
|
|
map.on(eventName, this._onEvent);
|
|
}
|
|
this._map = map;
|
|
}
|
|
/* eslint-enable complexity,max-statements */
|
|
|
|
recycle() {
|
|
Mapbox.savedMaps.push(this);
|
|
}
|
|
|
|
destroy() {
|
|
this._map.remove();
|
|
}
|
|
|
|
// Force redraw the map now. Typically resize() and jumpTo() is reflected in the next
|
|
// render cycle, which is managed by Mapbox's animation loop.
|
|
// This removes the synchronization issue caused by requestAnimationFrame.
|
|
redraw() {
|
|
const map = this._map;
|
|
// map._render will throw error if style does not exist
|
|
// https://github.com/mapbox/mapbox-gl-js/blob/fb9fc316da14e99ff4368f3e4faa3888fb43c513
|
|
// /src/ui/map.js#L1834
|
|
if (!this._inRender && map.style) {
|
|
// cancel the scheduled update
|
|
if (map._frame) {
|
|
map._frame.cancel();
|
|
map._frame = null;
|
|
}
|
|
// the order is important - render() may schedule another update
|
|
map._render();
|
|
}
|
|
}
|
|
|
|
/* Trigger map resize if size is controlled
|
|
@param {object} nextProps
|
|
@returns {bool} true if size has changed
|
|
*/
|
|
_updateSize(nextProps: MapboxProps): boolean {
|
|
// Check if size is controlled
|
|
const {viewState} = nextProps;
|
|
if (viewState) {
|
|
const map = this._map;
|
|
if (viewState.width !== map.transform.width || viewState.height !== map.transform.height) {
|
|
map.resize();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Adapted from map.jumpTo
|
|
/* Update camera to match props
|
|
@param {object} nextProps
|
|
@param {bool} triggerEvents - should fire camera events
|
|
@returns {bool} true if anything is changed
|
|
*/
|
|
_updateViewState(nextProps: MapboxProps, triggerEvents: boolean): boolean {
|
|
if (this._internalUpdate) {
|
|
return false;
|
|
}
|
|
const map = this._map;
|
|
|
|
const tr = this._renderTransform;
|
|
// Take a snapshot of the transform before mutation
|
|
const {zoom, pitch, bearing} = tr;
|
|
const changed = applyViewStateToTransform(tr, {
|
|
...transformToViewState(map.transform),
|
|
...nextProps
|
|
});
|
|
|
|
if (changed && triggerEvents) {
|
|
const deferredEvents = this._deferredEvents;
|
|
// Delay DOM control updates to the next render cycle
|
|
deferredEvents.move = true;
|
|
deferredEvents.zoom ||= zoom !== tr.zoom;
|
|
deferredEvents.rotate ||= bearing !== tr.bearing;
|
|
deferredEvents.pitch ||= pitch !== tr.pitch;
|
|
}
|
|
|
|
// Avoid manipulating the real transform when interaction/animation is ongoing
|
|
// as it would interfere with Mapbox's handlers
|
|
if (!map.isMoving()) {
|
|
applyViewStateToTransform(map.transform, nextProps);
|
|
}
|
|
|
|
return changed;
|
|
}
|
|
|
|
/* Update camera constraints and projection settings to match props
|
|
@param {object} nextProps
|
|
@param {object} currProps
|
|
@returns {bool} true if anything is changed
|
|
*/
|
|
_updateSettings(nextProps: MapboxProps, currProps: MapboxProps): boolean {
|
|
const map = this._map;
|
|
let changed = false;
|
|
for (const propName of settingNames) {
|
|
if (propName in nextProps && !deepEqual(nextProps[propName], currProps[propName])) {
|
|
changed = true;
|
|
map[`set${propName[0].toUpperCase()}${propName.slice(1)}`](nextProps[propName]);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
/* Update map style to match props
|
|
@param {object} nextProps
|
|
@param {object} currProps
