mirror of
https://github.com/Viglino/ol-ext.git
synced 2025-12-08 19:26:29 +00:00
165 lines
4.7 KiB
HTML
165 lines
4.7 KiB
HTML
<DOCTYPE html>
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<html>
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<head>
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<!--
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Copyright (c) 2015-2019 Jean-Marc VIGLINO,
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released under CeCILL-B (french BSD like) licence: http://www.cecill.info/
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-->
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<title>Layer 3D</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name="description" content="2.5D/3D buildings on an OL3 map" />
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<meta name="keywords" content="ol3, layer, vector, 3D, buildings, animation" />
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<!-- jQuery -->
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<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.0.min.js"></script>
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<!-- Openlayers -->
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/ol@latest/ol.css" />
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/ol@latest/dist/ol.js"></script>
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<!--
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/ol@v9.2.0/dist/ol.js"></script>
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/ol@v8.1.0/dist/ol.js"></script>
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<script type="text/javascript" src="https://openlayers.org/en/v6.15.1/build/ol.js"></script>
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-->
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<!-- ol-ext -->
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<link rel="stylesheet" href="../../dist/ol-ext.css" />
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<script type="text/javascript" src="../../dist/ol-ext.js"></script>
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<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
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<script src="https://unpkg.com/elm-pep"></script>
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<link rel="stylesheet" href="../style.css" />
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<style>
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#map {
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position:fixed;
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top: 4em;
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left: 0;
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right:0;
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bottom:0;
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margin:0;
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}
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.info {
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position: fixed;
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right: 0.5em;
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top: 4em;
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width: 300px;
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z-index: 1;
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}
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.loading {
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background: #fff;
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border: 2px solid #369;
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left: 50%;
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margin: -2em -100px;
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padding: 0.5em;
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position: fixed;
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text-align: center;
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top: 50%;
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width: 200px;
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z-index: 1;
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box-sizing: border-box;
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box-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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}
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</style>
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</head>
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<body >
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<a href="https://github.com/Viglino/ol-ext" class="icss-github-corner"><i></i></a>
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<a href="../../index.html">
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<h1>Layer 3D</h1>
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</a>
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<div class="info">
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This example add a setRenderer3D function to vector layers that do the job in a postcompose loop.
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<br />
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Buildings from <a href="http://professionnels.ign.fr/bdtopo">BDTopo © IGN-France</a>.
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<br />
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POI informations from <a href="https://www.wikipedia.org/">WikiPedia</a>
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<br/>
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<button onclick="doAnime();">Animate!</button>
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</div>
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<!-- DIV pour la carte -->
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<div id="map"></div>
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<div class="loading">Please wait while loading data...</div>
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<script type="text/javascript">
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var layer = new ol.layer.Tile({ name:"OSM", source: new ol.source.OSM() });
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// layer.addFilter(new ol.filter.Colorize('invert'));
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// The map
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var map = new ol.Map({
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target: 'map',
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view: new ol.View ({
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zoom: 19,
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center: [-245406, 5986536]// [-245575, 5986863], //[-244777, 5989809]
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}),
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layers: [ layer ]
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});
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// Create layer
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var vectorSource = new ol.source.Vector({
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url: '../data/ignf.json',
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// projection: 'EPSG:3857',
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format: new ol.format.GeoJSON(),
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attributions: [ "© <a href='http://professionnels.ign.fr/bdtopo'>ign.fr</a>" ]
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});
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var vector = new ol.layer.Vector({
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source: vectorSource,
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/*
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style: new ol.style.Style({
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fill: new ol.style.Fill({ color: '#333' })
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}),
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*/
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maxResolution: 2
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});
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map.addLayer(vector);
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var dbpSource = new ol.source.Vector({
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url: '../data/dbpedia.json',
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format: new ol.format.GeoJSON(),
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attributions: [ "© DBPedia" ]
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});
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var dbp = new ol.layer.Vector({
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source: dbpSource
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});
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map.addLayer(dbp);
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// Set 3D renderer
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var r3D = new ol.render3D({
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/** /
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style: new ol.style.Style({
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stroke: new ol.style.Stroke({
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color: 'blue',
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width: 2
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}),
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fill: new ol.style.Fill({ color: 'red' })
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}),
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/**/
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// ghost: true,
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height:0,
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maxResolution:0.6,
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defaultHeight:3.5
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});
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vector.setRender3D(r3D);
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var listenerKey = vectorSource.on('change', function(e) {
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if (vectorSource.getState() == 'ready') {
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ol.Observable.unByKey(listenerKey)
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$(".loading").hide();
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setTimeout (doAnime, 200);
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}
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});
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var r3D2 = new ol.render3D({ height:100, maxResolution:10 });
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dbp.setRender3D(r3D2);
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var height = 0;
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function doAnime() {
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if (r3D.animating()) return;
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r3D2.animate({ height: height ? 0:100 });
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height = height ? 0 : "HAUTEUR";
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r3D.animate({ height:height });
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}
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</script>
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</body>
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</html> |