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10 lines
215 B
Plaintext
10 lines
215 B
Plaintext
precision highp float;
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varying vec2 v_texCoords;
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uniform sampler2D u_sampler;
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void main(void) {
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vec4 tColor = texture2D( u_sampler, v_texCoords.st );
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gl_FragColor = vec4(tColor.rgb, 1.0);
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} |