ol-ext/filter/texturefilter.js

152 lines
4.4 KiB
JavaScript

/* Copyright (c) 2016 Jean-Marc VIGLINO,
released under the CeCILL-B license (French BSD license)
(http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt).
*/
/** Add texture effects on maps or layers
* @requires ol.filter
* @extends {ol.filter.Base}
* @param {ol.filter.cropOptions}
* - feature {ol.Feature} feature to mask with
* - fill {ol.style.Fill} style to fill with
* - inner {bool} mask inner, default false
*/
ol.filter.Texture = function(options)
{ ol.filter.Base.call(this, options);
this.setFilter(options);
}
ol.inherits(ol.filter.Texture, ol.filter.Base);
/** Set texture
* @option {ol.filter.TextureOptions}
* - img {Image | undefined} Image object for the texture
* - src {string} Image source URI
* - rotateWithView {bool} Whether to rotate the texttue with the view. Default is true.
* - crossOrigin {null | string | undefined} The crossOrigin attribute for loaded images.
* todo: scale, ...
*/
ol.filter.Texture.prototype.setFilter = function(options)
{ var img;
options = options || {};
if (options.img) img = option.img;
else
{ img = new Image();
if (options.src) img.src = ol.filter.Texture[options.src] || options.src;
img.crossOrigin = options.crossOrigin || null;
}
this.set('rotateWithView', options.rotateWithView !== false);
this.set('opacity', typeof(options.opacity)=='number' ? options.opacity : 1);
this.set('ready', false);
var self = this;
function setPattern(img)
{ self.pattern = {};
self.pattern.canvas = document.createElement('canvas');
self.pattern.canvas.width = img.width;
self.pattern.canvas.height = img.height;
self.pattern.ctx = self.pattern.canvas.getContext("2d");
self.pattern.ctx.fillStyle = self.pattern.ctx.createPattern(img, 'repeat');
// Force refresh
self.set('ready', true);
};
if (img.width)
{ setPattern(img);
}
else
{ img.onload = function()
{ setPattern(img);
}
}
}
/** Get translated pattern
* @param {number} x offset
* @param {number} y offset
*/
ol.filter.Texture.prototype.getPattern = function (offsetX, offsetY)
{ var c = this.pattern.canvas;
var ctx = this.pattern.ctx;
ctx.save();
ctx.translate(-offsetX, offsetY);
ctx.beginPath();
ctx.rect(offsetX, -offsetY, c.width, c.height);
ctx.fill();
ctx.restore();
return ctx.createPattern(c, 'repeat');
}
/** Draw pattern over the map on postcompose
*/
ol.filter.Texture.prototype.postcompose = function(e)
{ // not ready
if (!this.pattern) return;
// Set back color hue
var ctx = e.context;
var canvas = ctx.canvas;
var m = 1.5 * Math.max(canvas.width, canvas.height);
var mt = e.frameState.pixelToCoordinateTransform;
// Old version (matrix)
if (!mt)
{ mt = e.frameState.pixelToCoordinateMatrix,
mt[2] = mt[4];
mt[3] = mt[5];
mt[4] = mt[12];
mt[5] = mt[13];
}
var ratio = e.frameState.pixelRatio;
var res = e.frameState.viewState.resolution;
var w = canvas.width/2,
h = canvas.height/2;
ctx.save();
ctx.globalCompositeOperation = "multiply";
//ctx.globalCompositeOperation = "overlay";
//ctx.globalCompositeOperation = "color";
ctx.globalAlpha = this.get('opacity');
ctx.scale(ratio,ratio);
if (this.get('rotateWithView'))
{ // Translate pattern
ctx.fillStyle = this.getPattern ((w*mt[0] + h*mt[1] + mt[4])/res, (w*mt[2] + h*mt[3] + mt[5])/res);
// Rotate on canvas center and fill
ctx.translate(w, h);
ctx.rotate(e.frameState.viewState.rotation);
ctx.beginPath();
ctx.rect(-w-m, -h-m, 2*m, 2*m);
ctx.fill();
}
else
{ var dx = -(w*mt[0] + h*mt[1] + mt[4])/res;
var dy = (w*mt[2] + h*mt[3] + mt[5])/res;
var cos = Math.cos(e.frameState.viewState.rotation);
var sin = Math.sin(e.frameState.viewState.rotation);
var offsetX = dx*cos - dy*sin;
var offsetY = dx*sin + dy*cos;
ctx.translate(offsetX, offsetY);
ctx.beginPath();
ctx.fillStyle = this.pattern.ctx.fillStyle
ctx.rect(-offsetX -m , -offsetY -m, 2*m, 2*m);
ctx.fill();
}
/* old version without centered rotation
var offsetX = -(e.frameState.extent[0]/res) % this.pattern.canvas.width;
var offsetY = (e.frameState.extent[1]/res) % this.pattern.canvas.height;
ctx.rotate(e.frameState.viewState.rotation);
ctx.translate(offsetX, offsetY);
ctx.beginPath();
ctx.fillStyle = this.pattern.ctx.fillStyle
ctx.rect(-offsetX -m , -offsetY -m, 2*m, 2*m);
ctx.fill();
*/
ctx.restore();
}