Merge pull request #98 from hybridgroup/master

Added coffee script examplesand updated HighGUI blockingWaitKey.
This commit is contained in:
Peter Braden 2014-02-10 18:06:59 -08:00
commit e3b20082ab
14 changed files with 26540 additions and 1 deletions

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@ -0,0 +1,31 @@
cv = require 'opencv'
# we create a function helper to display the images.
displayImage = (windowName, img) ->
namedWindow = new cv.NamedWindow(windowName)
namedWindow.show(img)
namedWindow.blockingWaitKey(0, 5000)
# Load both sources to be blended
cv.readImage("./images/windows-logo.png", (err, src1) ->
# Display Source 1
displayImage('Source 1', src1)
# Load source #2
cv.readImage("./images/linux-logo.png", (err, src2) ->
# Display Source 2
displayImage('Source 2', src2)
# We use the addWeighted opencv wrapper to blend the images.
# we need to use a different image object, since src1 and src2
# will be manipulated.
result = new cv.Matrix(src1.width(), src2.height())
result.addWeighted(src1, 0.7, src2, 0.9)
result.save("./tmp/blended.png")
# Display Blended result 2
displayImage('Blended', result)
)
)

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@ -0,0 +1,56 @@
cv = require 'opencv'
# First we create a new VideoCapture object to get
# video from the camera (0 for default camera)
camera = new cv.VideoCapture(1)
# we create a window to display the Video frames
namedWindow = new cv.NamedWindow('Video', 0)
color = [255,0,0]
frameRead = () ->
# camera.read allows us to retrieve the current
# frame to be displayed in the video window.
camera.read((err, im) ->
# We can check for errors and even break the
# program execution if an error is detected here.
console.log "The err ==>#{ err }" if err
# There is no need to display the image width or Height
# but I leave this here in case anyone needs to check them.
#console.log("Width: #{im.width()}")
#console.log("height: #{im.height()}")
# Before working with the frame we need to check the image
# is already available and has a width and height greater than 0,
# otherwise it will fail when trying to do namedWindow.show()
# and the image has width or height equal or less than 0.
if im.width() > 0 and im.height() > 0
#console.log("Interval ID => #{ intervalId }")
#console.log(intervalId)
clearInterval(intervalId) if intervalId?
im.detectObject('./haarcascades/haarcascade_frontalface_alt.xml', {}, (err, faces) ->
for face in faces
im.rectangle([face.x, face.y], [face.x + face.width, face.y + face.height], [0,255,0], 2)
# We use the previously created namedWindow to display the
# video frame to wich we applied the blur and filter.
namedWindow.show(im)
# Finally we get the key pressed on the window to terminate
# execution of the program.
res = namedWindow.blockingWaitKey(0, 20)
# In this case we terminate the program if any key is pressed.
#if res >= 0 then do not set a new timeout to get a new frame.
setTimeout(frameRead, 5) if res < 0
)
)
# We set an interval to retrieve frames from the
# video source and we get the intervalId so we can
# stop the program by pressing any key on the video feed window.
intervalId = setInterval(() ->
frameRead(intervalId)
, 100)

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@ -0,0 +1,49 @@
cv = require 'opencv'
# First we create a new VideoCapture object to get
# video from the camera (0 for default camera)
camera = new cv.VideoCapture(1)
# we create a window to display the Video frames
namedWindow = new cv.NamedWindow('Video',1)
color = [255,0,0]
# We set an interval to retrieve frames from the
# video source and we get the intervalId so we can
# stop the program from the video feed window.
intervalId = setInterval(()->
# camera.read allows us to retrieve the current
# frame to be displayed in the video window.
camera.read((err, im) ->
# We can check for errors and even break the
# program execution if an error is detected here.
console.log "The err ==>#{ err }" if err
# There is no need to display the image width or Height
# but I leave this here in case anyone needs to check them.
#console.log("Width: #{im.width()}")
#console.log("height: #{im.height()}")
# Before working with the frame we need to check the image
# is already available and has a width and height greater than 0,
# otherwise it will fail when trying to do namedWindow.show()
# and the image has width or height equal or less than 0.
if im.width() > 0 and im.height() > 0
im.detectObject('./haarcascades/haarcascade_frontalface_alt.xml', {}, (err, faces) ->
for face in faces
im.rectangle([face.x, face.y], [face.x + face.width, face.y + face.height], [0,255,0], 2)
# We use the previously created namedWindow to display the
# video frame to wich we applied the blur and filter.
namedWindow.show(im)
)
# Finally we get the key pressed on the window to terminate
# execution of the program.
res = namedWindow.blockingWaitKey(0, 50)
# In this case I terminate the program if any key is pressed.
if res >= 0 then clearInterval(intervalId)
)
, 150)

