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math.js

http://mathjs.org

Math.js is an extensive math library for JavaScript and Node.js, compatible with JavaScript's built-in Math library.

Features

  • A flexible expression parser.
  • Supports numbers, complex values, units, strings, arrays***, and matrices***.
  • A large set of built-in functions and constants.
  • Easily extensible with new functions and constants.
  • Powerful and easy to use.

* Note: arrays, and matrices are to be implemented.

Install

Math.js can be installed via npm.

npm install mathjs

Alternatively, the library can be downloaded from github: math.js, or minified: math.min.js.

Use

Node.js

Math.js can be loaded in node.js via require, and similarly in the browser using require.js.

var math = require('mathjs'),
    Complex = math.type.Complex,
    Unit = math.type.Unit;

// use methods and types available in the math object
var a = math.sin(math.pi / 4);
var b = math.pow(a, 2);
console.log('sin(pi / 4) ^ 2 = ' + math.round(b, 3)); // 'sin(pi / 4) ^ 2 = 0.5'

var c = new Complex(3, -4);
var d = math.sqrt(c);
console.log('sqrt(3 - 4i) = ' + d); // 'sqrt(3 - 4i) = 2 - i'

var e = math.sqrt(-4);
console.log('sqrt(-4) = ' +  e); // 'sqrt(-4) = 2i'

var f = new Unit(60, 'deg');
var g = math.cos(f);
console.log('cos(60 deg) = ' + math.round(g, 3)); // 'cos(60 deg) = 0.5'

Browser

Math.js can be loaded as a regular javascript file in the browser:

<!DOCTYPE HTML>
<html>
<head>
    <script src="math.js" type="text/javascript"></script>
</head>
<body>
    <script type="text/javascript">
        // the math object is available here

        var a = math.sqrt(-4);
        console.log('sqrt(-4) = ' +  a);     // 'sqrt(-4) = 2i'

        // ...
    </script>
</body>
</html>

Parser

The expression parser is not yet implemented. Coming soon...

API

The math.js library contains the following data types, methods and constants.

Data types

  • Number
  • String
  • math.type.Complex
  • math.type.Unit

Constants

  • math.E, math.e
  • math.I, math.i
  • math.LN2
  • math.LN10
  • math.LOG2E
  • math.LOG10E
  • math.PI, math.pi
  • math.SQRT1_2
  • math.SQRT2

Methods

Arithmetic

  • math.abs(x)
  • math.add(x, y)
  • math.ceil(x)
  • math.divide(x, y)
  • math.exp(x)
  • math.fix(x)
  • math.floor(x)
  • math.larger(x, y)
  • math.log(x)
  • math.multiply(x, y)
  • math.pow(x, y)
  • math.round(x [, n])
  • math.smaller(x, y)
  • math.subtract(x, y)
  • math.sqrt(x)
  • math.unaryminus(x)

Probability

  • math.random()

Statistics

  • math.max(a, b, c, ...)
  • math.min(a, b, c, ...)

Trigonometry

  • math.acos(x)
  • math.asin(x)
  • math.atan(x)
  • math.atan2(y, x)
  • math.cos(x)
  • math.sin(x)
  • math.tan(x)

Units

  • math.in(x, unit)

Utils

  • math.help(fn)
  • math.typeof(x)

Build

First clone the project from github:

git clone git://github.com/josdejong/mathjs.git

The project uses jake as build tool, which must be installed globally. After jake is installed, the project dependencies can be downloaded using npm. Then the project can be build by executing jake in the root of the project.

cd mathjs
sudo npm install -g jake
npm install
jake

When jake is executed, it will generate the library math.js and math.min.js from the source files, and will test the library.

Roadmap

  • Version 0.1.0:
    • Implement all methods and constants available in the built-in Math library
    • Implement data types Complex and Unit
  • Version 0.2.0: Implement Parser and Scope
  • Version 0.3.0: Implement Workspace
  • Version 0.4.0: Implement a larger set of methods
  • Version 0.5.0: Implement Matrices
  • ...

License

Copyright (C) 2013 Jos de Jong wjosdejong@gmail.com

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Description
An extensive math library for JavaScript and Node.js
Readme Pixar 107 MiB
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