import { Globe, control, utils, LonLat, GlobusTerrain, Vector, OpenStreetMap, Entity, Bing, GlobusRgbTerrain, Object3d } from "../../lib/@openglobus/og.esm.js"; async function main() { let sat = new Bing(); let osm = new OpenStreetMap(); const planeObj3d = await Object3d.loadObj('./airplane.obj'); let myObjects = new Vector("MyObjects", { scaleByDistance: [200, 190000, 1] }); for (let i = -70; i < 70; i += 10) { for (let j = -180; j < 180; j += 10) { myObjects.add(new Entity({ lonlat: [j, i, 20000], geoObject: { color: "green", scale: 10.0, instanced: true, tag: "plane", object3d: planeObj3d[0], yaw: 0, pitch: 0 } }) ); } } const globus = new Globe({ target: "earth", name: "Earth", terrain: new GlobusRgbTerrain(), layers: [osm, sat, myObjects], atmosphereEnabled: false, fontsSrc: "../../res/fonts", frustums: [[500000, 40000000]], sun: { stopped: false } }); globus.planet.addControl(new control.DebugInfo()); globus.planet.addControl(new control.KeyboardNavigation()); globus.planet.addControl(new control.ToggleWireframe()); globus.planet.addControl(new control.LayerSwitcher()); } main()