A few whitespace fixes

This commit is contained in:
Peter Braden 2014-10-11 18:11:44 +02:00
parent a2408d4dab
commit 969e7d1d4c

View File

@ -22,10 +22,8 @@ Matrix::Init(Handle<Object> target) {
// Prototype
NODE_SET_PROTOTYPE_METHOD(ctor, "row", Row);
NODE_SET_PROTOTYPE_METHOD(ctor, "col", Col);
NODE_SET_PROTOTYPE_METHOD(ctor, "pixelRow", PixelRow);
NODE_SET_PROTOTYPE_METHOD(ctor, "pixelCol", PixelCol);
NODE_SET_PROTOTYPE_METHOD(ctor, "empty", Empty);
NODE_SET_PROTOTYPE_METHOD(ctor, "get", Get);
NODE_SET_PROTOTYPE_METHOD(ctor, "set", Set);
@ -47,7 +45,6 @@ Matrix::Init(Handle<Object> target) {
NODE_SET_PROTOTYPE_METHOD(ctor, "pyrDown", PyrDown);
NODE_SET_PROTOTYPE_METHOD(ctor, "pyrUp", PyrUp);
NODE_SET_PROTOTYPE_METHOD(ctor, "channels", Channels);
NODE_SET_PROTOTYPE_METHOD(ctor, "convertGrayscale", ConvertGrayscale);
NODE_SET_PROTOTYPE_METHOD(ctor, "convertHSVscale", ConvertHSVscale);
NODE_SET_PROTOTYPE_METHOD(ctor, "gaussianBlur", GaussianBlur);
@ -66,43 +63,31 @@ Matrix::Init(Handle<Object> target) {
NODE_SET_PROTOTYPE_METHOD(ctor, "canny", Canny);
NODE_SET_PROTOTYPE_METHOD(ctor, "dilate", Dilate);
NODE_SET_PROTOTYPE_METHOD(ctor, "erode", Erode);
NODE_SET_PROTOTYPE_METHOD(ctor, "findContours", FindContours);
NODE_SET_PROTOTYPE_METHOD(ctor, "drawContour", DrawContour);
NODE_SET_PROTOTYPE_METHOD(ctor, "drawAllContours", DrawAllContours);
NODE_SET_PROTOTYPE_METHOD(ctor, "goodFeaturesToTrack", GoodFeaturesToTrack);
NODE_SET_PROTOTYPE_METHOD(ctor, "houghLinesP", HoughLinesP);
NODE_SET_PROTOTYPE_METHOD(ctor, "inRange", inRange);
NODE_SET_PROTOTYPE_METHOD(ctor, "adjustROI", AdjustROI);
NODE_SET_PROTOTYPE_METHOD(ctor, "locateROI", LocateROI);
NODE_SET_PROTOTYPE_METHOD(ctor, "threshold", Threshold);
NODE_SET_PROTOTYPE_METHOD(ctor, "adaptiveThreshold", AdaptiveThreshold);
NODE_SET_PROTOTYPE_METHOD(ctor, "meanStdDev", MeanStdDev);
NODE_SET_PROTOTYPE_METHOD(ctor, "cvtColor", CvtColor);
NODE_SET_PROTOTYPE_METHOD(ctor, "split", Split);
NODE_SET_PROTOTYPE_METHOD(ctor, "merge", Merge);
NODE_SET_PROTOTYPE_METHOD(ctor, "equalizeHist", EqualizeHist);
NODE_SET_PROTOTYPE_METHOD(ctor, "floodFill", FloodFill);
NODE_SET_PROTOTYPE_METHOD(ctor, "matchTemplate", MatchTemplate);
NODE_SET_PROTOTYPE_METHOD(ctor, "minMaxLoc", MinMaxLoc);
NODE_SET_PROTOTYPE_METHOD(ctor, "pushBack", PushBack);
NODE_SET_PROTOTYPE_METHOD(ctor, "putText", PutText);
NODE_SET_PROTOTYPE_METHOD(ctor, "getPerspectiveTransform", GetPerspectiveTransform);
NODE_SET_PROTOTYPE_METHOD(ctor, "warpPerspective", WarpPerspective);
NODE_SET_METHOD(ctor, "Zeros", Zeros);
NODE_SET_METHOD(ctor, "Ones", Ones);
NODE_SET_METHOD(ctor, "Eye", Eye);
NODE_SET_PROTOTYPE_METHOD(ctor, "copyWithMask", CopyWithMask);
NODE_SET_PROTOTYPE_METHOD(ctor, "setWithMask", SetWithMask);
NODE_SET_PROTOTYPE_METHOD(ctor, "meanWithMask", MeanWithMask);