|
|
@returns {bool} true if style is changed
|
|
*/
|
|
_updateStyle(nextProps: MapboxProps, currProps: MapboxProps): boolean {
|
|
if (nextProps.cursor !== currProps.cursor) {
|
|
this._map.getCanvas().style.cursor = nextProps.cursor;
|
|
}
|
|
if (nextProps.mapStyle !== currProps.mapStyle) {
|
|
const options: any = {
|
|
diff: nextProps.styleDiffing
|
|
};
|
|
if ('localIdeographFontFamily' in nextProps) {
|
|
options.localIdeographFontFamily = nextProps.localIdeographFontFamily;
|
|
}
|
|
this._map.setStyle(normalizeStyle(nextProps.mapStyle), options);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* Update fog, light and terrain to match props
|
|
@param {object} nextProps
|
|
@param {object} currProps
|
|
@returns {bool} true if anything is changed
|
|
*/
|
|
_updateStyleComponents(nextProps: MapboxProps, currProps: MapboxProps): boolean {
|
|
const map = this._map;
|
|
let changed = false;
|
|
if (map.style.loaded()) {
|
|
if ('light' in nextProps && !deepEqual(nextProps.light, currProps.light)) {
|
|
changed = true;
|
|
map.setLight(nextProps.light);
|
|
}
|
|
if ('fog' in nextProps && !deepEqual(nextProps.fog, currProps.fog)) {
|
|
changed = true;
|
|
map.setFog(nextProps.fog);
|
|
}
|
|
if ('terrain' in nextProps && !deepEqual(nextProps.terrain, currProps.terrain)) {
|
|
if (!nextProps.terrain || map.getSource(nextProps.terrain.source)) {
|
|
changed = true;
|
|
map.setTerrain(nextProps.terrain);
|
|
}
|
|
}
|
|
// Copy changes to the transform
|
|
this._renderTransform.elevation = map.transform.elevation;
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
/* Update interaction handlers to match props
|
|
@param {object} nextProps
|
|
@param {object} currProps
|
|
@returns {bool} true if anything is changed
|
|
*/
|
|
_updateHandlers(nextProps: MapboxProps, currProps: MapboxProps): boolean {
|
|
const map = this._map;
|
|
let changed = false;
|
|
for (const propName of handlerNames) {
|
|
const newValue = nextProps[propName];
|
|
if (!deepEqual(newValue, currProps[propName])) {
|
|
changed = true;
|
|
if (newValue) {
|
|
map[propName].enable(newValue);
|
|
} else {
|
|
map[propName].disable();
|
|
}
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
_onEvent = (e: MapboxEvent) => {
|
|
// @ts-ignore
|
|
const cb = this.props[otherEvents[e.type]];
|
|
if (cb) {
|
|
cb(e);
|
|
}
|
|
};
|
|
|
|
_updateHover(e: MapMouseEvent) {
|
|
const {props} = this;
|
|
const shouldTrackHoveredFeatures =
|
|
props.interactiveLayerIds && (props.onMouseMove || props.onMouseEnter || props.onMouseLeave);
|
|
|
|
if (shouldTrackHoveredFeatures) {
|
|
const eventType = e.type;
|
|
const wasHovering = this._hoveredFeatures?.length > 0;
|
|
let features;
|
|
if (eventType === 'mousemove') {
|
|
try {
|
|
features = this._map.queryRenderedFeatures(e.point, {
|
|
layers: props.interactiveLayerIds
|
|
});
|
|
} catch {
|
|
features = [];
|
|
}
|
|
} else {
|
|
features = [];
|
|
}
|
|
const isHovering = features.length > 0;
|
|
|
|
if (!isHovering && wasHovering) {
|
|
e.type = 'mouseleave';
|
|
this._onPointerEvent(e);
|
|
}
|
|
this._hoveredFeatures = features;
|
|
if (isHovering && !wasHovering) {
|
|
e.type = 'mouseenter';
|
|
this._onPointerEvent(e);
|
|
}
|
|
e.type = eventType;
|
|
} else {
|
|
this._hoveredFeatures = null;
|
|
}
|
|
}
|
|
|
|
