mathjs/lib/expression/node/AssignmentNode.js

268 lines
9.4 KiB
JavaScript

'use strict';
var latex = require('../../utils/latex');
function factory (type, config, load, typed) {
var Node = load(require('./Node'));
var ArrayNode = load(require('./ArrayNode'));
var matrix = load(require('../../type/matrix/function/matrix'));
var assign = load(require('./utils/assign'));
var access = load(require('./utils/access'));
var getSafeProperty = load(require('./utils/customs')).getSafeProperty;
var setSafeProperty = load(require('./utils/customs')).setSafeProperty;
var keywords = require('../keywords');
var operators = require('../operators');
/**
* @constructor AssignmentNode
* @extends {Node}
*
* Define a symbol, like `a=3.2`, update a property like `a.b=3.2`, or
* replace a subset of a matrix like `A[2,2]=42`.
*
* Syntax:
*
* new AssignmentNode(symbol, value)
* new AssignmentNode(object, index, value)
*
* Usage:
*
* new AssignmentNode(new SymbolNode('a'), new ConstantNode(2)); // a=2
* new AssignmentNode(new SymbolNode('a'), new IndexNode('b'), new ConstantNode(2)) // a.b=2
* new AssignmentNode(new SymbolNode('a'), new IndexNode(1, 2), new ConstantNode(3)) // a[1,2]=3
*
* @param {SymbolNode | AccessorNode} object Object on which to assign a value
* @param {IndexNode} [index=null] Index, property name or matrix
* index. Optional. If not provided
* and `object` is a SymbolNode,
* the property is assigned to the
* global scope.
* @param {Node} value The value to be assigned
*/
function AssignmentNode(object, index, value) {
if (!(this instanceof AssignmentNode)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
this.object = object;
this.index = value ? index : null;
this.value = value ? value : index;
// validate input
if (!object || !(object.isSymbolNode || object.isAccessorNode)) {
throw new TypeError('SymbolNode or AccessorNode expected as "object"');
}
if (object && object.isSymbolNode && object.name === 'end') {
throw new Error('Cannot assign to symbol "end"');
}
if (this.index && !this.index.isIndexNode) {
throw new TypeError('IndexNode expected as "index"');
}
if (!this.value || !this.value.isNode) {
throw new TypeError('Node expected as "value"');
}
// readonly property name
Object.defineProperty(this, 'name', {
get: function () {
if (this.index) {
return (this.index.isObjectProperty())
? this.index.getObjectProperty()
: '';
}
else {
return this.object.name || '';
}
}.bind(this),
set: function () {
throw new Error('Cannot assign a new name, name is read-only');
}
});
}
AssignmentNode.prototype = new Node();
AssignmentNode.prototype.type = 'AssignmentNode';
AssignmentNode.prototype.isAssignmentNode = true;
/**
* Compile the node to javascript code
* @param {Object} defs Object which can be used to define functions
* or constants globally available for the compiled
* expression
* @param {Object} args Object with local function arguments, the key is
* the name of the argument, and the value is `true`.
* The object may not be mutated, but must be
* extended instead.
