node-opencv/src/Matrix.cc
Wade Simmons ce126ba9c8 wrap Mat(Mat, Rect) constructor
This is so you can create a clone of a ROI (Rectangle of Interest)
2012-08-01 23:09:42 -07:00

587 lines
15 KiB
C++
Executable File

#include "Contours.h"
#include "Matrix.h"
#include "OpenCV.h"
v8::Persistent<FunctionTemplate> Matrix::constructor;
cv::Scalar setColor(Local<Object> objColor);
//
void
Matrix::Init(Handle<Object> target) {
HandleScope scope;
//Class
v8::Local<v8::FunctionTemplate> m = v8::FunctionTemplate::New(New);
m->SetClassName(v8::String::NewSymbol("Matrix"));
// Constructor
constructor = Persistent<FunctionTemplate>::New(m);
constructor->InstanceTemplate()->SetInternalFieldCount(1);
constructor->SetClassName(String::NewSymbol("Matrix"));
// Prototype
Local<ObjectTemplate> proto = constructor->PrototypeTemplate();
NODE_SET_PROTOTYPE_METHOD(constructor, "row", Row);
NODE_SET_PROTOTYPE_METHOD(constructor, "col", Col);
NODE_SET_PROTOTYPE_METHOD(constructor, "pixelRow", PixelRow);
NODE_SET_PROTOTYPE_METHOD(constructor, "pixelCol", PixelCol);
NODE_SET_PROTOTYPE_METHOD(constructor, "empty", Empty);
NODE_SET_PROTOTYPE_METHOD(constructor, "get", Get);
NODE_SET_PROTOTYPE_METHOD(constructor, "set", Set);
NODE_SET_PROTOTYPE_METHOD(constructor, "width", Width);
NODE_SET_PROTOTYPE_METHOD(constructor, "height", Height);
NODE_SET_PROTOTYPE_METHOD(constructor, "size", Size);
NODE_SET_PROTOTYPE_METHOD(constructor, "toBuffer", ToBuffer);
NODE_SET_PROTOTYPE_METHOD(constructor, "ellipse", Ellipse);
NODE_SET_PROTOTYPE_METHOD(constructor, "rectangle", Rectangle);
NODE_SET_PROTOTYPE_METHOD(constructor, "save", Save);
NODE_SET_PROTOTYPE_METHOD(constructor, "resize", Resize);
NODE_SET_PROTOTYPE_METHOD(constructor, "channels", Channels);
NODE_SET_PROTOTYPE_METHOD(constructor, "convertGrayscale", ConvertGrayscale);
NODE_SET_PROTOTYPE_METHOD(constructor, "convertHSVscale", ConvertHSVscale);
NODE_SET_PROTOTYPE_METHOD(constructor, "copy", Copy);
NODE_SET_PROTOTYPE_METHOD(constructor, "ptr", Ptr);
NODE_SET_PROTOTYPE_METHOD(constructor, "addWeighted", AddWeighted);
NODE_SET_PROTOTYPE_METHOD(constructor, "split", Split);
NODE_SET_PROTOTYPE_METHOD(constructor, "canny", Canny);
NODE_SET_PROTOTYPE_METHOD(constructor, "dilate", Dilate);
NODE_SET_PROTOTYPE_METHOD(constructor, "findContours", FindContours);
NODE_SET_PROTOTYPE_METHOD(constructor, "drawContour", DrawContour);
NODE_SET_PROTOTYPE_METHOD(constructor, "drawAllContours", DrawAllContours);
NODE_SET_METHOD(constructor, "Eye", Eye);
target->Set(String::NewSymbol("Matrix"), m->GetFunction());
};
Handle<Value>
Matrix::New(const Arguments &args) {
HandleScope scope;
if (args.This()->InternalFieldCount() == 0)
return v8::ThrowException(v8::Exception::TypeError(v8::String::New("Cannot instantiate without new")));
Matrix *mat;
if (args.Length() == 0){
mat = new Matrix;
} else if (args.Length() == 2 && args[0]->IsInt32() && args[1]->IsInt32()){
mat = new Matrix(args[0]->IntegerValue(), args[1]->IntegerValue());
} else if (args.Length() == 5) {
Matrix *other = ObjectWrap::Unwrap<Matrix>(args[0]->ToObject());
int x = args[1]->IntegerValue();
int y = args[2]->IntegerValue();
int w = args[3]->IntegerValue();
int h = args[4]->IntegerValue();
mat = new Matrix(other->mat, cv::Rect(x, y, w, h));
}
mat->Wrap(args.Holder());
return scope.Close(args.Holder());
}
Matrix::Matrix(): ObjectWrap() {
mat = cv::Mat();
}
Matrix::Matrix(int w, int h): ObjectWrap() {
mat = cv::Mat(w, h, CV_32FC3);
//TODO:Parametrizar esto
//mat = cv::Mat(h, w, CV_8UC3);
