'use strict'; var deepMap = require('../../utils/collection/deepMap'); var cosSinSecCsc = require('../../utils/bignumber/cosSinSecCsc'); function factory (type, config, load, typed) { var cosh = typed.find(load(require('./cosh')), ['number']); var sinh = typed.find(load(require('./sinh')), ['number']); /** * Calculate the cosine of a value. * * For matrices, the function is evaluated element wise. * * Syntax: * * math.cos(x) * * Examples: * * math.cos(2); // returns number -0.4161468365471422 * math.cos(math.pi / 4); // returns number 0.7071067811865475 * math.cos(math.unit(180, 'deg')); // returns number -1 * math.cos(math.unit(60, 'deg')); // returns number 0.5 * * var angle = 0.2; * math.pow(math.sin(angle), 2) + math.pow(math.cos(angle), 2); // returns number ~1 * * See also: * * cos, tan * * @param {number | BigNumber | Complex | Unit | Array | Matrix} x Function input * @return {number | BigNumber | Complex | Array | Matrix} Cosine of x */ var cos = typed('cos', { 'number': Math.cos, 'Complex': function (x) { // cos(z) = (exp(iz) + exp(-iz)) / 2 return new type.Complex( Math.cos(x.re) * cosh(-x.im), Math.sin(x.re) * sinh(-x.im) ); }, 'BigNumber': function (x) { return cosSinSecCsc(x, type.BigNumber, 0, false); }, 'Unit': function (x) { if (!x.hasBase(type.Unit.BASE_UNITS.ANGLE)) { throw new TypeError ('Unit in function cos is no angle'); } return Math.cos(x.value); }, 'Array | Matrix': function (x) { return deepMap(x, cos); } }); cos.toTex = '\\cos\\left(${args[0]}\\right)'; return cos; } exports.name = 'cos'; exports.factory = factory;