ol-games/examples/map.explode.html
2024-02-10 11:55:01 +01:00

104 lines
3.4 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<!--
Copyright (c) 2017 Jean-Marc VIGLINO,
released under CeCILL-B (french BSD like) licence: http://www.cecill.info/
-->
<title>ol-games: Map explode</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="description" content="An example of ol.featureAnimation to add explosions on a map." />
<meta name="keywords" content="ol, game, animation, explode, explosion" />
<!-- jQuery -->
<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.0.min.js"></script>
<!-- FontAwesome -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<!-- OpenLayers -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/ol@latest/ol.css" />
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/ol@latest/dist/ol.js"></script>
<!-- ol-ext -->
<link rel="stylesheet" href="https://rawgit.com/Viglino/ol-ext/master/dist/ol-ext.css" />
<script type="text/javascript" src="https://rawgit.com/Viglino/ol-ext/master/dist/ol-ext.js"></script>
<!-- ol-games -->
<link rel="stylesheet" href="../dist/ol-games.css" />
<script type="text/javascript" src="../dist/ol-games.js"></script>
<link rel="stylesheet" href="style.css" />
</head>
<body >
<a href="https://github.com/Viglino/ol-games" class="icss-github-corner"><i></i></a>
<a href="../index.html">
<h1>ol-games: Map explode</h1>
</a>
<div class="info">
<p>
Explosions are an integral part of games. Not that all games need explosions, but they play an
important role in the game dynamics.
<br/>
An explosion consists of an <a href="https://github.com/Viglino/ol-ext/blob/gh-pages/featureanimation/featureanimation.js">
ol.featureAnimation</a>, which in turn creates several particles.
It will calculate a random size, random speed, and random scaling factor for each particle.
So every explosion will be unique.
<br/>
Another way to realise explosions is by using sprites.
</p>
<p>
It was freely inspired by the <a href="http://mentalgrain.com/html5/explosion-fx-in-html5/">Mental Grain</a>
article: <a href="http://mentalgrain.com/html5/explosion-fx-in-html5/">"Explosion FX in HTML5"</a>.
</p>
</div>
<!-- DIV pour la carte -->
<div id="map" style="width:600px; height:400px;"></div>
<div class="options">
<h2>Options:</h2>
<p>
<i>Click on the map to create an explosion!</i>
</p>
</div>
<script type="text/javascript">
// Layers
var layer = new ol.layer.Tile({ preload:Infinity, source: new ol.source.StadiaMaps({ layer: 'stamen_watercolor' }) });
// The map
var map = new ol.Map ({
target: 'map',
view: new ol.View ({
zoom: 5,
center: [166326, 5992663]
}),
layers: [layer]
});
// Sound
var boom = new ol.media.Audio({ source:"sound/268828.mp3" });
// Show an explosion at coord
function explode(coord) {
var f = new ol.Feature (new ol.geom.Point(coord));
var anim = new ol.featureAnimation.Explode({
duration:3000,
easing: ol.easing.easeOut
});
map.animateFeature (f, anim);
boom.play(0);
}
// Show an explosion on click
map.on('singleclick', function(evt) {
explode(evt.coordinate);
});
</script>
</body>
</html>