mirror of
https://github.com/josdejong/mathjs.git
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285 lines
7.8 KiB
JavaScript
285 lines
7.8 KiB
JavaScript
'use strict';
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module.exports = function (config) {
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var typed = require('typed-function');
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var size = require('../../util/array').size;
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var Complex = require('../../type/Complex');
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var Matrix = require('../../type/Matrix');
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var collection = require('../../type/collection');
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var add = require('./add')(config);
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/**
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* Multiply two values, `x * y`. The result is squeezed.
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* For matrices, the matrix product is calculated.
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*
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* Syntax:
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*
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* math.multiply(x, y)
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*
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* Examples:
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*
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* math.multiply(4, 5.2); // returns Number 20.8
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*
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* var a = math.complex(2, 3);
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* var b = math.complex(4, 1);
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* math.multiply(a, b); // returns Complex 5 + 14i
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*
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* var c = [[1, 2], [4, 3]];
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* var d = [[1, 2, 3], [3, -4, 7]];
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* math.multiply(c, d); // returns Array [[7, -6, 17], [13, -4, 33]]
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*
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* var e = math.unit('2.1 km');
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* math.multiply(3, e); // returns Unit 6.3 km
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*
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* See also:
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*
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* divide
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*
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* @param {Number | BigNumber | Boolean | Complex | Unit | Array | Matrix | null} x First value to multiply
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* @param {Number | BigNumber | Boolean | Complex | Unit | Array | Matrix | null} y Second value to multiply
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* @return {Number | BigNumber | Complex | Unit | Array | Matrix} Multiplication of `x` and `y`
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*/
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var multiply = typed('multiply', {
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'number, number': function (x, y) {
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return x * y;
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},
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'BigNumber, BigNumber': function (x, y) {
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return x.times(y);
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},
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'Complex, Complex': function (x, y) {
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return new Complex(
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x.re * y.re - x.im * y.im,
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x.re * y.im + x.im * y.re
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);
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},
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'number, Unit': function (x, y) {
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var res = y.clone();
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res.value = (res.value === null) ? res._normalize(x) : (res.value * x);
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return res;
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},
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'Unit, number': function (x, y) {
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var res = x.clone();
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res.value = (res.value === null) ? res._normalize(y) : (res.value * y);
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return res;
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},
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'Array, Array': function (x, y) {
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return _multiply(x, y);
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},
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'Matrix, Matrix': function (x, y) {
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var res = multiply(x.valueOf(), y.valueOf());
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return Array.isArray(res) ? new Matrix(res) : res;
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},
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'Matrix, Array': function (x, y) {
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var res = multiply(x.valueOf(), y);
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return Array.isArray(res) ? new Matrix(res) : res;
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},
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'Array, Matrix': function (x, y) {
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var res = multiply(x, y.valueOf());
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return Array.isArray(res) ? new Matrix(res) : res;
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},
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'Array | Matrix, any': function (x, y) {
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return collection.deepMap2(x, y, multiply);
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},
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'any, Array | Matrix': function (x, y) {
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return collection.deepMap2(x, y, multiply);
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}
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});
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/**
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* Multiply two arrays. Checks dimensions
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* @param {Array} x
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* @param {Array} y
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* @returns {Array | *} Returns an Array or a scalar
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* @private
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*/
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function _multiply(x, y) {
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var sizeX = size(x);
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var sizeY = size(y);
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if (sizeX.length == 1) {
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if (sizeY.length == 1) {
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// vector * vector
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if (sizeX[0] != sizeY[0]) {
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throw new RangeError('Dimension mismatch in multiplication. ' +
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'Length of A must match length of B ' +
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'(A is ' + sizeX[0] +
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', B is ' + sizeY[0] + ', ' +
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sizeX[0] + ' != ' + sizeY[0] + ')');
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}
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return _multiplyVectorVector(x, y);
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}
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else if (sizeY.length == 2) {
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// vector * matrix
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if (sizeX[0] != sizeY[0]) {
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throw new RangeError('Dimension mismatch in multiplication. ' +
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'Length of A must match rows of B ' +
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'(A is ' + sizeX[0] +
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', B is ' + sizeY[0] + 'x' + sizeY[1] + ', ' +
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sizeX[0] + ' != ' + sizeY[0] + ')');
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}
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return _multiplyVectorMatrix(x, y);
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}
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else {
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throw new Error('Can only multiply a 1 or 2 dimensional matrix ' +
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'(B has ' + sizeY.length + ' dimensions)');
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}
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}
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else if (sizeX.length == 2) {
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if (sizeY.length == 1) {