}
Matrix::Matrix(cv::Mat m, cv::Rect roi): ObjectWrap() {
mat = cv::Mat(m, roi);
}
Handle<Value>
Matrix::Empty(const Arguments& args){
SETUP_FUNCTION(Matrix)
return scope.Close(Boolean::New(self->mat.empty()));
}
Handle<Value>
Matrix::Get(const Arguments& args){
SETUP_FUNCTION(Matrix)
int i = args[0]->IntegerValue();
int j = args[1]->IntegerValue();
return scope.Close(Number::New(self->mat.at<double>(i,j)));
}
Handle<Value>
Matrix::Set(const Arguments& args){
SETUP_FUNCTION(Matrix)
int i = args[0]->IntegerValue();
int j = args[1]->IntegerValue();
double val = args[2]->NumberValue();
if(args.Length() == 4) {
self->mat.at<cv::Vec3b>(i,j)[args[3]->NumberValue()] = val;
} else if(args.Length() == 3) {
self->mat.at<cv::Vec3b>(i,j)[0] = val;
self->mat.at<cv::Vec3b>(i,j)[1] = val;
self->mat.at<cv::Vec3b>(i,j)[2] = val;
} else {
return v8::ThrowException(v8::Exception::TypeError(String::New("Invalid number of arguments")));
}
return scope.Close(Undefined());
}
Handle<Value>
Matrix::Size(const Arguments& args){
SETUP_FUNCTION(Matrix)
v8::Local<v8::Array> arr = v8::Array::New(2);
arr->Set(0, Number::New(self->mat.size().height));
arr->Set(1, Number::New(self->mat.size().width));
return scope.Close(arr);
}
Handle<Value>
Matrix::Row(const Arguments& args){
SETUP_FUNCTION(Matrix)
int width = self->mat.size().width;
int y = args[0]->IntegerValue();
v8::Local<v8::Array> arr = v8::Array::New(width);
for (int x=0; x<width; x++){
double v = 0;
if (self->mat.channels() == 1){
v = self->mat.at<float>(y, x);
} else {
// Assume 3 channel RGB
unsigned int val = 0;
cv::Vec3b pixel = self->mat.at<cv::Vec3b>(y, x);
val &= (uchar) pixel.val[2];
val &= ((uchar) pixel.val[1]) << 8;
val &= ((uchar) pixel.val[0]) << 16;
v = (double) val;
}
arr->Set(x, Number::New(v));
}
return scope.Close(arr);
}
Handle<Value>
Matrix::PixelRow(const Arguments& args){
SETUP_FUNCTION(Matrix)
int width = self->mat.size().width;
int y = args[0]->IntegerValue();
v8::Local<v8::Array> arr = v8::Array::New(width * 3);
for (int x=0; x<width; x++){
cv::Vec3b pixel = self->mat.at<cv::Vec3b>(y, x);
int offset = x * 3;
arr->Set(offset , Number::New((double)pixel.val[0]));
arr->Set(offset + 1, Number::New((double)pixel.val[1]));
arr->Set(offset + 2, Number::New((double)pixel.val[2]));
}
return scope.Close(arr);
}
Handle<Value>
Matrix::Col(const Arguments& args){
SETUP_FUNCTION(Matrix)
int height = self->mat.size().height;
int x = args[0]->IntegerValue();
v8::Local<v8::Array> arr = v8::Array::New(height);
for (int y=0; y<height; y++){
double v = 0;
if (self->mat.channels() == 1){
v = self->mat.at<float>(y, x);
} else {
// Assume 3 channel RGB
unsigned int val = 0;
cv::Vec3b pixel = self->mat.at<cv::Vec3b>(y, x);
val &= (uchar) pixel.val[2];
val &= ((uchar) pixel.val[1]) << 8;
val &= ((uchar) pixel.val[0]) << 16;
v = (double) val;
}
arr->Set(y, Number::New(v));
}
return scope.Close(arr);
}
Handle<Value>
Matrix::PixelCol(const Arguments& args){
SETUP_FUNCTION(Matrix)
int height = self->mat.size().height;
int x = args[0]->IntegerValue();
v8::Local<v8::Array> arr = v8::Array::New(height * 3);
for (int y=0; y<height; y++){
cv::Vec3b pixel = self->mat.at<cv::Vec3b>(y, x);
int offset = y * 3;
arr->Set(offset , Number::New((double)pixel.val[0]));
arr->Set(offset + 1, Number::New((double)pixel.val[1]));
arr->Set(offset + 2, Number::New((double)pixel.val[2]));
}
return scope.Close(arr);
}
Handle<Value>
Matrix::Width(const Arguments& args){
SETUP_FUNCTION(Matrix)
return scope.Close(Number::New(self->mat.size().width));
