mathjs/lib/function/geometry/intersect.js
Kunal Vyas 58cfb20ffd Wrote unit tests
- Added intersect.js file in lib/expression/docs
- added an entry in the index.js file in expression/docs
- modified intersect.js to give appropriate error messages
- added an entry in lib/math.js so that the test case file could find
the function
- wrote the test cases for intersect
2015-06-06 22:44:32 -04:00

134 lines
5.5 KiB
JavaScript

'use strict';
module.exports = function(math) {
var array = require('../../util/array');
var Matrix = math.type.Matrix;
/**
* Calculates the point of intersection of two lines in two or three dimensions
* and of a line and a plane in three dimensions. The inputs are in the form of
* arrays or 1 dimensional matrices. The line intersection functions return null
* if the lines do not meet.
*
* Syntax:
*
* math.intersect(endPoint1Line1, endPoint2Line1, endPoint1Line2, endPoint2Line2)
* math.intersect(endPoint1, endPoint2, planeCoefficients)
*
* Examples:
*
* math.intersect([0, 0], [10, 10], [10, 0], [0, 10]); // Returns [5, 5]
* math.intersect([0, 0, 0], [10, 10, 0], [10, 0, 0], [0, 10, 0]); // Returns [5, 5, 0]
* math.intersect([1, 0, 1], [4, -2, 2], [1, 1, 1, 6]); // Returns [7, -4, 3]
*
* Caveats:
* Fill the plane coefficients as 'x + y + z = c' and not as 'x + y + z + c = 0'
*
* @param {Array | Matrix} w Co-ordinates of first end-point of first line
* @param {Array | Matrix} x Co-ordinates of second end-point of first line
* @param {Array | Matrix} y Co-ordinates of first end-point of second line
* OR Co-efficients of the plane's equation
* @param {Array | Matrix} z Co-ordinates of second end-point of second line
* OR null if the calculation is for line and plane
* @return {Array} Returns the point of intersection of lines/lines-planes
*/
math.intersect = function intersect(w, x, y, z) {
//check for correct type and modify it accordingly
if (w instanceof Matrix) {
w = w.toArray();
}
else if (x instanceof Matrix) {
x = x.toArray();
}
else if (y instanceof Matrix) {
y = y.toArray();
}
else if (z instanceof Matrix) {
z = z.toArray();
}
if (!(Array.isArray(w) || Array.isArray(x) || Array.isArray(y) || Array.isArray(z))){
throw new math.error.UnsupportedTypeError('intersect', math['typeof'](w), math['typeof'](x), math['typeof'](y), math['typeof'](z));
}
//decide which function to call based on type of arguments
switch (arguments.length) {
case 3:
if(arguments[0].length === 3 && arguments[1].length === 3 && arguments[2].length === 4){
return _intersectLinePlane(arguments[0][0], arguments[0][1], arguments[0][2], arguments[1][0], arguments[1][1], arguments[1][2], arguments[2][0], arguments[2][1], arguments[2][2], arguments[2][3]);
}
else{
throw new TypeError('Arguments are not correct');
}
break;
case 4:
var is2D = (arguments[0].length === 2 && arguments[1].length === 2 && arguments[2].length === 2 && arguments[3].length === 2);
var is3D = (arguments[0].length === 3 && arguments[1].length === 3 && arguments[2].length === 3 && arguments[3].length === 3);
if (is2D){
return _intersect2d(arguments[0][0], arguments[0][1], arguments[1][0], arguments[1][1], arguments[2][0], arguments[2][1], arguments[3][0], arguments[3][1]);
break;
}
else if(is3D){
return _intersect3d(arguments[0][0], arguments[0][1], arguments[0][2], arguments[1][0], arguments[1][1], arguments[1][2], arguments[2][0], arguments[2][1], arguments[2][2], arguments[3][0], arguments[3][1], arguments[3][2]);
break
}
default:
throw new math.error.ArgumentsError('intersect', arguments.length, 3, 4);
}
};
function _intersect2d(x1, y1, x2, y2, x3, y3, x4, y4){
var d1343 = (x1 - x3)*(x4 - x3) + (y1 - y3)*(y4 - y3);
var d4321 = (x4 - x3)*(x2 - x1) + (y4 - y3)*(y2 - y1);
var d1321 = (x1 - x3)*(x2 - x1) + (y1 - y3)*(y2 - y1);
var d4343 = (x4 - x3)*(x4 - x3) + (y4 - y3)*(y4 - y3);
var d2121 = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1);
var ta = ( d1343*d4321 - d1321*d4343 ) / ( d2121*d4343 - d4321*d4321 );
var tb = ( d1343 + ta * d4321 ) / (d4343);
var pax = x1 + ta * (x2 - x1);
var pay = y1 + ta * (y2 - y1);
var pbx = x3 + tb * (x4 - x3);
var pby = y3 + tb * (y4 - y3);
if (pax === pbx && pay === pby){
return [pax, pay];
}
else{
return null;
}
}
function _intersect3d(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4){
var d1343 = (x1 - x3)*(x4 - x3) + (y1 - y3)*(y4 - y3) + (z1 - z3)*(z4 - z3);
var d4321 = (x4 - x3)*(x2 - x1) + (y4 - y3)*(y2 - y1) + (z4 - z3)*(z2 - z1);
var d1321 = (x1 - x3)*(x2 - x1) + (y1 - y3)*(y2 - y1) + (z1 - z3)*(z2 - z1);
var d4343 = (x4 - x3)*(x4 - x3) + (y4 - y3)*(y4 - y3) + (z4 - z3)*(z4 - z3);
var d2121 = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1) + (z2 - z1)*(z2 - z1);
var ta = ( d1343*d4321 - d1321*d4343 ) / ( d2121*d4343 - d4321*d4321 );
var tb = ( d1343 + ta * d4321 ) / (d4343);
var pax = x1 + ta * (x2 - x1);
var pay = y1 + ta * (y2 - y1);
var paz = z1 + ta * (z2 - z1);
var pbx = x3 + tb * (x4 - x3);
var pby = y3 + tb * (y4 - y3);
var pbz = z3 + tb * (z4 - z3);
if (pax === pbx && pay === pby && paz === pbz){
return [pax, pay, paz];
}
else{
return null;
}
}
function _intersectLinePlane(x1, y1, z1, x2, y2, z2, x, y, z, c){
var t = (c - x1*x - y1*y - z1*z)/(x2*x + y2*y + z2*z - x1 - y1 - z1);
var px = x1 + t * (x2 - x1);
var py = y1 + t * (y2 - y1);
var pz = z1 + t * (z2 - z1);
return [px, py, pz];
// TODO: Add cases when line is parallel to the plane:
// (a) no intersection,
// (b) line contained in plane
}
}