mirror of
https://github.com/josdejong/mathjs.git
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181 lines
5.7 KiB
JavaScript
181 lines
5.7 KiB
JavaScript
module.exports = function (math) {
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var util = require('../../util/index.js'),
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options = require('../../options.js'),
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Matrix = require('../../type/Matrix.js'),
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collection = require('../../type/collection.js');
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/**
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* Return a random number between 0 and 1
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*
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* random()
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*
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* @return {Number} res
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*/
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// Each distribution is a function that takes no argument and when called returns
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// a number between 0 and 1.
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var distributions = {
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uniform: function() {
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return Math.random;
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},
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// Implementation of normal distribution using Box-Muller transform
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// ref : http://en.wikipedia.org/wiki/Box%E2%80%93Muller_transform
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// We take : mean = 0.5, standard deviation = 1/6
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// so that 99.7% values are in [0, 1].
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normal: function() {
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return function() {
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var u1, u2,
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picked = -1;
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// We reject values outside of the interval [0, 1]
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// TODO: check if it is ok to do that?
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while (picked < 0 || picked > 1) {
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u1 = Math.random();
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u2 = Math.random();
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picked = 1/6 * Math.pow(-2 * Math.log(u1), 0.5) * Math.cos(2 * Math.PI * u2) + 0.5;
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}
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return picked;
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}
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}
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};
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/**
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* Create a distribution object.
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* @param {String} name Name of a distribution.
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* Choose from 'uniform', 'normal'.
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* @return {Object} distribution A distribution object containing functions:
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* random([size, min, max])
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* randomInt([min, max])
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* pickRandom(array)
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*/
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math.distribution = function(name) {
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if (!distributions.hasOwnProperty(name))
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throw new Error('unknown distribution ' + name);
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var args = Array.prototype.slice.call(arguments, 1),
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distribution = distributions[name].apply(this, args);
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return (function(distribution) {
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// This is the public API for all distributions
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var randFunctions = {
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random: function(arg1, arg2, arg3) {
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var size, min, max;
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if (arguments.length > 3) {
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throw new util.error.ArgumentsError('random', arguments.length, 0, 3);
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// `random(max)` or `random(size)`
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} else if (arguments.length === 1) {
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if (Array.isArray(arg1))
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size = arg1;
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else
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max = arg1;
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// `random(min, max)` or `random(size, max)`
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} else if (arguments.length === 2) {
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if (Array.isArray(arg1))
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size = arg1;
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else {
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min = arg1;
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max = arg2;
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}
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// `random(size, min, max)`
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} else {
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size = arg1;
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min = arg2;
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max = arg3;
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}
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if (max === undefined) max = 1;
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if (min === undefined) min = 0;
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if (size !== undefined) {
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var res = _randomDataForMatrix(size, min, max, _random);
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return (options.matrix.default === 'array') ? res : new Matrix(res);
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}
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else return _random(min, max);
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},
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randomInt: function(arg1, arg2, arg3) {
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var size, min, max;
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if (arguments.length > 3 || arguments.length < 1)
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throw new util.error.ArgumentsError('randomInt', arguments.length, 1, 3);
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// `randomInt(max)`
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else if (arguments.length === 1) max = arg1;
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// `randomInt(min, max)` or `randomInt(size, max)`
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else if (arguments.length === 2) {
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if (Object.prototype.toString.call(arg1) === '[object Array]')
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size = arg1;
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else {
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min = arg1;
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max = arg2;
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}
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// `randomInt(size, min, max)`
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} else {
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size = arg1;
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min = arg2;
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max = arg3;
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}
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if (min === undefined) min = 0;
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if (size !== undefined) {
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var res = _randomDataForMatrix(size, min, max, _randomInt);
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return (options.matrix.default === 'array') ? res : new Matrix(res);
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}
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else return _randomInt(min, max);
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},
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pickRandom: function(possibles) {
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if (arguments.length !== 1) {
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throw new util.error.ArgumentsError('pickRandom', arguments.length, 1);
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}
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if (!Array.isArray(possibles)) {
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throw new util.error.UnsupportedTypeError('pickRandom', possibles);
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}
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// TODO: add support for matrices
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return possibles[Math.floor(Math.random() * possibles.length)];
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}
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};
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var _random = function(min, max) {
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return min + distribution() * (max - min);
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};
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var _randomInt = function(min, max) {
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return Math.floor(min + distribution() * (max - min));
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};
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// This is a function for generating a random matrix recursively.
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var _randomDataForMatrix = function(size, min, max, randFunc) {
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var data = [], length, i;
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size = size.slice(0);
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if (size.length > 1) {
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for (i = 0, length = size.shift(); i < length; i++)
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data.push(_randomDataForMatrix(size, min, max, randFunc));
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} else {
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for (i = 0, length = size.shift(); i < length; i++)
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data.push(randFunc(min, max));
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}
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return data;
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};
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return randFunctions;
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})(distribution);
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};
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// Default random functions use uniform distribution
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// TODO: put random functions in separate files?
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var uniformRandFunctions = math.distribution('uniform');
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math.random = uniformRandFunctions.random;
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math.randomInt = uniformRandFunctions.randomInt;
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math.pickRandom = uniformRandFunctions.pickRandom;
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};
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