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91 lines
2.3 KiB
JavaScript
91 lines
2.3 KiB
JavaScript
'use strict';
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function factory (type, config, load, typed) {
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var latex = require('../../utils/latex');
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var matrix = load(require('../../type/matrix/function/matrix'));
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var algorithm13 = load(require('../../type/matrix/utils/algorithm13'));
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var algorithm14 = load(require('../../type/matrix/utils/algorithm14'));
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/**
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* Change the unit of a value.
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*
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* For matrices, the function is evaluated element wise.
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*
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* Syntax:
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*
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* math.to(x, unit)
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*
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* Examples:
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*
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* math.to(math.unit('2 inch'), 'cm'); // returns Unit 5.08 cm
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* math.to(math.unit('2 inch'), math.unit(null, 'cm')); // returns Unit 5.08 cm
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* math.to(math.unit(16, 'bytes'), 'bits'); // returns Unit 128 bits
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*
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* See also:
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*
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* unit
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*
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* @param {Unit | Array | Matrix} x The unit to be converted.
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* @param {Unit | Array | Matrix} unit New unit. Can be a string like "cm"
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* or a unit without value.
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* @return {Unit | Array | Matrix} value with changed, fixed unit.
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*/
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var to = typed('to', {
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'Unit, Unit | string': function (x, unit) {
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return x.to(unit);
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},
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'Matrix, Matrix': function (x, y) {
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// SparseMatrix does not support Units
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return algorithm13(x, y, to);
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},
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'Array, Array': function (x, y) {
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// use matrix implementation
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return to(matrix(x), matrix(y)).valueOf();
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},
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'Array, Matrix': function (x, y) {
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// use matrix implementation
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return to(matrix(x), y);
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},
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'Matrix, Array': function (x, y) {
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// use matrix implementation
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return to(x, matrix(y));
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},
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'Matrix, any': function (x, y) {
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// SparseMatrix does not support Units
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return algorithm14(x, y, to, false);
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},
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'any, Matrix': function (x, y) {
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// SparseMatrix does not support Units
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return algorithm14(y, x, to, true);
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},
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'Array, any': function (x, y) {
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// use matrix implementation
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return algorithm14(matrix(x), y, to, false).valueOf();
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},
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'any, Array': function (x, y) {
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// use matrix implementation
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return algorithm14(matrix(y), x, to, true).valueOf();
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}
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});
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to.toTex = {
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2: '\\left(${args[0]}' + latex.operators['to'] + '${args[1]}\\right)'
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};
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return to;
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}
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exports.name = 'to';
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exports.factory = factory;
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