'use strict'; function factory (type, config, load, typed) { var matrix = load(require('../../type/matrix/function/matrix')); /** * Calculates the point of intersection of two lines in two or three dimensions * and of a line and a plane in three dimensions. The inputs are in the form of * arrays or 1 dimensional matrices. The line intersection functions return null * if the lines do not meet. * * Note: Fill the plane coefficients as `x + y + z = c` and not as `x + y + z + c = 0`. * * Syntax: * * math.intersect(endPoint1Line1, endPoint2Line1, endPoint1Line2, endPoint2Line2) * math.intersect(endPoint1, endPoint2, planeCoefficients) * * Examples: * * math.intersect([0, 0], [10, 10], [10, 0], [0, 10]); // Returns [5, 5] * math.intersect([0, 0, 0], [10, 10, 0], [10, 0, 0], [0, 10, 0]); // Returns [5, 5, 0] * math.intersect([1, 0, 1], [4, -2, 2], [1, 1, 1, 6]); // Returns [7, -4, 3] * * @param {Array | Matrix} w Co-ordinates of first end-point of first line * @param {Array | Matrix} x Co-ordinates of second end-point of first line * @param {Array | Matrix} y Co-ordinates of first end-point of second line * OR Co-efficients of the plane's equation * @param {Array | Matrix} z Co-ordinates of second end-point of second line * OR null if the calculation is for line and plane * @return {Array} Returns the point of intersection of lines/lines-planes */ var intersect = typed('intersect', { 'Array, Array, Array': function (x, y, plane) { if (!_3d(x)) { throw new TypeError('Array with 3 numbers expected for first argument'); } if (!_3d(y)) { throw new TypeError('Array with 3 numbers expected for second argument'); } if (!_4d(plane)) { throw new TypeError('Array with 4 numbers expected as third argument'); } return _intersectLinePlane(x[0], x[1], x[2], y[0], y[1], y[2], plane[0], plane[1], plane[2], plane[3]); }, 'Array, Array, Array, Array': function (w, x, y, z) { if (w.length === 2) { if (!_2d(w)) { throw new TypeError('Array with 2 numbers expected for first argument'); } if (!_2d(x)) { throw new TypeError('Array with 2 numbers expected for second argument'); } if (!_2d(y)) { throw new TypeError('Array with 2 numbers expected for third argument'); } if (!_2d(z)) { throw new TypeError('Array with 2 numbers expected for fourth argument'); } return _intersect2d(w[0], w[1], x[0], x[1], y[0], y[1], z[0], z[1]); } else if (w.length === 3) { if (!_3d(w)) { throw new TypeError('Array with 3 numbers expected for first argument'); } if (!_3d(x)) { throw new TypeError('Array with 3 numbers expected for second argument'); } if (!_3d(y)) { throw new TypeError('Array with 3 numbers expected for third argument'); } if (!_3d(z)) { throw new TypeError('Array with 3 numbers expected for fourth argument'); } return _intersect3d(w[0], w[1], w[2], x[0], x[1], x[2], y[0], y[1], y[2], z[0], z[1], z[2]); } else { throw new TypeError('Arrays with two or thee dimensional points expected'); } }, 'Matrix, Matrix, Matrix': function (x, y, plane) { return matrix(intersect(x.valueOf(), y.valueOf(), plane.valueOf())); }, 'Matrix, Matrix, Matrix, Matrix': function (w, x, y, z) { // TODO: output matrix type should match input matrix type return matrix(intersect(w.valueOf(), x.valueOf(), y.valueOf(), z.valueOf())); } }); return intersect; } function _2d(x) { return x.length === 2 && typeof x[0] === 'number' && typeof x[1] === 'number'; } function _3d(x) { return x.length === 3 && typeof x[0] === 'number' && typeof x[1] === 'number' && typeof x[2] === 'number'; } function _4d(x) { return x.length === 4 && typeof x[0] === 'number' && typeof x[1] === 'number' && typeof x[2] === 'number' && typeof x[3] === 'number'; } function _intersect2d(x1, y1, x2, y2, x3, y3, x4, y4){ var d1343 = (x1 - x3)*(x4 - x3) + (y1 - y3)*(y4 - y3); var d4321 = (x4 - x3)*(x2 - x1) + (y4 - y3)*(y2 - y1); var d1321 = (x1 - x3)*(x2 - x1) + (y1 - y3)*(y2 - y1); var d4343 = (x4 - x3)*(x4 - x3) + (y4 - y3)*(y4 - y3); var d2121 = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1); var ta = ( d1343*d4321 - d1321*d4343 ) / ( d2121*d4343 - d4321*d4321 ); var tb = ( d1343 + ta * d4321 ) / (d4343); var pax = x1 + ta * (x2 - x1); var pay = y1 + ta * (y2 - y1); var pbx = x3 + tb * (x4 - x3); var pby = y3 + tb * (y4 - y3); if (pax === pbx && pay === pby){ return [pax, pay]; } else{ return null; } } function _intersect3d(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4){ var d1343 = (x1 - x3)*(x4 - x3) + (y1 - y3)*(y4 - y3) + (z1 - z3)*(z4 - z3); var d4321 = (x4 - x3)*(x2 - x1) + (y4 - y3)*(y2 - y1) + (z4 - z3)*(z2 - z1); var d1321 = (x1 - x3)*(x2 - x1) + (y1 - y3)*(y2 - y1) + (z1 - z3)*(z2 - z1); var d4343 = (x4 - x3)*(x4 - x3) + (y4 - y3)*(y4 - y3) + (z4 - z3)*(z4 - z3); var d2121 = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1) + (z2 - z1)*(z2 - z1); var ta = ( d1343*d4321 - d1321*d4343 ) / ( d2121*d4343 - d4321*d4321 ); var tb = ( d1343 + ta * d4321 ) / (d4343); var pax = x1 + ta * (x2 - x1); var pay = y1 + ta * (y2 - y1); var paz = z1 + ta * (z2 - z1); var pbx = x3 + tb * (x4 - x3); var pby = y3 + tb * (y4 - y3); var pbz = z3 + tb * (z4 - z3); if (pax === pbx && pay === pby && paz === pbz){ return [pax, pay, paz]; } else{ return null; } } function _intersectLinePlane(x1, y1, z1, x2, y2, z2, x, y, z, c){ var t = (c - x1*x - y1*y - z1*z)/(x2*x + y2*y + z2*z - x1 - y1 - z1); var px = x1 + t * (x2 - x1); var py = y1 + t * (y2 - y1); var pz = z1 + t * (z2 - z1); return [px, py, pz]; // TODO: Add cases when line is parallel to the plane: // (a) no intersection, // (b) line contained in plane } exports.name = 'intersect'; exports.factory = factory;