285 lines
7.8 KiB
JavaScript

'use strict';
module.exports = function (config) {
var typed = require('typed-function');
var size = require('../../util/array').size;
var Complex = require('../../type/Complex');
var Matrix = require('../../type/Matrix');
var collection = require('../../type/collection');
var add = require('./add')(config);
/**
* Multiply two values, `x * y`. The result is squeezed.
* For matrices, the matrix product is calculated.
*
* Syntax:
*
* math.multiply(x, y)
*
* Examples:
*
* math.multiply(4, 5.2); // returns Number 20.8
*
* var a = math.complex(2, 3);
* var b = math.complex(4, 1);
* math.multiply(a, b); // returns Complex 5 + 14i
*
* var c = [[1, 2], [4, 3]];
* var d = [[1, 2, 3], [3, -4, 7]];
* math.multiply(c, d); // returns Array [[7, -6, 17], [13, -4, 33]]
*
* var e = math.unit('2.1 km');
* math.multiply(3, e); // returns Unit 6.3 km
*
* See also:
*
* divide
*
* @param {Number | BigNumber | Boolean | Complex | Unit | Array | Matrix | null} x First value to multiply
* @param {Number | BigNumber | Boolean | Complex | Unit | Array | Matrix | null} y Second value to multiply
* @return {Number | BigNumber | Complex | Unit | Array | Matrix} Multiplication of `x` and `y`
*/
var multiply = typed('multiply', {
'number, number': function (x, y) {
return x * y;
},
'BigNumber, BigNumber': function (x, y) {
return x.times(y);
},
'Complex, Complex': function (x, y) {
return new Complex(
x.re * y.re - x.im * y.im,
x.re * y.im + x.im * y.re
);
},
'number, Unit': function (x, y) {
var res = y.clone();
res.value = (res.value === null) ? res._normalize(x) : (res.value * x);
return res;
},
'Unit, number': function (x, y) {
var res = x.clone();
res.value = (res.value === null) ? res._normalize(y) : (res.value * y);
return res;
},
'Array, Array': function (x, y) {
return _multiply(x, y);
},
'Matrix, Matrix': function (x, y) {
var res = multiply(x.valueOf(), y.valueOf());
return Array.isArray(res) ? new Matrix(res) : res;
},
'Matrix, Array': function (x, y) {
var res = multiply(x.valueOf(), y);
return Array.isArray(res) ? new Matrix(res) : res;
},
'Array, Matrix': function (x, y) {
var res = multiply(x, y.valueOf());
return Array.isArray(res) ? new Matrix(res) : res;
},
'Array | Matrix, any': function (x, y) {
return collection.deepMap2(x, y, multiply);
},
'any, Array | Matrix': function (x, y) {
return collection.deepMap2(x, y, multiply);
}
});
/**
* Multiply two arrays. Checks dimensions
* @param {Array} x
* @param {Array} y
* @returns {Array | *} Returns an Array or a scalar
* @private
*/
function _multiply(x, y) {
var sizeX = size(x);
var sizeY = size(y);
if (sizeX.length == 1) {
if (sizeY.length == 1) {
// vector * vector
if (sizeX[0] != sizeY[0]) {
throw new RangeError('Dimension mismatch in multiplication. ' +
'Length of A must match length of B ' +
'(A is ' + sizeX[0] +
', B is ' + sizeY[0] + ', ' +
sizeX[0] + ' != ' + sizeY[0] + ')');
}
return _multiplyVectorVector(x, y);
}
else if (sizeY.length == 2) {
// vector * matrix
if (sizeX[0] != sizeY[0]) {
throw new RangeError('Dimension mismatch in multiplication. ' +
'Length of A must match rows of B ' +
'(A is ' + sizeX[0] +
', B is ' + sizeY[0] + 'x' + sizeY[1] + ', ' +
sizeX[0] + ' != ' + sizeY[0] + ')');
}
return _multiplyVectorMatrix(x, y);
}
else {
throw new Error('Can only multiply a 1 or 2 dimensional matrix ' +
