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This fixes the numerically unstable math.intersect() for the 2 dimensional case by computing whether the determinant is within config.epsilon instead of a hard equality check.
143 lines
5.9 KiB
JavaScript
143 lines
5.9 KiB
JavaScript
'use strict';
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function factory (type, config, load, typed) {
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var abs = load(require('../arithmetic/abs'));
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var add = load(require('../arithmetic/add'));
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var matrix = load(require('../../type/matrix/function/matrix'));
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var multiply = load(require('../arithmetic/multiply'));
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var subtract = load(require('../arithmetic/subtract'));
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/**
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* Calculates the point of intersection of two lines in two or three dimensions
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* and of a line and a plane in three dimensions. The inputs are in the form of
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* arrays or 1 dimensional matrices. The line intersection functions return null
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* if the lines do not meet.
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*
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* Note: Fill the plane coefficients as `x + y + z = c` and not as `x + y + z + c = 0`.
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*
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* Syntax:
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*
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* math.intersect(endPoint1Line1, endPoint2Line1, endPoint1Line2, endPoint2Line2)
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* math.intersect(endPoint1, endPoint2, planeCoefficients)
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*
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* Examples:
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*
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* math.intersect([0, 0], [10, 10], [10, 0], [0, 10]); // Returns [5, 5]
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* math.intersect([0, 0, 0], [10, 10, 0], [10, 0, 0], [0, 10, 0]); // Returns [5, 5, 0]
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* math.intersect([1, 0, 1], [4, -2, 2], [1, 1, 1, 6]); // Returns [7, -4, 3]
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*
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* @param {Array | Matrix} w Co-ordinates of first end-point of first line
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* @param {Array | Matrix} x Co-ordinates of second end-point of first line
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* @param {Array | Matrix} y Co-ordinates of first end-point of second line
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* OR Co-efficients of the plane's equation
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* @param {Array | Matrix} z Co-ordinates of second end-point of second line
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* OR null if the calculation is for line and plane
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* @return {Array} Returns the point of intersection of lines/lines-planes
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*/
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var intersect = typed('intersect', {
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'Array, Array, Array': function (x, y, plane) {
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if (!_3d(x)) { throw new TypeError('Array with 3 numbers expected for first argument'); }
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if (!_3d(y)) { throw new TypeError('Array with 3 numbers expected for second argument'); }
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if (!_4d(plane)) { throw new TypeError('Array with 4 numbers expected as third argument'); }
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return _intersectLinePlane(x[0], x[1], x[2], y[0], y[1], y[2], plane[0], plane[1], plane[2], plane[3]);
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},
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'Array, Array, Array, Array': function (w, x, y, z) {
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if (w.length === 2) {
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if (!_2d(w)) { throw new TypeError('Array with 2 numbers expected for first argument'); }
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if (!_2d(x)) { throw new TypeError('Array with 2 numbers expected for second argument'); }
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if (!_2d(y)) { throw new TypeError('Array with 2 numbers expected for third argument'); }
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if (!_2d(z)) { throw new TypeError('Array with 2 numbers expected for fourth argument'); }
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return _intersect2d(w, x, y, z);
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}
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else if (w.length === 3) {
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if (!_3d(w)) { throw new TypeError('Array with 3 numbers expected for first argument'); }
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if (!_3d(x)) { throw new TypeError('Array with 3 numbers expected for second argument'); }
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if (!_3d(y)) { throw new TypeError('Array with 3 numbers expected for third argument'); }
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if (!_3d(z)) { throw new TypeError('Array with 3 numbers expected for fourth argument'); }
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return _intersect3d(w[0], w[1], w[2], x[0], x[1], x[2], y[0], y[1], y[2], z[0], z[1], z[2]);
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}
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else {
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throw new TypeError('Arrays with two or thee dimensional points expected');
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}
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},
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'Matrix, Matrix, Matrix': function (x, y, plane) {
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return matrix(intersect(x.valueOf(), y.valueOf(), plane.valueOf()));
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},
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'Matrix, Matrix, Matrix, Matrix': function (w, x, y, z) {
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// TODO: output matrix type should match input matrix type
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return matrix(intersect(w.valueOf(), x.valueOf(), y.valueOf(), z.valueOf()));
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}
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});
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function _2d(x) {
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return x.length === 2 && typeof x[0] === 'number' && typeof x[1] === 'number';
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}
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function _3d(x) {
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return x.length === 3 && typeof x[0] === 'number' && typeof x[1] === 'number' && typeof x[2] === 'number';
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}
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function _4d(x) {
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return x.length === 4 && typeof x[0] === 'number' && typeof x[1] === 'number' && typeof x[2] === 'number' && typeof x[3] === 'number';
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}
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function _intersect2d(p1a, p1b, p2a, p2b){
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var o1 = p1a;
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var o2 = p2a;
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var d1 = subtract(o1, p1b);
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var d2 = subtract(o2, p2b);
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var det = d1[0]*d2[1] - d2[0]*d1[1];
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if (abs(det) < config.epsilon) {
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return null;
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}
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var t = (d2[0]*o1[1] - d2[1]*o1[0] - d2[0]*o2[1] + d2[1]*o2[0]) / det;
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return add(multiply(d1, t), o1);
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}
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function _intersect3d(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4){
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var d1343 = (x1 - x3)*(x4 - x3) + (y1 - y3)*(y4 - y3) + (z1 - z3)*(z4 - z3);
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var d4321 = (x4 - x3)*(x2 - x1) + (y4 - y3)*(y2 - y1) + (z4 - z3)*(z2 - z1);
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var d1321 = (x1 - x3)*(x2 - x1) + (y1 - y3)*(y2 - y1) + (z1 - z3)*(z2 - z1);
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var d4343 = (x4 - x3)*(x4 - x3) + (y4 - y3)*(y4 - y3) + (z4 - z3)*(z4 - z3);
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var d2121 = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1) + (z2 - z1)*(z2 - z1);
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var ta = ( d1343*d4321 - d1321*d4343 ) / ( d2121*d4343 - d4321*d4321 );
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var tb = ( d1343 + ta * d4321 ) / (d4343);
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var pax = x1 + ta * (x2 - x1);
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var pay = y1 + ta * (y2 - y1);
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var paz = z1 + ta * (z2 - z1);
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var pbx = x3 + tb * (x4 - x3);
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var pby = y3 + tb * (y4 - y3);
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var pbz = z3 + tb * (z4 - z3);
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if (pax === pbx && pay === pby && paz === pbz){
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return [pax, pay, paz];
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}
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else{
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return null;
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}
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}
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function _intersectLinePlane(x1, y1, z1, x2, y2, z2, x, y, z, c){
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var t = (c - x1*x - y1*y - z1*z)/(x2*x + y2*y + z2*z - x1 - y1 - z1);
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var px = x1 + t * (x2 - x1);
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var py = y1 + t * (y2 - y1);
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var pz = z1 + t * (z2 - z1);
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return [px, py, pz];
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// TODO: Add cases when line is parallel to the plane:
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// (a) no intersection,
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// (b) line contained in plane
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}
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return intersect;
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}
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exports.name = 'intersect';
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exports.factory = factory;
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