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https://github.com/peterbraden/node-opencv.git
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Added coffee script examples based on opencv tutorials and updated blockWaitKey function.
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examples/CoffeeScript Examples/blend-images.coffee
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examples/CoffeeScript Examples/blend-images.coffee
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cv = require 'opencv'
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# we create a function helper to display the images.
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displayImage = (windowName, img) ->
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namedWindow = new cv.NamedWindow(windowName)
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namedWindow.show(img)
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namedWindow.blockingWaitKey(0, 5000)
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# Load both sources to be blended
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cv.readImage("./images/windows-logo.png", (err, src1) ->
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# Display Source 1
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displayImage('Source 1', src1)
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# Load source #2
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cv.readImage("./images/linux-logo.png", (err, src2) ->
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# Display Source 2
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displayImage('Source 2', src2)
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# We use the addWeighted opencv wrapper to blend the images.
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# we need to use a different image object, since src1 and src2
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# will be manipulated.
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result = new cv.Matrix(src1.width(), src2.height())
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result.addWeighted(src1, 0.7, src2, 0.9)
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result.save("./tmp/blended.png")
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# Display Blended result 2
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displayImage('Blended', result)
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)
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)
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examples/CoffeeScript Examples/camera.coffee
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examples/CoffeeScript Examples/camera.coffee
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cv = require 'opencv'
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# First we create a new VideoCapture object to get
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# video from the camera (0 for default camera)
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camera = new cv.VideoCapture(1)
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# we create a window to display the Video frames
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namedWindow = new cv.NamedWindow('Video',1)
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# We set an interval to retrieve frames from the
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# video source and we get the intervalId so we can
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# stop the program from the video feed window.
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intervalId = setInterval(()->
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# camera.read allows us to retriebe the current
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# frame to be displayed in the video window.
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camera.read((err, im) ->
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# We can check for errors and even break the
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# program execution if an error is detected here.
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console.lof "The err ==>#{ err }" if err
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# There is no need to display the image width or Height
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# but I leave this here in case anyone needs to check them.
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#console.log("Width: #{im.width()}")
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#console.log("height: #{im.height()}")
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# We use the previously created namedWindow to display the
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# video feed frame, we need to check the image is already
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# available and has a width and height greated than 0,
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# otherwise namedWindow.show() will fail if any of those is 0.
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namedWindow.show(im) if im.width() > 0 and im.height() > 0
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# Finally we get the key pressed on the window to terminate
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# execution of the program.
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res = namedWindow.blockingWaitKey(0, 20)
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console.log("KEYPRESSED => #{ res } ")
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# In this case I terminate the program if any key is pressed.
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if res >= 0 then clearInterval(intervalId)
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)
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, 500)
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22
examples/CoffeeScript Examples/image-load-display.coffee
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examples/CoffeeScript Examples/image-load-display.coffee
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cv = require('opencv')
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cv.readImage("./images/mona.png", (err, im) ->
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# Create new NamedWindow object to hold the image
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# NamedWindow takes two arguments String WindowName and String windowSize
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namedWindow = new cv.NamedWindow('Display Window', '400x400')
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# We then tell the image to show the image we loaded.
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namedWindow.show(im)
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console.log("Image should be displayed inside a window.")
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# Finally we tell the NamedWindow to wait for any key being pressed to close
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# itself (by passing a 0 as the first param, or wait a defined amount of time
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# by passing the time as a second argument (in milliseconds)
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#
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# If we do not tell the window to wait it will just load and show the image
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# and close so fast that it will appear nothing happened.
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namedWindow.blockingWaitKey(0, 5000)
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console.log("And the window should close automatically or by pressing any key on it.")
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)
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cv = require('opencv')
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cv.readImage("./images/windows-logo.png", (err, im) ->
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# The nodejs-opencv has some shortcodes for image manipulation.
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# We modify the image using the handy function im.convertGrayscale()
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# This will overwrite the current image with a grayscaled version.
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im.convertGrayscale()
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# Create new NamedWindow object to hold the image
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# NamedWindow takes two arguments String WindowName and String windowSize
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namedWindow = new cv.NamedWindow('Display Window', '400x400')
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# We then tell the image to show the image we loaded.
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namedWindow.show(im)
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console.log("Image should be displayed inside a window.")
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# Finally we tell the NamedWindow to wait for any key being pressed to close
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# itself (by passing a 0 as the first param, or wait a defined amount of time
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# by passing the time as a second argument (in milliseconds)
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#
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# If we do not tell the window to wait it will just load and show the image
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# and close so fast that it will appear nothing happened.
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namedWindow.blockingWaitKey(0, 5000)
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console.log("And the window should close automatically or by pressing any key on it.")
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)
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BIN
examples/CoffeeScript Examples/images/linux-logo.png
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examples/CoffeeScript Examples/images/linux-logo.png
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After Width: | Height: | Size: 17 KiB |
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examples/CoffeeScript Examples/images/mona.png
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examples/CoffeeScript Examples/images/mona.png
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After Width: | Height: | Size: 518 KiB |
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examples/CoffeeScript Examples/images/windows-logo.png
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examples/CoffeeScript Examples/images/windows-logo.png
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After Width: | Height: | Size: 50 KiB |
@ -73,9 +73,14 @@ NamedWindow::BlockingWaitKey(const v8::Arguments& args){
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HandleScope scope;
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//SETUP_FUNCTION(NamedWindow)
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int time = 0;
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if (args.Length() > 0){
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time = args[1]->IntegerValue();
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}else{
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time = args[0]->IntegerValue();
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}
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int res = cv::waitKey(time);
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return scope.Close(Number::New(res));
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}
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