13 Commits

Author SHA1 Message Date
Zemledelec
d7f0e897d5 Directional lighting embeded. 2016-06-08 18:31:56 +03:00
Zemledelec
097f439952 O'Neil atmosphere scattering ready. 2016-05-20 17:06:02 +03:00
Zemledelec
2524a67a4d Specular mask embedded. 2016-04-29 14:26:14 +03:00
Zemledelec
53683e0f4a Global WGS84 night image ready. 2016-04-28 14:20:54 +03:00
Zemledelec
2de8a9833d GeoImages with lighting without overlays. 2015-05-14 16:38:53 +03:00
Zemledelec
d331d434bd geoImages texture biasing. 2015-05-12 18:05:10 +03:00
Zemledelec
715cf51e5b Not ready geoImages. 2015-04-30 16:28:38 +03:00
Zemledelec
0e970123ce Terrain vertex normals free. 2014-12-18 18:10:07 +03:00
Zemledelec
d290a14dc2 Get rid of normal map blinking during creation. 2014-12-08 15:36:39 +03:00
Zemledelec
216870d2e1 Normal map async creation. 2014-11-18 15:51:14 +03:00
Zemledelec
b4fb03aa74 Default empty color redizigned, and not tested lighting mechanism added. 2014-09-07 10:45:33 +04:00
Michael Gevlich
1e6fd4d51f Default shader programs have to be factoried. 2014-03-31 15:46:50 +04:00
Michael Gevlich
b4bc485682 Shader programs renaming. Added overlays shader program, single layer shader program global objects. 2013-11-04 11:50:46 +04:00