Zemledelec
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d7f0e897d5
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Directional lighting embeded.
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2016-06-08 18:31:56 +03:00 |
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Zemledelec
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097f439952
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O'Neil atmosphere scattering ready.
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2016-05-20 17:06:02 +03:00 |
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Zemledelec
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2524a67a4d
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Specular mask embedded.
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2016-04-29 14:26:14 +03:00 |
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Zemledelec
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53683e0f4a
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Global WGS84 night image ready.
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2016-04-28 14:20:54 +03:00 |
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Zemledelec
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2de8a9833d
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GeoImages with lighting without overlays.
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2015-05-14 16:38:53 +03:00 |
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Zemledelec
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d331d434bd
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geoImages texture biasing.
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2015-05-12 18:05:10 +03:00 |
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Zemledelec
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715cf51e5b
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Not ready geoImages.
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2015-04-30 16:28:38 +03:00 |
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Zemledelec
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0e970123ce
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Terrain vertex normals free.
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2014-12-18 18:10:07 +03:00 |
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Zemledelec
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d290a14dc2
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Get rid of normal map blinking during creation.
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2014-12-08 15:36:39 +03:00 |
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Zemledelec
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216870d2e1
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Normal map async creation.
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2014-11-18 15:51:14 +03:00 |
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Zemledelec
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b4fb03aa74
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Default empty color redizigned, and not tested lighting mechanism added.
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2014-09-07 10:45:33 +04:00 |
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Michael Gevlich
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1e6fd4d51f
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Default shader programs have to be factoried.
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2014-03-31 15:46:50 +04:00 |
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Michael Gevlich
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b4bc485682
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Shader programs renaming. Added overlays shader program, single layer shader program global objects.
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2013-11-04 11:50:46 +04:00 |
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