}
Handle<Value>
Matrix::Height(const Arguments& args){
SETUP_FUNCTION(Matrix)
return scope.Close(Number::New(self->mat.size().height));
}
Handle<Value>
Matrix::Channels(const Arguments& args){
SETUP_FUNCTION(Matrix)
return scope.Close(Number::New(self->mat.channels()));
}
Handle<Value>
Matrix::ToBuffer(const v8::Arguments& args){
SETUP_FUNCTION(Matrix)
std::vector<uchar> vec(0);
std::vector<int> params(0);//CV_IMWRITE_JPEG_QUALITY 90
cv::imencode(".jpg", self->mat, vec, params);
node::Buffer *buf = node::Buffer::New(vec.size());
uchar* data = (uchar*) Buffer::Data(buf);
memcpy(data, &vec[0], vec.size());
v8::Local<v8::Object> globalObj = v8::Context::GetCurrent()->Global();
v8::Local<v8::Function> bufferConstructor = v8::Local<v8::Function>::Cast(globalObj->Get(v8::String::New("Buffer")));
v8::Handle<v8::Value> constructorArgs[3] = {buf->handle_, v8::Integer::New(vec.size()), v8::Integer::New(0)};
v8::Local<v8::Object> actualBuffer = bufferConstructor->NewInstance(3, constructorArgs);
return scope.Close(actualBuffer);
}
Handle<Value>
Matrix::Ellipse(const v8::Arguments& args){
SETUP_FUNCTION(Matrix)
int x = args[0]->Uint32Value();
int y = args[1]->Uint32Value();
int width = args[2]->Uint32Value();
int height = args[3]->Uint32Value();
uint color = args[4]->Uint32Value();
cv::ellipse(self->mat, cv::Point(x, y), cv::Size(width, height), 0, 0, 360,
cv::Scalar( (color >> 16) & 0xff , (color >> 8) & 0xff, color & 0xff ), 4, 8, 0);
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::Rectangle(const Arguments& args) {
SETUP_FUNCTION(Matrix)
if(args[0]->IsArray() && args[1]->IsArray()) {
Local<Object> xy = args[0]->ToObject();
Local<Object> width_height = args[1]->ToObject();
cv::Scalar color(0, 0, 255);
if(args[2]->IsArray()) {
Local<Object> objColor = args[2]->ToObject();
color = setColor(objColor);
}
int x = xy->Get(0)->IntegerValue();
int y = xy->Get(1)->IntegerValue();
int width = width_height->Get(0)->IntegerValue();
int height = width_height->Get(1)->IntegerValue();
int thickness = 1;
if(args[3]->IntegerValue())
thickness = args[3]->IntegerValue();
cv::rectangle(self->mat, cv::Point(x, y), cv::Point(width, height), color, thickness);
}
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::Save(const v8::Arguments& args){
HandleScope scope;
if (!args[0]->IsString())
return v8::ThrowException(v8::Exception::TypeError(String::New("filename required")));
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
String::AsciiValue filename(args[0]);
int res = cv::imwrite(*filename, self->mat);
return scope.Close(Number::New(res));
}
Handle<Value>
Matrix::Eye(const v8::Arguments& args){
HandleScope scope;
int w = args[0]->Uint32Value();
int h = args[1]->Uint32Value();
Local<Object> im_h = Matrix::constructor->GetFunction()->NewInstance();
Matrix *img = ObjectWrap::Unwrap<Matrix>(im_h);
cv::Mat mat = cv::Mat::eye(w, h, CV_64FC1);
img->mat = mat;
return scope.Close(im_h);
}
Handle<Value>
Matrix::ConvertGrayscale(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
if(self->mat.channels() != 3)
return v8::ThrowException(String::New("Image is no 3-channel"));
cv::Mat gray;
cv::cvtColor(self->mat, gray, CV_BGR2GRAY);
gray.copyTo(self->mat);
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::ConvertHSVscale(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
if(self->mat.channels() != 3)
return v8::ThrowException(String::New("Image is no 3-channel"));
cv::Mat hsv;
cv::cvtColor(self->mat, hsv, CV_BGR2HSV);
hsv.copyTo(self->mat);
