'use strict'; module.exports = function (math) { var util = require('../../util/index'), BigNumber = math.type.BigNumber, Complex = require('../../type/Complex'), Unit = require('../../type/Unit'), collection = require('../../type/collection'), isNumber = util.number.isNumber, isBoolean = util['boolean'].isBoolean, isComplex = Complex.isComplex, isUnit = Unit.isUnit, isCollection = collection.isCollection; /** * Calculate the cosine of a value. * * For matrices, the function is evaluated element wise. * * Syntax: * * math.cos(x) * * Examples: * * math.cos(2); // returns Number -0.4161468365471422 * math.cos(math.pi / 4); // returns Number 0.7071067811865475 * math.cos(math.unit(180, 'deg')); // returns Number -1 * math.cos(math.unit(60, 'deg')); // returns Number 0.5 * * var angle = 0.2; * math.pow(math.sin(angle), 2) + math.pow(math.cos(angle), 2); // returns Number ~1 * * See also: * * cos, tan * * @param {Number | Boolean | Complex | Unit | Array | Matrix} x Function input * @return {Number | Complex | Array | Matrix} Cosine of x */ math.cos = function cos(x) { if (arguments.length != 1) { throw new math.error.ArgumentsError('cos', arguments.length, 1); } if (isNumber(x)) { return Math.cos(x); } if (isComplex(x)) { // cos(z) = (exp(iz) + exp(-iz)) / 2 return new Complex( 0.5 * Math.cos(x.re) * (Math.exp(-x.im) + Math.exp(x.im)), 0.5 * Math.sin(x.re) * (Math.exp(-x.im) - Math.exp(x.im)) ); } if (isUnit(x)) { if (!x.hasBase(Unit.BASE_UNITS.ANGLE)) { throw new TypeError ('Unit in function cos is no angle'); } return Math.cos(x.value); } if (isCollection(x)) { return collection.deepMap(x, cos); } if (isBoolean(x)) { return Math.cos(x); } if (x instanceof BigNumber) { // TODO: implement BigNumber support // downgrade to Number return cos(x.toNumber()); } throw new math.error.UnsupportedTypeError('cos', math['typeof'](x)); }; };