read depth buffer touch event handle

This commit is contained in:
Aigars Zeiza 2025-10-08 12:00:50 +03:00
parent 199efb4c48
commit 95f5225154
3 changed files with 12 additions and 16 deletions

View File

@ -288,14 +288,14 @@ export class TouchNavigation extends Control {
t1.y = (e.sys!.touches.item(1)!.clientY - e.sys!.offsetTop) * handler.pixelRatio;
const middle = t0.vec.add(t1.vec).scale(0.5);
const earthMiddlePoint = this.planet!.getCartesianFromPixelTerrain(
const earthMiddlePoint = this.planet!.getCartesianFromPixelEllipsoid(
middle
);
if (earthMiddlePoint) {
this.pointOnEarth = earthMiddlePoint
this.pointOnEarth = earthMiddlePoint;
const prevAngle = Math.atan2(t0.prev_y - t1.prev_y, t0.prev_x - t1.prev_x)
const curAngle = Math.atan2(t0.y - t1.y, t0.x - t1.x)
const prevAngle = Math.atan2(t0.prev_y - t1.prev_y, t0.prev_x - t1.prev_x);
const curAngle = Math.atan2(t0.y - t1.y, t0.x - t1.x);
const deltaAngle = curAngle - prevAngle;
const distanceToPointOnEarth = cam.eye.distance(this.pointOnEarth);
@ -304,7 +304,6 @@ export class TouchNavigation extends Control {
const zoomPrev = t0.vecPrev.sub(t1.vecPrev);
let scale = zoomCur.length() / zoomPrev.length();
scale = scale > 1.08 ? 1.08 : scale < 0.92 ? 0.92 : scale;
let d = distanceToPointOnEarth * -(1 - scale);
cam.eye.addA(cam.getForward().scale(d));
cam.rotateAround(-deltaAngle, false, this.pointOnEarth, this.earthUp!);

View File

@ -996,8 +996,10 @@ class Renderer {
*/
public draw() {
this.activeCamera!.checkMoveEnd();
let e = this.events;
let pointerEvent = e.pointerEvent();
let pointerFree = !e.mouseState.leftButtonDown && !e.mouseState.rightButtonDown;
let touchTrigger = e.touchState.touchStart || e.touchState.touchEnd;
e.handleEvents();
let sceneFramebuffer = this.sceneFramebuffer!;
@ -1017,8 +1019,7 @@ class Renderer {
let frustums = this.activeCamera!.frustums;
let pointerEvent = e.pointerEvent();
let pointerFree = !e.mouseState.leftButtonDown && !e.mouseState.rightButtonDown && !e.touchState.touching && !e.touchState.moving;
// Rendering scene nodes and entityCollections
let rn = this._renderNodesArr;
@ -1046,7 +1047,7 @@ class Renderer {
e.dispatch(e.drawtransparent, this);
if (pointerEvent && pointerFree) {
if ((pointerEvent && pointerFree) || touchTrigger) {
this._drawPickingBuffer(0);
}
@ -1066,7 +1067,7 @@ class Renderer {
this._drawEntityCollections(i);
if (pointerEvent && pointerFree) {
if ((pointerEvent && pointerFree) || touchTrigger) {
this._drawPickingBuffer(i);
}
@ -1080,7 +1081,7 @@ class Renderer {
this.blitFramebuffer && (sceneFramebuffer as Multisample).blitTo(this.blitFramebuffer, 0);
if (pointerEvent && pointerFree) {
if ((pointerEvent && pointerFree) || touchTrigger) {
this._readPickingBuffer();
this._readDepthBuffer();
}

View File

@ -337,14 +337,10 @@ class RendererEvents extends Events<RendererEventsType> implements RendererEvent
}
public pointerEvent(): boolean {
let ms = this.mouseState,
ts = this.touchState;
let ms = this.mouseState;
return (
ms.moving ||
ms.justStopped ||
ts.moving ||
ts.touchStart ||
ts.touchEnd ||
ms.wheelDelta !== 0
)
}