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::Copy(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
Local<Object> img_to_return = Matrix::constructor->GetFunction()->NewInstance();
Matrix *img = ObjectWrap::Unwrap<Matrix>(img_to_return);
self->mat.copyTo(img->mat);
return scope.Close(img_to_return);
}
Handle<Value>
Matrix::Ptr(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
int line = args[0]->Uint32Value();
char* data = self->mat.ptr<char>(line);
//uchar* data = self->mat.data;
/*
char *mydata = "Random raw data\0";
*/
node::Buffer *return_buffer = Buffer::New((char *)data, self->mat.step);
return scope.Close( return_buffer->handle_ );
// return Undefined();
}
Handle<Value>
Matrix::AddWeighted(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
Matrix *src1 = ObjectWrap::Unwrap<Matrix>(args[0]->ToObject());
Matrix *src2 = ObjectWrap::Unwrap<Matrix>(args[2]->ToObject());
float alpha = args[1]->NumberValue();
float beta = args[3]->NumberValue();
int gamma = 0;
cv::addWeighted(src1->mat, alpha, src2->mat, beta, gamma, self->mat);
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::Split(const v8::Arguments& args) {
HandleScope scope;
//Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::Canny(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
int lowThresh = args[0]->NumberValue();
int highThresh = args[1]->NumberValue();
cv::Canny(self->mat, self->mat, lowThresh, highThresh);
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::Dilate(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
int niters = args[0]->NumberValue();
cv::dilate(self->mat, self->mat, cv::Mat(), cv::Point(-1, -1), niters);
return scope.Close(v8::Null());
}
Handle<Value>
Matrix::FindContours(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
Local<Object> conts_to_return= Contour::constructor->GetFunction()->NewInstance();
Contour *contours = ObjectWrap::Unwrap<Contour>(conts_to_return);
cv::findContours(self->mat, contours->contours, CV_RETR_LIST, CV_CHAIN_APPROX_SIMPLE);
return scope.Close(conts_to_return);
}
Handle<Value>
Matrix::DrawContour(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
Contour *cont = ObjectWrap::Unwrap<Contour>(args[0]->ToObject());
int pos = args[1]->NumberValue();
cv::Scalar color(0, 0, 255);
if(args[2]->IsArray()) {
Local<Object> objColor = args[2]->ToObject();
color = setColor(objColor);
}
cv::drawContours(self->mat, cont->contours, pos, color, 1);
return Undefined();
}
Handle<Value>
Matrix::DrawAllContours(const v8::Arguments& args) {
HandleScope scope;
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
Contour *cont = ObjectWrap::Unwrap<Contour>(args[0]->ToObject());
cv::Scalar color(0, 0, 255);
if(args[1]->IsArray()) {
Local<Object> objColor = args[1]->ToObject();
color = setColor(objColor);
}
cv::drawContours(self->mat, cont->contours, -1, color, 1);
return Undefined();
}
cv::Scalar setColor(Local<Object> objColor) {
Local<Value> valB = objColor->Get(0);
Local<Value> valG = objColor->Get(1);
Local<Value> valR = objColor->Get(2);
cv::Scalar color = cv::Scalar(valB->IntegerValue(), valG->IntegerValue(), valR->IntegerValue());
return color;
}
Handle<Value>
Matrix::Resize(const v8::Arguments& args){
HandleScope scope;
int x = args[0]->Uint32Value();
int y = args[1]->Uint32Value();
Matrix *self = ObjectWrap::Unwrap<Matrix>(args.This());
cv::Mat res = cv::Mat(x, y, CV_32FC3);
cv::resize(self->mat, res, cv::Size(x, y), 0, 0, cv::INTER_LINEAR);
~self->mat;
self->mat = res;
return scope.Close(Undefined());
}