ol-games/examples/map.sprite.destination.html
2024-02-10 11:55:01 +01:00

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HTML

<!DOCTYPE html>
<html>
<head>
<!--
Copyright (c) 2016 Jean-Marc VIGLINO,
released under CeCILL-B (french BSD like) licence: http://www.cecill.info/
-->
<title>ol-games: Sprite destination</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="description" content="Moving sprites to a destination with openlayers" />
<meta name="keywords" content="ol, openlayers, game, animation, sprite, move, destination" />
<link rel="stylesheet" href="style.css" />
<!-- jQuery -->
<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.0.min.js"></script>
<!-- FontAwesome -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<!-- OpenLayers -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/ol@latest/ol.css" />
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/ol@latest/dist/ol.js"></script>
<!-- ol-ext -->
<link rel="stylesheet" href="https://rawgit.com/Viglino/ol-ext/master/dist/ol-ext.css" />
<script type="text/javascript" src="https://rawgit.com/Viglino/ol-ext/master/dist/ol-ext.js"></script>
<!-- ol-games -->
<link rel="stylesheet" href="../dist/ol-games.css" />
<script type="text/javascript" src="../dist/ol-games.js"></script>
<style>
#map{
width:800px;
height:600px;
float: left;
}
.ol-control.ol-framerate {
left: auto;
right: 0.5em;
}
textarea {
vertical-align: top;
}
</style>
</head>
<body >
<a href="https://github.com/Viglino/ol-games" class="icss-github-corner"><i></i></a>
<a href="../index.html">
<h1>ol-games: Sprite destination</h1>
</a>
<div class="info">
This example show how to give a destination to a sprite.
<br/>
You just have to use the <i>ol.Sprite.setDestination()</i> to set the destination you want to go.
Then just call <i>ol.Sprite.move()</i> in the game loop to have the sprite moving to that point.
<br/>
Listen to <i>destination</i> event to know when the sprite reach the final destination.
</div>
<!-- Map div -->
<div id="map"></div>
<div class="options" >
<h2>Options:</h2>
<ul>
<li>
Name: <textarea type="text" onkeyup="orc.setName(this.value)">Orky</textarea>
</li>
</ul>
Click on the map to move Orky.
</div>
<script type="text/javascript">
// Layers
var layer = new ol.layer.Tile({ preload:Infinity, source: new ol.source.StadiaMaps({ layer: 'stamen_watercolor' }) });
// Popup overlay
var popup = new ol.Overlay.Popup ({
popupClass: "default",
positioning: "bottom-left",
offset: [0,-20],
autoPan: false
});
// The map
var map = new ol.Map ({
target: 'map',
loadTilesWhileAnimating: true,
loadTilesWhileInteracting: true,
view: new ol.View ({
zoom: 11,
center: [260064, 6250762]
}),
layers: [layer],
overlays: [popup]
});
var caractere = new ol.layer.Vector({
source: new ol.source.Vector(),
updateWhileAnimating: true,
updateWhileInteracting: true
});
map.addLayer(caractere);
// Add orc sprite
var orc = new ol.Sprite({
name:"Orky",
position: map.getView().getCenter(),
src: "data/orc.png",
scale: 1.5
});
caractere.getSource().addFeature(orc);
// On click => change destination
map.on ("click", function(e){
orc.setDestination(e.coordinate, map.getView().getResolution()/7);
orc.setState("walk_"+orc.getQuarter());
popup.hide();
});
// Do something when arrived at destination
var sentences = ["Hello!","Grrwn...","Do you know what!", "I'm so happy","It's me!","Hugh!"];
orc.on("destination", function() {
orc.setState("idle");
// Show popup then hide
popup.show(orc.getCoordinate(), sentences[(Math.random()*sentences.length)|0]);
setTimeout(function(){popup.hide()}, 1000);
});
// New Game
var game = new ol.Game({ map: map, controls:[new ol.control.FrameRate()] });
// Game loop
game.on ("render", function(e) {
orc.move(e);
});
// start game!
game.start();
</script>
</body>
</html>