ol-games/examples/map.audio.html
2024-02-10 11:55:01 +01:00

99 lines
2.7 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<!--
Copyright (c) 2017 Jean-Marc VIGLINO,
released under CeCILL-B (french BSD like) licence: http://www.cecill.info/
-->
<title>ol-games: Sounds!</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="description" content="Usefull class to handle audio in il3-games" />
<meta name="keywords" content="ol, game, audio, sound, media" />
<link rel="stylesheet" href="style.css" />
<!-- jQuery -->
<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.0.min.js"></script>
<!-- FontAwesome -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<!-- OpenLayers -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/ol@latest/ol.css" />
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/ol@latest/dist/ol.js"></script>
<!-- ol-ext -->
<link rel="stylesheet" href="https://viglino.github.io/ol-ext/dist/ol-ext.css" />
<script type="text/javascript" src="https://viglino.github.io/ol-ext/dist/ol-ext.js"></script>
<!-- ol-games -->
<link rel="stylesheet" href="../dist/ol-games.css" />
<script type="text/javascript" src="../dist/ol-games.js"></script>
<style>
#map {
position: absolute;
top:4.5em; bottom:0;
left:0; right: 0;
margin: 0;
}
.options {
position:absolute;
right: 1em;
}
</style>
</head>
<body >
<a href="https://github.com/Viglino/ol-games" class="icss-github-corner"><i></i></a>
<a href="../">
<h1>ol-games: Sounds!</h1>
</a>
<div class="info">
</div>
<!-- Map div -->
<div id="map"></div>
<div class="options" >
<h2>Options:</h2>
Click or move the map to play a sound.
</div>
<script type="text/javascript">
// Layers
var layers = [ new ol.layer.Tile({ preload:Infinity, source: new ol.source.StadiaMaps({ layer: 'stamen_watercolor' }) }) ];
// The map
var map = new ol.Map ({
target: 'map',
view: new ol.View ({
zoom: 11,
center: [260064, 6250762]
}),
layers: layers
});
// Boing on click
var boing = new ol.media.Audio({ source:"sound/383240.mp3" });
map.on('click', function(e) {
boing.play(0);
});
// Slide sound while panning the map
var slide = new ol.media.Audio({ source:"sound/51132.mp3", loop:true });
// map.on('movestart', function(e)
map.getView().on('propertychange', function(e) {
slide.play();
});
map.on('moveend', function(e) {
slide.stop();
});
</script>
</body>
</html>