import { control, Entity, Object3d, Renderer, Vec3, Mat4, RenderNode, EntityCollection, scene, } from "../../lib/og.es.js"; let renderer = new Renderer("frame", { msaa: 8, controls: [new control.SimpleNavigation({ speed: 0.01 })], autoActivate: true }); class MyScene extends RenderNode { constructor() { super("MyScene"); } init() { let rayEntity1 = new Entity({ ray: { thickness: 10, startPosition: [1, 0, 1], endPosition: [1, 10, 1], startColor: "white", endColor: "white", src: "./template.png", //src: "data:image/png;base64,R0lGODlhAQABAIAAAP7//wAAACH5BAAAAAAALAAAAAABAAEAAAICRAEAOw==" } }); let rayEntity2 = new Entity({ ray: { thickness: 20, startPosition: [2, 0, 0], endPosition: [2, 5, 0], startColor: "white", endColor: "white", src: "./template2.png", //src: "data:image/png;base64,R0lGODlhAQABAIAAAP7//wAAACH5BAAAAAAALAAAAAABAAEAAAICRAEAOw==" } }); let collection = new EntityCollection({ entities: [rayEntity1, rayEntity2] }); collection.addTo(this); window.collection = collection; this.renderer.activeCamera.set(new Vec3(-4, 11, 13), new Vec3(1, 0, 0)); this.renderer.activeCamera.update(); } } renderer.addNodes([ new scene.Axes(), new MyScene() ]);