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[ADD] texture filter
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<br />
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You can customize effetcs, colors and intensity (value) of the filters.
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<br />
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Predefined filters are avaliable (grayscale, sepia, invert).
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Predefined filters are avaliable as shortcut (grayscale, sepia, invert).
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</div>
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<!-- Map div -->
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111
examples/map.filter.texture.html
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examples/map.filter.texture.html
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<!DOCTYPE html>
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<!----------------------------------------------------------
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Copyright (c) 2016 Jean-Marc VIGLINO,
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released under CeCILL-B (french BSD like) licence: http://www.cecill.info/
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------------------------------------------------------------>
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<html>
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<head>
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<title>OL3-ext: Texture filter </title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name="description" content="Crop and mask filter on an ol map or layer." />
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<meta name="keywords" content="ol3, filter, crop, mask" />
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<link rel="stylesheet" href="style.css" />
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<!-- jQuery -->
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<script type="text/javascript" src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
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<!-- FontAwesome -->
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<link rel="stylesheet" href="http://fontawesome.io/assets/font-awesome/css/font-awesome.css" type="text/css" />
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<!-- OL3 -->
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<link rel="stylesheet" href="http://openlayers.org/en/master/css/ol.css" />
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<script type="text/javascript" src="http://openlayers.org/en/master/build/ol.js"></script>
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<!-- filters -->
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<script type="text/javascript" src="../filter/filter.js"></script>
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<script type="text/javascript" src="../filter/texturefilter.js"></script>
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<script type="text/javascript" src="../filter/texturefilterimage.js"></script>
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<style>
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input[type="range"]
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{ vertical-align: middle;
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}
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input[type="number"]
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{ width:4em;
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}
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</style>
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</head>
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<body >
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<a href="https://github.com/Viglino/ol3-ext"><img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/38ef81f8aca64bb9a64448d0d70f1308ef5341ab/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f6461726b626c75655f3132313632312e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_darkblue_121621.png"></a>
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<a href="../index.html">
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<h1>OL3-ext: Texture filter</h1>
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</a>
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<div class="info">
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<i>ol.filter.Texture</i> add a texture effect on the map.
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</div>
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<!-- Map div -->
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<div id="map" style="width:600px; height:400px;"></div>
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<div class="options" >
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<ul><li>
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Texture:
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<select id="texture" onchange="setFilter()">
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<option value="stone">stone</option>
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<option value="rust">rust</option>
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<option value="metal">metal</option>
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<option value="wood">wood</option>
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<option value="cardboard">cardboard</option>
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<option value="notebook">notebook</option>
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<option value="http://opengameart.org/sites/default/files/parchment-gold.png.preview.jpg">parchemin</option>
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<option value="http://opengameart.org/sites/default/files/WhiteIrregular_T.jpg">paving</option>
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</select>
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</li><li>
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<input id="active" type="checkbox" checked="checked" /><label for="active"> active</label>
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</li><li>
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<input id="rotate" type="checkbox" checked="checked" /><label for="rotate"> rotate with view</label>
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</li><li>
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Opacity: <input id="opacity" type="range" min="0" max="1" step="0.1" value="0.7" />
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</li></ul>
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</div>
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<script type="text/javascript">
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$("input").on('change', setFilter);
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var osm = new ol.layer.Tile({ source: new ol.source.OSM() });
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// The map
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var map = new ol.Map
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({ target: 'map',
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view: new ol.View
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({ zoom: 8,
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center: [247044, 6549736.]
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}),
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layers:
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[ new ol.layer.Tile({ source: new ol.source.Stamen({ layer: 'watercolor' }) }),
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osm
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]
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});
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// Custom filter
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var filter = new ol.filter.Texture();
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map.addFilter(filter);
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function setFilter()
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{ filter.setActive($("#active").prop('checked'));
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filter.setFilter(
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{ src: $("#texture").val(),
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rotateWithView: $("#rotate").prop('checked'),
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opacity: Number($("#opacity").val())
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});
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}
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setFilter();
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</script>
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</body>
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</html>
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140
filter/texturefilter.js
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140
filter/texturefilter.js
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/* Copyright (c) 2016 Jean-Marc VIGLINO,
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released under the CeCILL-B license (French BSD license)
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(http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt).
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*/
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/** Add texture effects on maps or layers
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* @requires ol.filter
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* @extends {ol.filter.Base}
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* @param {ol.filter.cropOptions}
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* - feature {ol.Feature} feature to mask with
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* - fill {ol.style.Fill} style to fill with
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* - inner {bool} mask inner, default false
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*/
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ol.filter.Texture = function(options)
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{ ol.filter.Base.call(this, options);
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this.setFilter(options);
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}
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ol.inherits(ol.filter.Texture, ol.filter.Base);
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/** Set texture
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* @option {ol.filter.TextureOptions}
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* - img {Image | undefined} Image object for the texture
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* - src {string} Image source URI
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* - rotateWithView {bool} Whether to rotate the texttue with the view. Default is true.
