bump to v0.5.0 [publish binary]

This commit is contained in:
Dane Springmeyer 2017-03-02 23:00:45 -08:00
parent 1d74a3dab8
commit 070c7bf0c6
3 changed files with 10 additions and 2 deletions

View File

@ -1,3 +1,11 @@
# 0.5.0
- Now using external https://github.com/mapbox/sdf-glyph-foundry
- Now only building binaries for node v4/v6
- Now publishing debug builds for linux
- Now publishing asan builds for linux
- Moved coverage reporting to codecov.io
# 0.4.8
- Bundles `mkdirp` to avoid an npm@2 bug when using `bundledDependencies` with `devDependencies`.

View File

@ -2,7 +2,7 @@
[![NPM](https://nodei.co/npm/fontnik.png?compact=true)](https://nodei.co/npm/fontnik/)
[![Build Status](https://travis-ci.org/mapbox/node-fontnik.svg?branch=master)](https://travis-ci.org/mapbox/node-fontnik)
[![Coverage Status](https://coveralls.io/repos/mapbox/node-fontnik/badge.svg?branch=master)](https://coveralls.io/r/mapbox/node-fontnik?branch=master)
[![codecov](https://codecov.io/gh/mapbox/node-fontnik/branch/master/graph/badge.svg)](https://codecov.io/gh/mapbox/node-fontnik)
A library that delivers a range of glyphs rendered as SDFs (signed distance fields) in a protocol buffer. We use these encoded glyphs as the basic blocks of font rendering in [Mapbox GL](https://github.com/mapbox/mapbox-gl-js). SDF encoding is superior to traditional fonts for our usecase terms of scaling, rotation, and quickly deriving halos - WebGL doesn't have built-in font rendering, so the decision is between vectorization, which tends to be slow, and SDF generation.

View File

@ -1,6 +1,6 @@
{
"name": "fontnik",
"version": "0.4.8",
"version": "0.5.0",
"description": "A library that delivers a range of glyphs rendered as SDFs (signed distance fields) in a protobuf.",
"keywords": [
"font",