* @private
*/
AssignmentNode.prototype._compile = function (defs, args) {
defs.assign = assign;
defs.access = access;
defs.getSafeProperty = getSafeProperty;
defs.setSafeProperty = setSafeProperty;
var size;
var object = this.object._compile(defs, args);
var index = this.index ? this.index._compile(defs, args) : null;
var value = this.value._compile(defs, args);
if (!this.index) {
// apply a variable to the scope, for example `a=2`
if (!this.object.isSymbolNode) {
throw new TypeError('SymbolNode expected as object');
}
return 'setSafeProperty(scope, "' + this.object.name + '", ' + value + ')';
}
else if (this.index.isObjectProperty()) {
// apply an object property for example `a.b=2`
return 'setSafeProperty(' + object + ', "' + this.index.getObjectProperty() + '", ' + value + ')';
}
else if (this.object.isSymbolNode) {
// update a matrix subset, for example `a[2]=3`
size = this.index.needsSize() ? 'var size = math.size(object).valueOf();' : '';
// apply updated object to scope
return '(function () {' +
' var object = ' + object + ';' +
' var value = ' + value + ';' +
' ' + size +
' setSafeProperty(scope, "' + this.object.name + '", assign(object, ' + index + ', value));' +
' return value;' +
'})()';
}
else { // this.object.isAccessorNode === true
// update a matrix subset, for example `a.b[2]=3`
size = this.index.needsSize() ? 'var size = math.size(object).valueOf();' : '';
// we will not use the _compile of the AccessorNode, but compile it
// ourselves here as we need the parent object of the AccessorNode:
// wee need to apply the updated object to parent object
var parentObject = this.object.object._compile(defs, args);
if (this.object.index.isObjectProperty()) {
var parentProperty = '"' + this.object.index.getObjectProperty() + '"';
return '(function () {' +
' var parent = ' + parentObject + ';' +
' var object = getSafeProperty(parent, ' + parentProperty + ');' + // parentIndex is a property
' var value = ' + value + ';' +
size +
' setSafeProperty(parent, ' + parentProperty + ', assign(object, ' + index + ', value));' +
' return value;' +
'})()';
}
else {
// if some parameters use the 'end' parameter, we need to calculate the size
var parentSize = this.object.index.needsSize() ? 'var size = math.size(parent).valueOf();' : '';
var parentIndex = this.object.index._compile(defs, args);
return '(function () {' +
' var parent = ' + parentObject + ';' +
' ' + parentSize +
' var parentIndex = ' + parentIndex + ';' +
' var object = access(parent, parentIndex);' +
' var value = ' + value + ';' +
' ' + size +
' assign(parent, parentIndex, assign(object, ' + index + ', value));' +
' return value;' +
'})()';
}
}
};
/**
* Execute a callback for each of the child nodes of this node
* @param {function(child: Node, path: string, parent: Node)} callback
*/
AssignmentNode.prototype.forEach = function (callback) {
callback(this.object, 'object', this);
if (this.index) {
callback(this.index, 'index', this);
}
callback(this.value, 'value', this);
};
/**
* Create a new AssignmentNode having it's childs be the results of calling
* the provided callback function for each of the childs of the original node.
* @param {function(child: Node, path: string, parent: Node): Node} callback
* @returns {AssignmentNode} Returns a transformed copy of the node
*/
AssignmentNode.prototype.map = function (callback) {
var object = this._ifNode(callback(this.object, 'object', this));
var index = this.index
? this._ifNode(callback(this.index, 'index', this))
: null;
var value = this._ifNode(callback(this.value, 'value', this));
return new AssignmentNode(object, index, value);
};
/**
* Create a clone of this node, a shallow copy
* @return {AssignmentNode}
*/
AssignmentNode.prototype.clone = function() {
return new AssignmentNode(this.object, this.index, this.value);
};
/*
* Is parenthesis needed?
* @param {node} node
* @param {string} [parenthesis='keep']
* @private
*/
function needParenthesis(node, parenthesis) {
if (!parenthesis) {
parenthesis = 'keep';
}
var precedence = operators.getPrecedence(node, parenthesis);
var exprPrecedence = operators.getPrecedence(node.value, parenthesis);
return (parenthesis === 'all')
|| ((exprPrecedence !== null) && (exprPrecedence <= precedence));
}
/**
* Get string representation
* @param {Object} options
* @return {string}
*/
AssignmentNode.prototype._toString = function(options) {
var object = this.object.toString(options);
var index = this.index ? this.index.toString(options) : '';
var value = this.value.toString(options);
if (needParenthesis(this, options && options.parenthesis)) {
value = '(' + value + ')';
}
return object + index + ' = ' + value;
};
/**
* Get LaTeX representation
* @param {Object} options
* @return {string}
*/
AssignmentNode.prototype._toTex = function(options) {
var object = this.object.toTex(options);
var index = this.index ? this.index.toTex(options) : '';
var value = this.value.toTex(options);
if (needParenthesis(this, options && options.parenthesis)) {
value = '\\left(' + value + '\\right)';
}
return object + index + ':=' + value;
};
return AssignmentNode;
}
exports.name = 'AssignmentNode';
exports.path = 'expression.node';
exports.factory = factory;