_onPointerEvent = (e: MapLayerMouseEvent | MapLayerTouchEvent) => {
|
|
if (e.type === 'mousemove' || e.type === 'mouseout') {
|
|
this._updateHover(e);
|
|
}
|
|
|
|
// @ts-ignore
|
|
const cb = this.props[pointerEvents[e.type]];
|
|
if (cb) {
|
|
if (this.props.interactiveLayerIds && e.type !== 'mouseover' && e.type !== 'mouseout') {
|
|
const features =
|
|
this._hoveredFeatures ||
|
|
this._map.queryRenderedFeatures(e.point, {
|
|
layers: this.props.interactiveLayerIds
|
|
});
|
|
if (!features.length) {
|
|
return;
|
|
}
|
|
e.features = features;
|
|
}
|
|
cb(e);
|
|
delete e.features;
|
|
}
|
|
};
|
|
|
|
_onCameraEvent = (e: ViewStateChangeEvent) => {
|
|
if (!this._internalUpdate) {
|
|
// @ts-ignore
|
|
const cb = this.props[cameraEvents[e.type]];
|
|
if (cb) {
|
|
cb(e);
|
|
}
|
|
}
|
|
if (e.type in this._deferredEvents) {
|
|
this._deferredEvents[e.type] = false;
|
|
}
|
|
};
|
|
|
|
_fireEvent(baseFire: Function, event: string | MapboxEvent, properties?: object) {
|
|
const map = this._map;
|
|
const tr = map.transform;
|
|
|
|
const eventType = typeof event === 'string' ? event : event.type;
|
|
if (eventType === 'move') {
|
|
this._updateViewState(this.props, false);
|
|
}
|
|
if (eventType in cameraEvents) {
|
|
if (typeof event === 'object') {
|
|
(event as ViewStateChangeEvent).viewState = transformToViewState(tr);
|
|
}
|
|
if (this._map.isMoving()) {
|
|
// Replace map.transform with ours during the callbacks
|
|
map.transform = this._renderTransform;
|
|
baseFire.call(map, event, properties);
|
|
map.transform = tr;
|
|
|
|
return map;
|
|
}
|
|
}
|
|
baseFire.call(map, event, properties);
|
|
|
|
return map;
|
|
}
|
|
|
|
// All camera manipulations are complete, ready to repaint
|
|
_onBeforeRepaint() {
|
|
const map = this._map;
|
|
|
|
// If there are camera changes driven by props, invoke camera events so that DOM controls are synced
|
|
this._internalUpdate = true;
|
|
for (const eventType in this._deferredEvents) {
|
|
if (this._deferredEvents[eventType]) {
|
|
map.fire(eventType);
|
|
}
|
|
}
|
|
this._internalUpdate = false;
|
|
|
|
const tr = this._map.transform;
|
|
// Make sure camera matches the current props
|
|
this._map.transform = this._renderTransform;
|
|
this._map.painter.transform = this._renderTransform;
|
|
|
|
this._onAfterRepaint = () => {
|
|
// Restores camera state before render/load events are fired
|
|
this._map.transform = tr;
|
|
};
|
|
}
|
|
|
|
_onAfterRepaint: () => void;
|
|
}
|
|
|
|
/**
|
|
* Access token can be provided via one of:
|
|
* mapboxAccessToken prop
|
|
* access_token query parameter
|
|
* MapboxAccessToken environment variable
|
|
* REACT_APP_MAPBOX_ACCESS_TOKEN environment variable
|
|
* @returns access token
|
|
*/
|
|
function getAccessTokenFromEnv(): string {
|
|
let accessToken = null;
|
|
|
|
/* global location, process */
|
|
if (typeof location !== 'undefined') {
|
|
const match = /access_token=([^&\/]*)/.exec(location.search);
|
|
accessToken = match && match[1];
|
|
}
|
|
|
|
// Note: This depends on bundler plugins (e.g. webpack) importing environment correctly
|
|
try {
|
|
accessToken = accessToken || process.env.MapboxAccessToken;
|
|
} catch {
|
|
// ignore
|
|
}
|
|
|
|
try {
|
|
accessToken = accessToken || process.env.REACT_APP_MAPBOX_ACCESS_TOKEN;
|
|
} catch {
|
|
// ignore
|
|
}
|
|
|
|
return accessToken;
|
|
}
|