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@ -0,0 +1,58 @@
cv = require 'opencv'
# First we create a new VideoCapture object to get
# video from the camera (0 for default camera)
camera = new cv.VideoCapture(1)
# we create a window to display the Video frames
namedWindow = new cv.NamedWindow('Video',1)
# We set an interval to retrieve frames from the
# video source and we get the intervalId so we can
# stop the program from the video feed window.
intervalId = setInterval(()->
# camera.read allows us to retrieve the current
# frame to be displayed in the video window.
camera.read((err, im) ->
# We can check for errors and even break the
# program execution if an error is detected here.
console.log "The err ==>#{ err }" if err
# There is no need to display the image width or Height
# but I leave this here in case anyone needs to check them.
#console.log("Width: #{im.width()}")
#console.log("height: #{im.height()}")
# Before working with the frame we need to check the image
# is already available and has a width and height greater than 0,
# otherwise it will fail when trying to do namedWindow.show()
# and the image has width or height equal or less than 0.
if im.width() > 0 and im.height() > 0
# We apply filters and effects to the frame we got from the
# camera to manipulate the video that we'll display.
# First we convert to grayscale.
im.convertGrayscale()
# We then apply GaussianBlur.
# It takes an array of type double and size 2
# that indicates how strong the gaussian blur should be.
im.gaussianBlur([7,7])
# We then apply canny edge filtering.
# Params are lower and higher threshold and aperture size,
# although nodejs-opencv overwrite the aperture size param
# with 0. An update to consider it is needed.
im.canny(0, 30, 3)
# We use the previously created namedWindow to display the
# video frame to wich we applied the blur and filter.
namedWindow.show(im)
# Finally we get the key pressed on the window to terminate
# execution of the program.
res = namedWindow.blockingWaitKey(0, 20)
console.log("KEYPRESSED => #{ res } ")
# In this case I terminate the program if any key is pressed.
if res >= 0 then clearInterval(intervalId)
)
, 50)

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@ -0,0 +1,57 @@
cv = require 'opencv'
# First we create a new VideoCapture object to get
# video from the camera (0 for default camera)
camera = new cv.VideoCapture(1)
# we create a window to display the Video frames
namedWindow = new cv.NamedWindow('Video',1)
# We set an interval to retrieve frames from the
# video source and we get the intervalId so we can
# stop the program from the video feed window.
intervalId = setInterval(()->
# camera.read allows us to retrieve the current
# frame to be displayed in the video window.
camera.read((err, im) ->
# We can check for errors and even break the
# program execution if an error is detected here.
console.log "The err ==>#{ err }" if err
# There is no need to display the image width or Height
# but I leave this here in case anyone needs to check them.
#console.log("Width: #{im.width()}")
#console.log("height: #{im.height()}")
# Before working with the frame we need to check the image
# is already available and has a width and height greater than 0,
# otherwise it will fail when trying to do namedWindow.show()
# and the image has width or height equal or less than 0.
if im.width() > 0 and im.height() > 0
# We apply filters and effects to the frame we got from the
# camera to manipulate the video that we'll display.
# First we convert to grayscale.
im.convertGrayscale()
# We then apply GaussianBlur.
# It takes an array of type double and size 2
# that indicates how strong the gaussian blur should be.
im.gaussianBlur([7,7])
# We then apply canny edge filtering.
# Params are lower and higher threshold and aperture size,
# although nodejs-opencv overwrite the aperture size param
# with 0. An update to consider it is needed.
im.canny(0, 30, 3)
# We use the previously created namedWindow to display the
# video frame to wich we applied the blur and filter.
namedWindow.show(im)
# Finally we get the key pressed on the window to terminate
# execution of the program.
res = namedWindow.blockingWaitKey(0, 20)
# In this case I terminate the program if any key is pressed.
if res >= 0 then clearInterval(intervalId)
)
, 50)