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// matrix * vector
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if (sizeX[1] != sizeY[0]) {
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throw new RangeError('Dimension mismatch in multiplication. ' +
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'Columns of A must match length of B ' +
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'(A is ' + sizeX[0] + 'x' + sizeX[0] +
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', B is ' + sizeY[0] + ', ' +
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sizeX[1] + ' != ' + sizeY[0] + ')');
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}
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return _multiplyMatrixVector(x, y);
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}
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else if (sizeY.length == 2) {
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// matrix * matrix
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if (sizeX[1] != sizeY[0]) {
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throw new RangeError('Dimension mismatch in multiplication. ' +
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'Columns of A must match rows of B ' +
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'(A is ' + sizeX[0] + 'x' + sizeX[1] +
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', B is ' + sizeY[0] + 'x' + sizeY[1] + ', ' +
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sizeX[1] + ' != ' + sizeY[0] + ')');
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}
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return _multiplyMatrixMatrix(x, y);
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}
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else {
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throw new Error('Can only multiply a 1 or 2 dimensional matrix ' +
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'(B has ' + sizeY.length + ' dimensions)');
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}
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}
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else {
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throw new Error('Can only multiply a 1 or 2 dimensional matrix ' +
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'(A has ' + sizeX.length + ' dimensions)');
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}
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}
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/**
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* Multiply two 2-dimensional matrices.
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* The size of the matrices is not validated.
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* @param {Array} x A 2d matrix
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* @param {Array} y A 2d matrix
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* @return {Array | Number} result
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* @private
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*/
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function _multiplyMatrixMatrix(x, y) {
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// TODO: performance of matrix multiplication can be improved
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var res = [],
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rows = x.length,
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cols = y[0].length,
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num = x[0].length;
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for (var r = 0; r < rows; r++) {
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res[r] = [];
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for (var c = 0; c < cols; c++) {
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var result = null;
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for (var n = 0; n < num; n++) {
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var p = multiply(x[r][n], y[n][c]);
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result = (result === null) ? p : add(result, p);
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}
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res[r][c] = result;
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}
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}
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var isScalar = rows === 1 && cols === 1;
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return isScalar ? res[0][0] : res;
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}
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/**
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* Multiply a vector with a 2-dimensional matrix
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* The size of the matrices is not validated.
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* @param {Array} x A vector
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* @param {Array} y A 2d matrix
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* @return {Array | Number} result
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* @private
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*/
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function _multiplyVectorMatrix(x, y) {
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// TODO: performance of matrix multiplication can be improved
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var res = [],
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rows = y.length,
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cols = y[0].length;
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for (var c = 0; c < cols; c++) {
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var result = null;
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for (var r = 0; r < rows; r++) {
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var p = multiply(x[r], y[r][c]);
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result = (r === 0) ? p : add(result, p);
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}
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res[c] = result;
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}
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return res.length === 1 ? res[0] : res;
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}
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/**
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* Multiply a 2-dimensional matrix with a vector
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* The size of the matrices is not validated.
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* @param {Array} x A 2d matrix
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* @param {Array} y A vector
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* @return {Array | Number} result
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* @private
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*/
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function _multiplyMatrixVector(x, y) {
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// TODO: performance of matrix multiplication can be improved
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var res = [],
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rows = x.length,
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cols = x[0].length;
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for (var r = 0; r < rows; r++) {
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var result = null;
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for (var c = 0; c < cols; c++) {
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var p = multiply(x[r][c], y[c]);
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result = (c === 0) ? p : add(result, p);
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}
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res[r] = result;
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}
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return res.length === 1 ? res[0] : res;
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}
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/**
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* Multiply two vectors, calculate the dot product
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* The size of the matrices is not validated.
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* @param {Array} x A vector
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* @param {Array} y A vector
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* @return {Number} dotProduct
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* @private
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*/
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function _multiplyVectorVector(x, y) {
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// TODO: performance of matrix multiplication can be improved
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var len = x.length;
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if (!len) {
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throw new Error('Cannot multiply two empty vectors');
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}
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var dot = 0;
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for (var i = 0; i < len; i++) {
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dot = add(dot, multiply(x[i], y[i]));
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}
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return dot;
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}
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return multiply;
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};
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