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https://github.com/Viglino/ol-ext.git
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141 lines
4.5 KiB
JavaScript
141 lines
4.5 KiB
JavaScript
/** Create a cardinal spline version of this geometry.
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* Original https://github.com/epistemex/cardinal-spline-js
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* @see https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
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*
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* @param {} options
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* - tension {Number} a [0,1] number / can be interpreted as the "length" of the tangent, default 0.5
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* - resolution {Number} size of segment to split
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* - pointsPerSeg {Interger} number of points per segment to add if no resolution is provided, default add 10 points per segment
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*/
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/** Cache cspline calculation
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*/
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ol.geom.Geometry.prototype.cspline = function(options)
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{ // Calculate cspline
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if (this.calcCSpline_)
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{ if (this.csplineGeometryRevision != this.getRevision()
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|| this.csplineOption != JSON.stringify(options))
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{ this.csplineGeometry_ = this.calcCSpline_(options)
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this.csplineGeometryRevision = this.getRevision();
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this.csplineOption = JSON.stringify(options);
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}
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return this.csplineGeometry_;
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}
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// Default do nothing
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else
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{ return this;
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}
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}
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ol.geom.GeometryCollection.prototype.calcCSpline_ = function(options)
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{ var g=[], g0=this.getGeometries();
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for (var i=0; i<g0.length; i++)
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{ g.push(g0[i].cspline());
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}
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return new ol.geom.GeometryCollection(g);
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}
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ol.geom.MultiLineString.prototype.calcCSpline_ = function(options)
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{ var g=[], g0=this.getLineStrings();
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for (var i=0; i<g0.length; i++)
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{ g.push(g0[i].cspline().getCoordinates());
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}
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return new ol.geom.MultiLineString(g);
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}
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ol.geom.Polygon.prototype.calcCSpline_ = function(options)
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{ var g=[], g0=this.getCoordinates();
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for (var i=0; i<g0.length; i++)
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{ g.push((new ol.geom.LineString(g0[i])).cspline().getCoordinates());
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}
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return new ol.geom.Polygon(g);
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}
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ol.geom.MultiPolygon.prototype.calcCSpline_ = function(options)
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{ var g=[], g0=this.getPolygons();
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for (var i=0; i<g0.length; i++)
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{ g.push(g0[i].cspline().getCoordinates());
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}
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return new ol.geom.MultiPolygon(g);
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}
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/**
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*/
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ol.geom.LineString.prototype.calcCSpline_ = function(options)
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{ if (!options) options={};
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var line = this.getCoordinates();
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var tension = typeof options.tension === "number" ? options.tension : 0.5;
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var resolution = options.resolution || (this.getLength() / line.length / (options.pointsPerSeg || 10));
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var pts, res = [], // clone array
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x, y, // our x,y coords
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t1x, t2x, t1y, t2y, // tension vectors
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c1, c2, c3, c4, // cardinal points
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st, t, i; // steps based on num. of segments
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// clone array so we don't change the original
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//
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pts = line.slice(0);
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// The algorithm require a previous and next point to the actual point array.
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// Check if we will draw closed or open curve.
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// If closed, copy end points to beginning and first points to end
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// If open, duplicate first points to befinning, end points to end
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if (line.length>2 && line[0][0]==line[line.length-1][0] && line[0][1]==line[line.length-1][1])
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{ pts.unshift(line[line.length-2]);
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pts.push(line[1]);
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}
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else
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{ pts.unshift(line[0]);
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pts.push(line[line.length-1]);
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}
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// ok, lets start..
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function dist2d(x1, y1, x2, y2)
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{ var dx = x2-x1;
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var dy = y2-y1;
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return Math.sqrt(dx*dx+dy*dy);
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}
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// 1. loop goes through point array
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// 2. loop goes through each segment between the 2 pts + 1e point before and after
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for (i=1; i < (pts.length - 2); i++)
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{ var d1 = dist2d (pts[i][0], pts[i][1], pts[i+1][0], pts[i+1][1]);
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var numOfSegments = Math.round(d1/resolution);
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var d=1;
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if (options.normalize)
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{ var d1 = dist2d (pts[i+1][0], pts[i+1][1], pts[i-1][0], pts[i-1][1]);
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var d2 = dist2d (pts[i+2][0], pts[i+2][1], pts[i][0], pts[i][1]);
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if (d1<d2) d = d1/d2;
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else d = d2/d1;
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}
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// calc tension vectors
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t1x = (pts[i+1][0] - pts[i-1][0]) * tension *d;
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t2x = (pts[i+2][0] - pts[i][0]) * tension *d;
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t1y = (pts[i+1][1] - pts[i-1][1]) * tension *d;
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t2y = (pts[i+2][1] - pts[i][1]) * tension *d;
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for (t=0; t <= numOfSegments; t++)
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{ // calc step
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st = t / numOfSegments;
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// calc cardinals
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c1 = 2 * Math.pow(st, 3) - 3 * Math.pow(st, 2) + 1;
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c2 = -(2 * Math.pow(st, 3)) + 3 * Math.pow(st, 2);
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c3 = Math.pow(st, 3) - 2 * Math.pow(st, 2) + st;
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c4 = Math.pow(st, 3) - Math.pow(st, 2);
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// calc x and y cords with common control vectors
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x = c1 * pts[i][0] + c2 * pts[i+1][0] + c3 * t1x + c4 * t2x;
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y = c1 * pts[i][1] + c2 * pts[i+1][1] + c3 * t1y + c4 * t2y;
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//store points in array
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res.push([x,y]);
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}
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}
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return new ol.geom.LineString(res);
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} |