'(B has ' + sizeY.length + ' dimensions)');
}
}
else if (sizeX.length == 2) {
if (sizeY.length == 1) {
// matrix * vector
if (sizeX[1] != sizeY[0]) {
throw new RangeError('Dimension mismatch in multiplication. ' +
'Columns of A must match length of B ' +
'(A is ' + sizeX[0] + 'x' + sizeX[0] +
', B is ' + sizeY[0] + ', ' +
sizeX[1] + ' != ' + sizeY[0] + ')');
}
return _multiplyMatrixVector(x, y);
}
else if (sizeY.length == 2) {
// matrix * matrix
if (sizeX[1] != sizeY[0]) {
throw new RangeError('Dimension mismatch in multiplication. ' +
'Columns of A must match rows of B ' +
'(A is ' + sizeX[0] + 'x' + sizeX[1] +
', B is ' + sizeY[0] + 'x' + sizeY[1] + ', ' +
sizeX[1] + ' != ' + sizeY[0] + ')');
}
return _multiplyMatrixMatrix(x, y);
}
else {
throw new Error('Can only multiply a 1 or 2 dimensional matrix ' +
'(B has ' + sizeY.length + ' dimensions)');
}
}
else {
throw new Error('Can only multiply a 1 or 2 dimensional matrix ' +
'(A has ' + sizeX.length + ' dimensions)');
}
}
/**
* Multiply two 2-dimensional matrices.
* The size of the matrices is not validated.
* @param {Array} x A 2d matrix
* @param {Array} y A 2d matrix
* @return {Array | Number} result
* @private
*/
function _multiplyMatrixMatrix(x, y) {
// TODO: performance of matrix multiplication can be improved
var res = [],
rows = x.length,
cols = y[0].length,
num = x[0].length;
for (var r = 0; r < rows; r++) {
res[r] = [];
for (var c = 0; c < cols; c++) {
var result = null;
for (var n = 0; n < num; n++) {
var p = multiply(x[r][n], y[n][c]);
result = (result === null) ? p : add(result, p);
}
res[r][c] = result;
}
}
var isScalar = rows === 1 && cols === 1;
return isScalar ? res[0][0] : res;
}
/**
* Multiply a vector with a 2-dimensional matrix
* The size of the matrices is not validated.
* @param {Array} x A vector
* @param {Array} y A 2d matrix
* @return {Array | Number} result
* @private
*/
function _multiplyVectorMatrix(x, y) {
// TODO: performance of matrix multiplication can be improved
var res = [],
rows = y.length,
cols = y[0].length;
for (var c = 0; c < cols; c++) {
var result = null;
for (var r = 0; r < rows; r++) {
var p = multiply(x[r], y[r][c]);
result = (r === 0) ? p : add(result, p);
}
res[c] = result;
}
return res.length === 1 ? res[0] : res;
}
/**
* Multiply a 2-dimensional matrix with a vector
* The size of the matrices is not validated.
* @param {Array} x A 2d matrix
* @param {Array} y A vector
* @return {Array | Number} result
* @private
*/
function _multiplyMatrixVector(x, y) {
// TODO: performance of matrix multiplication can be improved
var res = [],
rows = x.length,
cols = x[0].length;
for (var r = 0; r < rows; r++) {
var result = null;
for (var c = 0; c < cols; c++) {
var p = multiply(x[r][c], y[c]);
result = (c === 0) ? p : add(result, p);
}
res[r] = result;
}
return res.length === 1 ? res[0] : res;
}
/**
* Multiply two vectors, calculate the dot product
* The size of the matrices is not validated.
* @param {Array} x A vector
* @param {Array} y A vector
* @return {Number} dotProduct
* @private
*/
function _multiplyVectorVector(x, y) {
// TODO: performance of matrix multiplication can be improved
var len = x.length;
if (!len) {
throw new Error('Cannot multiply two empty vectors');
}
var dot = 0;
for (var i = 0; i < len; i++) {
dot = add(dot, multiply(x[i], y[i]));
}
return dot;
}
return multiply;
};