Junior Garcia baec55029d
Feat/select component (#1313)
* chore(root): menu and select components in progress

* chore(root): merged with main

* feat(menu): stories created

* feat(dropdown): menu migrated to menu component

* feat(select): base implementation in progress

* feat(select): listbox implemented

* feat(select): scroll overflow and auto scroll added

* feat(select): colors & variants improved, inside placement complete, outside pending

* feat(scroll-shadow): new component in progress

* feat(select): scroll shadow integrated

* fix(select): popover implementation, more scroll shadow stories added

* feat(listbox): custom styles example added to stories

* chore(listbox): overflow hidden removed

* feat(select): variants and styles completed

* chore(select): description story added

* feat(select): more stories added

* fix(select): dynamic collections inference, styles improved, more stories added

* fix(select): auto scroll to selected item, scroll padding added

* chore(select): scroll behavior changed to nearest

* feat(select): custom item story added

* fix(select): autoscroll fixed

* feat(select): multi select support added

* feat(select): more examples added, clean-package modified to remove dev packages

* chore(modal): useImperativeHandle removed

* feat(select): render value story improved

* feat(docs): listbox & scroll shadow docs done

* feat(docs): select documentation in progress

* fix: select aria label (#1425)

* feat(docs): more examples added

* feat(docs): select multiple added, storybook favicon changed

* fix: added value to aria label of select (#1431)

* feat(select): more examples added, storybook favicon changed

* fix(popover): dialog role removed

* feat(select): api added, async loading exampled added

* fix: fixed list box on click not working with sr click (#1439)

* feat(select): async items loading support added and documented

* feat(root): input styles updated to be as the select ones

* chore(root): listbox and scroll shadow readme updated

* feat(select): ts examples added, banner updated

* fix(popover): voiceover closes when focusing an item fixed

* chore(select): focus scope removed

* fix(popover): free solo popover added to use without a trigger

* feat(select): blog post added

* chore(docs): search meta generated, multi controlled onchange example fixed

* chore(root): changeset added

---------

Co-authored-by: Jakob Guddas <github@jguddas.de>
2023-08-21 12:28:01 +00:00

114 lines
2.8 KiB
TypeScript

/* eslint-disable no-console */
"use client";
import {Select, SelectItem} from "@nextui-org/react";
import {useEffect, useState} from "react";
import {useInfiniteScroll} from "@nextui-org/use-infinite-scroll";
type Pokemon = {
name: string;
url: string;
};
type UsePokemonListProps = {
/** Delay to wait before fetching more items */
fetchDelay?: number;
};
function usePokemonList({fetchDelay = 0}: UsePokemonListProps = {}) {
const [items, setItems] = useState<Pokemon[]>([]);
const [hasMore, setHasMore] = useState(true);
const [isLoading, setIsLoading] = useState(false);
const [offset, setOffset] = useState(0);
const limit = 10; // Number of items per page, adjust as necessary
const loadPokemon = async (currentOffset: number) => {
const controller = new AbortController();
const {signal} = controller;
try {
setIsLoading(true);
if (offset > 0) {
// Delay to simulate network latency
await new Promise((resolve) => setTimeout(resolve, fetchDelay));
}
let res = await fetch(
`https://pokeapi.co/api/v2/pokemon?offset=${currentOffset}&limit=${limit}`,
{signal},
);
if (!res.ok) {
throw new Error("Network response was not ok");
}
let json = await res.json();
setHasMore(json.next !== null);
// Append new results to existing ones
setItems((prevItems) => [...prevItems, ...json.results]);
} catch (error) {
// @ts-ignore
if (error.name === "AbortError") {
console.log("Fetch aborted");
} else {
console.error("There was an error with the fetch operation:", error);
}
} finally {
setIsLoading(false);
}
};
useEffect(() => {
loadPokemon(offset);
}, []);
const onLoadMore = () => {
const newOffset = offset + limit;
setOffset(newOffset);
loadPokemon(newOffset);
};
return {
items,
hasMore,
isLoading,
onLoadMore,
};
}
export default function Page() {
const [isOpen, setIsOpen] = useState(false);
const {items, hasMore, isLoading, onLoadMore} = usePokemonList({fetchDelay: 1500});
const [, scrollerRef] = useInfiniteScroll({
hasMore,
isEnabled: isOpen,
shouldUseLoader: false, // We don't want to show the loader at the bottom of the list
onLoadMore,
});
return (
<div className="p-6">
<Select
className="max-w-xs"
isLoading={isLoading}
items={items}
label="Pick a Pokemon"
placeholder="Select a Pokemon"
scrollRef={scrollerRef}
selectionMode="single"
onOpenChange={setIsOpen}
>
{(item) => (
<SelectItem key={item.name} className="capitalize">
{item.name}
</SelectItem>
)}
</Select>
</div>
);
}