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@ -0,0 +1,41 @@
cv = require 'opencv'
# First we create a new VideoCapture object to get
# video from the camera (0 for default camera)
camera = new cv.VideoCapture(1)
# we create a window to display the Video frames
namedWindow = new cv.NamedWindow('Video',1)
# We set an interval to retrieve frames from the
# video source and we get the intervalId so we can
# stop the program from the video feed window.
intervalId = setInterval(()->
# camera.read allows us to retrieve the current
# frame to be displayed in the video window.
camera.read((err, im) ->
# We can check for errors and even break the
# program execution if an error is detected here.
console.log "The err ==>#{ err }" if err
# There is no need to display the image width or Height
# but I leave this here in case anyone needs to check them.
#console.log("Width: #{im.width()}")
#console.log("height: #{im.height()}")
# We use the previously created namedWindow to display the
# video feed frame, we need to check the image is already
# available and has a width and height greater than 0,
# otherwise namedWindow.show() will fail if any of those is 0.
namedWindow.show(im) if im.width() > 0 and im.height() > 0
# Finally we get the key pressed on the window to terminate
# execution of the program.
res = namedWindow.blockingWaitKey(0, 20)
console.log("KEYPRESSED => #{ res } ")
# In this case I terminate the program if any key is pressed.
if res >= 0 then clearInterval(intervalId)
)
, 500)

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cv = require('opencv')
cv.readImage("./images/mona.png", (err, im) ->
# Create new NamedWindow object to hold the image
# NamedWindow takes two arguments String WindowName and String windowSize
namedWindow = new cv.NamedWindow('Display Window', '400x400')
# We add a couple of basic shapes to the image, just to show how
# to create basic shapes.
# im.rectangle([startX, StartY], [width, height], color(array of RGB)
im.rectangle([50, 50], [200, 200], [0, 255, 0], 2)
# im.ellipse(centerX, centerY, width, height, color(array of RGB)
im.ellipse(150, 150, 50, 50, [255, 255, 0], 2)
# We then tell the image to show the image we loaded.
namedWindow.show(im)
console.log("Image should be displayed inside a window.")
# Finally we tell the NamedWindow to wait for any key being pressed to close
# itself (by passing a 0 as the first param, or wait a defined amount of time
# by passing the time as a second argument (in milliseconds)
#
# If we do not tell the window to wait it will just load and show the image
# and close so fast that it will appear nothing happened.
namedWindow.blockingWaitKey(0, 5000)
console.log("And the window should close automatically or by pressing any key on it.")
)

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cv = require('opencv')
cv.readImage("./images/mona.png", (err, im) ->
# Create new NamedWindow object to hold the image
# NamedWindow takes two arguments String WindowName and String windowSize
namedWindow = new cv.NamedWindow('Display Window', '400x400')
# We then tell the image to show the image we loaded.
namedWindow.show(im)
console.log("Image should be displayed inside a window.")
# Finally we tell the NamedWindow to wait for any key being pressed to close
# itself (by passing a 0 as the first param, or wait a defined amount of time
# by passing the time as a second argument (in milliseconds)
#
# If we do not tell the window to wait it will just load and show the image
# and close so fast that it will appear nothing happened.
namedWindow.blockingWaitKey(0, 5000)
console.log("And the window should close automatically or by pressing any key on it.")
)

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cv = require('opencv')
cv.readImage("./images/windows-logo.png", (err, im) ->
# The nodejs-opencv has some shortcodes for image manipulation.
# We modify the image using the handy function im.convertGrayscale()
# This will overwrite the current image with a grayscaled version.
im.convertGrayscale()
# Create new NamedWindow object to hold the image
# NamedWindow takes two arguments String WindowName and String windowSize
namedWindow = new cv.NamedWindow('Display Window', '400x400')
# We then tell the image to show the image we loaded.
namedWindow.show(im)
console.log("Image should be displayed inside a window.")
# Finally we tell the NamedWindow to wait for any key being pressed to close
# itself (by passing a 0 as the first param, or wait a defined amount of time
# by passing the time as a second argument (in milliseconds)
#
# If we do not tell the window to wait it will just load and show the image
# and close so fast that it will appear nothing happened.
namedWindow.blockingWaitKey(0, 5000)
console.log("And the window should close automatically or by pressing any key on it.")
)

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@ -73,9 +73,16 @@ NamedWindow::BlockingWaitKey(const v8::Arguments& args){
HandleScope scope; HandleScope scope;
//SETUP_FUNCTION(NamedWindow) //SETUP_FUNCTION(NamedWindow)
int time = 0; int time = 0;
if (args.Length() > 0){
if (args.Length() > 1){
time = args[1]->IntegerValue(); time = args[1]->IntegerValue();
}else{
if (args.Length() > 0){
time = args[0]->IntegerValue();
} }
}
int res = cv::waitKey(time); int res = cv::waitKey(time);
return scope.Close(Number::New(res)); return scope.Close(Number::New(res));
} }