211 lines
5.5 KiB
JavaScript

module.exports = function(math) {
var util = require('../../util/index.js'),
Complex = require('../../type/Complex.js'),
Matrix = require('../../type/Matrix.js'),
Unit = require('../../type/Unit.js'),
collection = require('../../type/collection.js'),
array = util.array,
isNumBool = util.number.isNumBool,
isComplex = Complex.isComplex,
isArray = Array.isArray,
isUnit = Unit.isUnit;
/**
* Multiply two values.
*
* x * y
* multiply(x, y)
*
* @param {Number | Boolean | Complex | Unit | Array | Matrix} x
* @param {Number | Boolean | Complex | Unit | Array | Matrix} y
* @return {Number | Complex | Unit | Array | Matrix} res
*/
math.multiply = function multiply(x, y) {
if (arguments.length != 2) {
throw new util.error.ArgumentsError('multiply', arguments.length, 2);
}
if (isNumBool(x)) {
if (isNumBool(y)) {
// number * number
return x * y;
}
else if (isComplex(y)) {
// number * complex
return _multiplyComplex (new Complex(x, 0), y);
}
else if (isUnit(y)) {
res = y.clone();
res.value *= x;
return res;
}
}
else if (isComplex(x)) {
if (isNumBool(y)) {
// complex * number
return _multiplyComplex (x, new Complex(y, 0));
}
else if (isComplex(y)) {
// complex * complex
return _multiplyComplex (x, y);
}
}
else if (isUnit(x)) {
if (isNumBool(y)) {
res = x.clone();
res.value *= y;
return res;
}
}
else if (isArray(x)) {
if (isArray(y)) {
// matrix * matrix
var sizeX = array.size(x);
var sizeY = array.size(y);
if (sizeX.length != 2) {
throw new Error('Can only multiply a 2 dimensional matrix ' +
'(A has ' + sizeX.length + ' dimensions)');
}
if (sizeY.length != 2) {
throw new Error('Can only multiply a 2 dimensional matrix ' +
'(B has ' + sizeY.length + ' dimensions)');
}
if (sizeX[1] != sizeY[0]) {
throw new RangeError('Dimensions mismatch in multiplication. ' +
'Columns of A must match rows of B ' +
'(A is ' + sizeX[0] + 'x' + sizeX[1] +
', B is ' + sizeY[0] + 'x' + sizeY[1] + ', ' +
sizeY[1] + ' != ' + sizeY[0] + ')');
}
// TODO: performance of matrix multiplication can be improved
var res = [],
rows = sizeX[0],
cols = sizeY[1],
num = sizeX[1];
for (var r = 0; r < rows; r++) {
res[r] = [];
for (var c = 0; c < cols; c++) {
var result = null;
for (var n = 0; n < num; n++) {
var p = multiply(x[r][n], y[n][c]);
result = (result == null) ? p : math.add(result, p);
}
res[r][c] = result;
}
}
return res;
}
else if (y instanceof Matrix) {
return new Matrix(multiply(x.valueOf(), y.valueOf()));
}
else {
// matrix * scalar
return collection.map2(x, y, multiply);
}
}
else if (x instanceof Matrix) {
return new Matrix(multiply(x.valueOf(), y.valueOf()));
}
if (isArray(y)) {
// scalar * matrix
return collection.map2(x, y, multiply);
}
else if (y instanceof Matrix) {
return new Matrix(multiply(x.valueOf(), y.valueOf()));
}
if (x.valueOf() !== x || y.valueOf() !== y) {
// fallback on the objects primitive values
return multiply(x.valueOf(), y.valueOf());
}
throw new util.error.UnsupportedTypeError('multiply', x, y);
};
/**
* Multiply two complex numbers. x * y or multiply(x, y)
* @param {Complex} x
* @param {Complex} y
* @return {Complex | Number} res
* @private
*/
function _multiplyComplex (x, y) {
// Note: we test whether x or y are pure real or pure complex,
// to prevent unnecessary NaN values. For example, Infinity*i should
// result in Infinity*i, and not in NaN+Infinity*i
if (x.im == 0) {
// x is pure real
if (y.im == 0) {
// y is pure real
return x.re * y.re;
}
else if (y.re == 0) {
// y is pure complex
return new Complex(
0,
x.re * y.im
);
}
else {
// y has a real and complex part
return new Complex(
x.re * y.re,
x.re * y.im
);
}
}
else if (x.re == 0) {
// x is pure complex
if (y.im == 0) {
// y is pure real
return new Complex(
0,
x.im * y.re
);
}
else if (y.re == 0) {
// y is pure complex
return -x.im * y.im;
}
else {
// y has a real and complex part
return new Complex(
-x.im * y.im,
x.im * y.re
);
}
}
else {
// x has a real and complex part
if (y.im == 0) {
// y is pure real
return new Complex(
x.re * y.re,
x.im * y.re
);
}
else if (y.re == 0) {
// y is pure complex
return new Complex(
-x.im * y.im,
x.re * y.im
);
}
else {
// y has a real and complex part
return new Complex(
x.re * y.re - x.im * y.im,
x.re * y.im + x.im * y.re
);
}
}
}
};