reduce inertia for mouse wheel.2 wip

This commit is contained in:
mige 2025-06-23 17:10:45 +04:00
parent 02aa3c62da
commit 85cfd873d2

View File

@ -311,7 +311,7 @@ export class MouseNavigation extends Control {
this._currScreenPos.set(e.x, e.y); this._currScreenPos.set(e.x, e.y);
this._wheelDirection = Math.sign(e.wheelDelta); this._wheelDirection = Math.sign(e.wheelDelta);
let scale = 2; let scale = 12;
this._isTouchPad = e.isTouchPad; this._isTouchPad = e.isTouchPad;
if (e.isTouchPad) { if (e.isTouchPad) {
this._velInertia = 0.88; this._velInertia = 0.88;
@ -478,7 +478,7 @@ export class MouseNavigation extends Control {
console.log(Math.round(a.distance(eye))); console.log(Math.round(a.distance(eye)));
let mult = 10; let mult = 100;
if (a.distance(eye) < 20) { if (a.distance(eye) < 20) {
mult = 3; mult = 3;