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@ -260,8 +260,8 @@ void Tile::AsyncShape(uv_work_t* req) {
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}
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}
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// Add a textual representation of the font so that we can figure out
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// later what font we need to use.
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// Add a textual representation of the font so that we can figure
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// out later what font we need to use.
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for (auto const& face : tile_faces) {
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std::string name = face->family + " " + face->style;
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mutable_layer->add_faces(name);
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