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https://github.com/peterbraden/node-opencv.git
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74 lines
2.2 KiB
C++
Executable File
74 lines
2.2 KiB
C++
Executable File
#include "Point.h"
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#include "OpenCV.h"
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v8::Persistent<FunctionTemplate> Point::constructor;
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void
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Point::Init(Handle<Object> target) {
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HandleScope scope;
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// Constructor
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constructor = Persistent<FunctionTemplate>::New(FunctionTemplate::New(Point::New));
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constructor->InstanceTemplate()->SetInternalFieldCount(1);
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constructor->SetClassName(String::NewSymbol("Point"));
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// Prototype
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Local<ObjectTemplate> proto = constructor->PrototypeTemplate();
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proto->SetAccessor(String::NewSymbol("x"), GetX, RaiseImmutable);
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proto->SetAccessor(String::NewSymbol("y"), GetY, RaiseImmutable);
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NODE_SET_PROTOTYPE_METHOD(constructor, "dot", Dot);
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target->Set(String::NewSymbol("Point"), constructor->GetFunction());
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};
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Handle<Value>
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Point::New(const Arguments &args) {
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HandleScope scope;
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if (args.This()->InternalFieldCount() == 0)
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return v8::ThrowException(v8::Exception::TypeError(v8::String::New("Cannot Instantiate without new")));
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double x = 0, y = 0;
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if (args[0]->IsNumber()) x = args[0]->NumberValue();
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if (args[1]->IsNumber()) y = args[1]->NumberValue();
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Point *pt = new Point(x, y);
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pt->Wrap(args.This());
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return args.This();
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}
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Handle<Value>
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Point::GetX(Local<String> prop, const AccessorInfo &info) {
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HandleScope scope;
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Point *pt = ObjectWrap::Unwrap<Point>(info.This());
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return scope.Close(Number::New(pt->point.x));
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}
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Handle<Value>
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Point::GetY(Local<String> prop, const AccessorInfo &info) {
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HandleScope scope;
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Point *pt = ObjectWrap::Unwrap<Point>(info.This());
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return scope.Close(Number::New(pt->point.y));
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}
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void
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Point::RaiseImmutable(Local<String> property, Local<Value> value, const AccessorInfo& info) {
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v8::ThrowException(v8::Exception::TypeError(v8::String::New("Point is immutable")));
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}
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Handle<Value>
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Point::Dot(const v8::Arguments& args){
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HandleScope scope;
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Point *p1 = ObjectWrap::Unwrap<Point>(args.This());
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Point *p2 = ObjectWrap::Unwrap<Point>(args[0]->ToObject());
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// Since V 2.3 Native Dot no longer supported
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return scope.Close(Number::New(p1->point.x * p2->point.x + p1->point.y * p2->point.y));
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}
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Point::Point(double x, double y): ObjectWrap() {
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point = cvPoint2D32f(x, y);
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}
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