'use strict'; module.exports = function(math) { var util = require('../../util/index'), BigNumber = math.type.BigNumber, Complex = require('../../type/Complex'), Matrix = math.type.Matrix, Unit = require('../../type/Unit'), collection = math.collection, isNumber = util.number.isNumber, isBoolean = util['boolean'].isBoolean, isComplex = Complex.isComplex, isArray = Array.isArray, isUnit = Unit.isUnit; /** * Multiply two values, `x * y`. The result is squeezed. * For matrices, the matrix product is calculated. * * Syntax: * * math.multiply(x, y) * * Examples: * * math.multiply(4, 5.2); // returns Number 20.8 * * var a = math.complex(2, 3); * var b = math.complex(4, 1); * math.multiply(a, b); // returns Complex 5 + 14i * * var c = [[1, 2], [4, 3]]; * var d = [[1, 2, 3], [3, -4, 7]]; * math.multiply(c, d); // returns Array [[7, -6, 17], [13, -4, 33]] * * var e = math.unit('2.1 km'); * math.multiply(3, e); // returns Unit 6.3 km * * See also: * * divide * * @param {Number | BigNumber | Boolean | Complex | Unit | Array | Matrix | null} x First value to multiply * @param {Number | BigNumber | Boolean | Complex | Unit | Array | Matrix | null} y Second value to multiply * @return {Number | BigNumber | Complex | Unit | Array | Matrix} Multiplication of `x` and `y` */ math.multiply = function multiply(x, y) { var res; if (arguments.length != 2) { throw new math.error.ArgumentsError('multiply', arguments.length, 2); } if (isNumber(x)) { if (isNumber(y)) { // number * number return x * y; } else if (isComplex(y)) { // number * complex return _multiplyComplex(new Complex(x, 0), y); } else if (isUnit(y)) { res = y.clone(); res.value = (res.value === null) ? res._normalize(x) : (res.value * x); return res; } } if (isComplex(x)) { if (isNumber(y)) { // complex * number return _multiplyComplex(x, new Complex(y, 0)); } else if (isComplex(y)) { // complex * complex return _multiplyComplex(x, y); } } if (x instanceof BigNumber) { // try to convert to big number if (isNumber(y)) { y = BigNumber.convert(y); } else if (isBoolean(y) || y === null) { y = new BigNumber(y ? 1 : 0); } if (y instanceof BigNumber) { return x.times(y); } // downgrade to Number return multiply(x.toNumber(), y); } if (y instanceof BigNumber) { // try to convert to big number if (isNumber(x)) { x = BigNumber.convert(x); } else if (isBoolean(x) || x === null) { x = new BigNumber(x ? 1 : 0); } if (x instanceof BigNumber) { return x.times(y); } // downgrade to Number return multiply(x, y.toNumber()); } if (isUnit(x)) { if (isNumber(y)) { res = x.clone(); res.value = (res.value === null) ? res._normalize(y) : (res.value * y); return res; } } if (isArray(x)) { // create dense matrix from array var m = math.matrix(x); // use optimized operations in matrix var r = m.multiply(y); // check result if (r instanceof Matrix) { // check we need to return a matrix if (y instanceof Matrix) return r; // output should be an array return r.valueOf(); } // scalar return r; } if (x instanceof Matrix) { // use optimized matrix implementation return x.multiply(y); } if (isArray(y)) { // scalar * array return collection.deepMap2(x, y, multiply); } else if (y instanceof Matrix) { // adapter function var mf = function (v) { return multiply(x, v); }; // scalar * matrix return collection.deepMap(y, mf, true); } if (isBoolean(x) || x === null) { return multiply(+x, y); } if (isBoolean(y) || y === null) { return multiply(x, +y); } throw new math.error.UnsupportedTypeError('multiply', math['typeof'](x), math['typeof'](y)); }; /** * Multiply two complex numbers. x * y or multiply(x, y) * @param {Complex} x * @param {Complex} y * @return {Complex | Number} res * @private */ function _multiplyComplex (x, y) { // Note: we test whether x or y are pure real or pure complex, // to prevent unnecessary NaN values. For example, Infinity*i should // result in Infinity*i, and not in NaN+Infinity*i if (x.im == 0) { // x is pure real if (y.im == 0) { // y is pure real return new Complex(x.re * y.re, 0); } else if (y.re == 0) { // y is pure complex return new Complex( 0, x.re * y.im ); } else { // y has a real and complex part return new Complex( x.re * y.re, x.re * y.im ); } } else if (x.re == 0) { // x is pure complex if (y.im == 0) { // y is pure real return new Complex( 0, x.im * y.re ); } else if (y.re == 0) { // y is pure complex return new Complex(-x.im * y.im, 0); } else { // y has a real and complex part return new Complex( -x.im * y.im, x.im * y.re ); } } else { // x has a real and complex part if (y.im == 0) { // y is pure real return new Complex( x.re * y.re, x.im * y.re ); } else if (y.re == 0) { // y is pure complex return new Complex( -x.im * y.im, x.re * y.im ); } else { // y has a real and complex part return new Complex( x.re * y.re - x.im * y.im, x.re * y.im + x.im * y.re ); } } } };