mirror of
https://github.com/openglobus/openglobus.git
synced 2025-12-08 19:25:27 +00:00
99 lines
2.5 KiB
JavaScript
99 lines
2.5 KiB
JavaScript
/* eslint-disable no-undef */
|
|
import {
|
|
control,
|
|
Entity,
|
|
Object3d,
|
|
Renderer,
|
|
Vec3,
|
|
Mat4,
|
|
RenderNode,
|
|
EntityCollection,
|
|
scene,
|
|
} from "../../lib/og.es.js";
|
|
|
|
let renderer = new Renderer("frame", {
|
|
msaa: 8,
|
|
controls: [new control.SimpleNavigation({ speed: 0.01 }), new control.GeoObjectEditor()],
|
|
autoActivate: true
|
|
});
|
|
|
|
class MyScene extends RenderNode {
|
|
constructor() {
|
|
super("MyScene");
|
|
}
|
|
|
|
init() {
|
|
const baseObj = Object3d.createCube(0.4, 2, 0.4).translate(new Vec3(0, 1, 0)).setMaterial({
|
|
ambient: "#882a2a",
|
|
diffuse: "#fb3434",
|
|
shininess: 1
|
|
});
|
|
|
|
const frustumObj = Object3d.createFrustum(3, 2, 1).setMaterial({
|
|
ambient: "#236028",
|
|
diffuse: "#1cdd23",
|
|
shininess: 1
|
|
});
|
|
|
|
const cylinderObj = Object3d.createCylinder(1, 0, 1)
|
|
.applyMat4(new Mat4().setRotation(new Vec3(1, 0, 0), (90 * Math.PI) / 180))
|
|
.setMaterial({
|
|
ambient: "#773381",
|
|
diffuse: "#ef00ff",
|
|
shininess: 1
|
|
});
|
|
|
|
let parentEntity = new Entity({
|
|
cartesian: new Vec3(0, 0, 0),
|
|
independentPicking: true,
|
|
geoObject: {
|
|
color: "rgb(90,90,90)",
|
|
scale: 1,
|
|
instanced: true,
|
|
tag: `baseObj`,
|
|
object3d: baseObj
|
|
}
|
|
});
|
|
|
|
let childEntity = new Entity({
|
|
cartesian: new Vec3(0, 1, 0),
|
|
independentPicking: true,
|
|
relativePosition: true,
|
|
geoObject: {
|
|
color: "rgb(90,90,90)",
|
|
instanced: true,
|
|
tag: `frustumObj`,
|
|
object3d: frustumObj
|
|
}
|
|
});
|
|
|
|
let childChildEntity = new Entity({
|
|
cartesian: new Vec3(0, 3, -1),
|
|
independentPicking: true,
|
|
relativePosition: true,
|
|
geoObject: {
|
|
color: "rgb(90,90,90)",
|
|
instanced: true,
|
|
tag: `cylinderObj`,
|
|
object3d: cylinderObj
|
|
}
|
|
});
|
|
|
|
childEntity.appendChild(childChildEntity);
|
|
parentEntity.appendChild(childEntity);
|
|
|
|
let collection = new EntityCollection({
|
|
entities: [parentEntity]
|
|
});
|
|
|
|
collection.addTo(this);
|
|
|
|
this.renderer.activeCamera.set(new Vec3(-4, 11, 13), new Vec3(1, 0, 0));
|
|
|
|
this.renderer.activeCamera.update();
|
|
}
|
|
}
|
|
|
|
renderer.addNodes([new scene.Axes(), new MyScene()]);
|
|
|