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* - crossOrigin {null | string | undefined} The crossOrigin attribute for loaded images.
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* todo: scale, ...
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*/
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ol.filter.Texture.prototype.setFilter = function(options)
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{ var img;
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options = options || {};
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if (options.img) img = option.img;
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else
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{ img = new Image();
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img.src = ol.filter.Texture[options.src] || options.src;
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img.crossOrigin = options.crossOrigin || null;
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}
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this.set('rotateWithView', options.rotateWithView !== false);
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this.set('opacity', typeof(options.opacity)=='number' ? options.opacity : 1);
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this.set('ready', false);
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var self = this;
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function setPattern(img)
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{ self.pattern = {};
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self.pattern.canvas = document.createElement('canvas');
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self.pattern.canvas.width = img.width;
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self.pattern.canvas.height = img.height;
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self.pattern.ctx = self.pattern.canvas.getContext("2d");
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self.pattern.ctx.fillStyle = self.pattern.ctx.createPattern(img, 'repeat');
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// Force refresh
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self.set('ready', true);
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};
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if (img.width)
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{ setPattern(img);
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}
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else
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{ img.onload = function()
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{ setPattern(img);
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}
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}
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}
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/** Get translated pattern
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* @param {number} x offset
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* @param {number} y offset
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*/
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ol.filter.Texture.prototype.getPattern = function (offsetX, offsetY)
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{ var c = this.pattern.canvas;
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var ctx = this.pattern.ctx;
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ctx.save();
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ctx.translate(-offsetX, offsetY);
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ctx.beginPath();
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ctx.rect(offsetX, -offsetY, c.width, c.height);
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ctx.fill();
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ctx.restore();
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return ctx.createPattern(c, 'repeat');
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}
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/** Draw pattern over the map on postcompose
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*/
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ol.filter.Texture.prototype.postcompose = function(e)
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{ // not ready
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if (!this.pattern) return;
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// Set back color hue
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var ctx = e.context;
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var canvas = ctx.canvas;
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var m = 1.5 * Math.max(canvas.width, canvas.height);
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var mt = e.frameState.pixelToCoordinateMatrix;
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var res = e.frameState.viewState.resolution;
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var w = canvas.width/2,
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h = canvas.height/2;
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ctx.save();
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ctx.globalCompositeOperation = "multiply";
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//ctx.globalCompositeOperation = "overlay";
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//ctx.globalCompositeOperation = "color";
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ctx.globalAlpha = this.get('opacity');
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if (this.get('rotateWithView'))
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{ // Translate pattern
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ctx.fillStyle = this.getPattern ((w*mt[0] + h*mt[1] + mt[12])/res, (w*mt[4] + h*mt[5] + mt[13])/res);
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// Rotate on canvas center and fill
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ctx.translate(w, h);
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ctx.rotate(e.frameState.viewState.rotation);
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ctx.beginPath();
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ctx.rect(-w-m, -h-m, 2*m, 2*m);
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ctx.fill();
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}
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else
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{ var dx = -(w*mt[0] + h*mt[1] + mt[12])/res;
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var dy = (w*mt[4] + h*mt[5] + mt[13])/res;
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var cos = Math.cos(e.frameState.viewState.rotation);
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var sin = Math.sin(e.frameState.viewState.rotation);
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var offsetX = dx*cos - dy*sin;
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var offsetY = dx*sin + dy*cos;
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ctx.translate(offsetX, offsetY);
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ctx.beginPath();
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ctx.fillStyle = this.pattern.ctx.fillStyle
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ctx.rect(-offsetX -m , -offsetY -m, 2*m, 2*m);
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ctx.fill();
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}
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/* old version without centered rotation
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var offsetX = -(e.frameState.extent[0]/res) % this.pattern.canvas.width;
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var offsetY = (e.frameState.extent[1]/res) % this.pattern.canvas.height;
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ctx.rotate(e.frameState.viewState.rotation);
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ctx.translate(offsetX, offsetY);
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ctx.beginPath();
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ctx.fillStyle = this.pattern.ctx.fillStyle
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ctx.rect(-offsetX -m , -offsetY -m, 2*m, 2*m);
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ctx.fill();
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*/
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ctx.restore();
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}
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16
filter/texturefilterimage.js
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16
filter/texturefilterimage.js
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