ol-ext/build/filter/Texture.js

180 lines
5.3 KiB
JavaScript

/* Copyright (c) 2016 Jean-Marc VIGLINO,
released under the CeCILL-B license (French BSD license)
(http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt).
*/
import ol from 'ol'
import ol_filter_Base from './Base'
import ol_filter_Texture_Image from './TextureImage'
/** Add texture effects on maps or layers
* @constructor
* @requires ol.filter
* @extends {ol_filter_Base}
* @param {ol_filter_TextureOptions} options
* - feature {_ol_Feature_} feature to mask with
* - fill {_ol_style_Fill_} style to fill with
* - inner {bool} mask inner, default false
*/
var ol_filter_Texture = function(options)
{ ol_filter_Base.call(this, options);
this.setFilter(options);
}
ol.inherits(ol_filter_Texture, ol_filter_Base);
/** Set texture
* @option {ol_filter_TextureOptions}
* - img {Image | undefined} Image object for the texture
* - src {string} Image source URI
* - scale {number} scale to draw the image. Default 1.
* - rotateWithView {bool} Whether to rotate the texture with the view (may cause animation lags on mobile or slow devices). Default is true.
* - crossOrigin {null | string | undefined} The crossOrigin attribute for loaded images.
*/
ol_filter_Texture.prototype.setFilter = function(options)
{ var img;
options = options || {};
if (options.img) img = option.img;
else
{ img = new Image();
if (options.src) {
// Look for a texture stored in ol_filter_Texture_Image
if (ol_filter_Texture_Image && ol_filter_Texture_Image[options.src]) {
img.src = ol_filter_Texture_Image[options.src];
}
// default source
else {
if (!img.src) img.src = options.src;
}
}
img.crossOrigin = options.crossOrigin || null;
}
this.set('rotateWithView', options.rotateWithView !== false);
this.set('opacity', typeof(options.opacity)=='number' ? options.opacity : 1);
this.set('ready', false);
var self = this;
function setPattern(img)
{ self.pattern = {};
self.pattern.scale = options.scale || 1;
self.pattern.canvas = document.createElement('canvas');
self.pattern.canvas.width = img.width * self.pattern.scale;
self.pattern.canvas.height = img.height * self.pattern.scale;
self.pattern.canvas.width = img.width;// * self.pattern.scale;
self.pattern.canvas.height = img.height;// * self.pattern.scale;
self.pattern.ctx = self.pattern.canvas.getContext("2d");
self.pattern.ctx.fillStyle = self.pattern.ctx.createPattern(img, 'repeat');
// Force refresh
self.set('ready', true);
};
if (img.width)
{ setPattern(img);
}
else
{ img.onload = function()
{ setPattern(img);
}
}
}
/** Get translated pattern
* @param {number} x offset
* @param {number} y offset
*/
ol_filter_Texture.prototype.getPattern = function (offsetX, offsetY)
{ var c = this.pattern.canvas;
var ctx = this.pattern.ctx;
ctx.save();
/*
offsetX /= this.pattern.scale;
offsetY /= this.pattern.scale;
ctx.scale(this.pattern.scale,this.pattern.scale);
*/
ctx.translate(-offsetX, offsetY);
ctx.beginPath();
ctx.rect(offsetX, -offsetY, c.width, c.height);
ctx.fill();
ctx.restore();
return ctx.createPattern(c, 'repeat');
}
/** Draw pattern over the map on postcompose
*/
ol_filter_Texture.prototype.postcompose = function(e)
{ // not ready
if (!this.pattern) return;
// Set back color hue
var ctx = e.context;
var canvas = ctx.canvas;
var m = 1.5 * Math.max(canvas.width, canvas.height);
var mt = e.frameState.pixelToCoordinateTransform;
// Old version (matrix)
if (!mt)
{ mt = e.frameState.pixelToCoordinateMatrix,
mt[2] = mt[4];
mt[3] = mt[5];
mt[4] = mt[12];
mt[5] = mt[13];
}
var ratio = e.frameState.pixelRatio;
var res = e.frameState.viewState.resolution;
var w = canvas.width/2,
h = canvas.height/2;
ctx.save();
ctx.globalCompositeOperation = "multiply";
//ctx.globalCompositeOperation = "overlay";
//ctx.globalCompositeOperation = "color";
ctx.globalAlpha = this.get('opacity');
ctx.scale(ratio*this.pattern.scale,ratio*this.pattern.scale);
if (this.get('rotateWithView'))
{ // Translate pattern
res *= this.pattern.scale
ctx.fillStyle = this.getPattern ((w*mt[0] + h*mt[1] + mt[4])/res, (w*mt[2] + h*mt[3] + mt[5])/res);
// Rotate on canvas center and fill
ctx.translate(w/this.pattern.scale, h/this.pattern.scale);
ctx.rotate(e.frameState.viewState.rotation);
ctx.beginPath();
ctx.rect(-w-m, -h-m, 2*m, 2*m);
ctx.fill();
}
else
{
/**/
var dx = -(w*mt[0] + h*mt[1] + mt[4])/res;
var dy = (w*mt[2] + h*mt[3] + mt[5])/res;
var cos = Math.cos(e.frameState.viewState.rotation);
var sin = Math.sin(e.frameState.viewState.rotation);
var offsetX = (dx*cos - dy*sin) / this.pattern.scale;
var offsetY = (dx*sin + dy*cos) / this.pattern.scale;
ctx.translate(offsetX, offsetY);
ctx.beginPath();
ctx.fillStyle = this.pattern.ctx.fillStyle;
ctx.rect(-offsetX -m , -offsetY -m, 2*m, 2*m);
ctx.fill();
/* //old version without centered rotation
var offsetX = -(e.frameState.extent[0]/res) % this.pattern.canvas.width;
var offsetY = (e.frameState.extent[1]/res) % this.pattern.canvas.height;
ctx.rotate(e.frameState.viewState.rotation);
ctx.translate(offsetX, offsetY);
ctx.beginPath();
ctx.fillStyle = this.pattern.ctx.fillStyle
ctx.rect(-offsetX -m , -offsetY -m, 2*m, 2*m);
ctx.fill();
*/
}
ctx.restore();
}
export default ol_filter_Texture