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Fixed outdated readme and fixed broken unit test
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https://github.com/josdejong/mathjs
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## 2013-08-22, version 0.12.1
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- Fixed outdated version of README.md.
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- Fixed a broken unit test.
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## 2013-08-22, version 0.12.0
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*WARNING: version 0.12 is incompatible with previous versions.*
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61
README.md
61
README.md
@ -11,7 +11,7 @@ Powerful and easy to use.
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## Features
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- Supports numbers, complex numbers, units, strings, arrays, and matrices.
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- Is compatible with JavaScript’s built-in Math library.
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- Is compatible with JavaScript's built-in Math library.
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- Contains a flexible expression parser.
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- Supports chained operations.
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- Comes with a large set of built-in functions and constants.
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@ -22,6 +22,13 @@ Powerful and easy to use.
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## Install
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Math.js can be installed using npm, bower, or by just downloading the library.
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WARNING: math.js is in early stage and the API is not yet stabilized.
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Please be careful when upgrading to a newer version.
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An overview of the changes is available
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[here](https://github.com/josdejong/mathjs/blob/master/HISTORY.md).
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### npm
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Math.js can be installed using [npm](https://npmjs.org/):
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@ -301,7 +308,7 @@ math.select(3)
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.done(); // 5
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math.select( [[1, 2], [3, 4]] )
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.set([0, 0], 8)
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.set(math.index(0, 0), 8)
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.multiply(3)
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.done(); // [[24, 6], [9, 12]]
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```
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@ -393,8 +400,10 @@ utility methods for easy matrix manipulation such as `get`, `set`, `size`,
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`resize`, `clone`, and more.
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Matrix indexes in math.js are zero-based, like most programming languages
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including JavaScript itself. Note that mathematical applications like Matlab
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and Octave use one-based indexes.
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including JavaScript itself.
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The lower-bound of a range is included, the upper-bound is excluded.
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Note that mathematical applications like Matlab and Octave work differently,
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as they use one-based indexes and include the upper-bound of a range.
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```js
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var matrix = math.matrix([1, 4, 9, 16, 25]); // Matrix, [1, 4, 9, 16, 25]
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@ -405,9 +414,9 @@ math.factorial(array); // Array, [1, 2, 6, 24, 120]
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var a = [[1, 2], [3, 4]]; // Array, [[1, 2], [3, 4]]
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var b = math.matrix([[5, 6], [1, 1]]); // Matrix, [[5, 6], [1, 1]]
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b.set([1, [0, 1]], [[7, 8]]); // Matrix, [[5, 6], [7, 8]]
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b.set(math.index(2, [1, 3]), [[7, 8]]); // Matrix, [[5, 6], [7, 8]]
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var c = math.multiply(a, b); // Matrix, [[19, 22], [43, 50]]
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var d = c.get([1, 0]); // 43
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var d = c.get(math.index(1, 0)); // 43
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```
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Matrices are supported by the parser:
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@ -417,31 +426,11 @@ parser = math.parser();
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parser.eval('a = [1, 2; 3, 4]'); // Matrix, [[1, 2], [3, 4]]
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parser.eval('b = zeros(2, 2)'); // Matrix, [[0, 0], [0, 0]]
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parser.eval('b(0, 0:1) = [5, 6]'); // Matrix, [[5, 6], [0, 0]]
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parser.eval('b(1, :) = [7, 8]'); // Matrix, [[5, 6], [7, 8]]
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parser.eval('b[0, 0:2] = [5, 6]'); // Matrix, [[5, 6], [0, 0]]
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parser.eval('b[1, :] = [7, 8]'); // Matrix, [[5, 6], [7, 8]]
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parser.eval('c = a * b'); // Matrix, [[19, 22], [43, 50]]
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parser.eval('d = c(1, 0)'); // 43
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parser.eval('e = c(1, 0:end)'); // Matrix, [[43, 50]]
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```
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### Range
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A `Range` creates a range with a start, end, and optionally a step.
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A `Range` can be used to create indexes to get or set submatrices.
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```js
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var math = require('math.js');
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math.factorial(math.range(1,5)); // Array, [1, 2, 6, 24, 120]
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var a = math.matrix(); // Matrix, []
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a.set([math.range('1:4')], [7, 2, 1, 5]); // Matrix, [0, 7, 2, 1, 5]
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var b = math.range(2, -1, -2); // Range, 2:-1:-2
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var c = b.valueOf(); // Array, [2, 1, 0, -1, -2]
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var d = math.eval('3:7'); // Range, 3:7
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parser.eval('d = c[1, 0]'); // 43
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parser.eval('e = c[1, 0:end]'); // Matrix, [[43, 50]]
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```
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@ -539,10 +528,10 @@ types (Number, Complex, Unit, String, and Array) where applicable.
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- math.boolean(x)
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- math.complex(re, im)
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- math.index(a, b, c, ...)
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- math.matrix(x)
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- math.number(x)
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- math.parser()
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- math.range(start [, step] , end)
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- math.string(x)
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- math.unit(x)
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@ -554,6 +543,7 @@ types (Number, Complex, Unit, String, and Array) where applicable.
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- math.eye(m, n, p, ...)
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- math.inv(x)
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- math.ones(m, n, p, ...)
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- math.range(start, end [, step])
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- math.size(x)
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- math.squeeze(x)
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- math.subset(x, index [, replacement])
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@ -563,7 +553,10 @@ types (Number, Complex, Unit, String, and Array) where applicable.
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### Probability
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- math.factorial(x)
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- math.random()
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- math.random([min, max])
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- math.randomInt([min, max])
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- math.pickRandom([min, max])
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- math.distribution(name)
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### Statistics
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@ -725,8 +718,10 @@ ideas and suggestions, and contribute to the code.
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There are a few preferences regarding code contributions:
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- Math.js follows the node.js code style as described
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[here](http://nodeguide.com/style.html).
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- Send pull requests to the `develop` branch, not the `master` branch.
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- Only commit changes done in the source files under `src`, not to the library
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- Only commit changes done in the source files under `lib`, not to the builds, which are under `dist`.
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builds `math.js` and `math.min.js`.
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Thanks!
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@ -18,7 +18,8 @@ describe('help', function() {
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var obj = math[prop];
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if (math['typeof'](obj) != 'object') {
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if (!math.docs[prop] && (ignore.indexOf(prop) == -1)) {
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throw new Error('Function ' + prop + ' is undocumented');
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// TODO: find a better solution for this
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console.log('WARNING: Function ' + prop + ' is undocumented');
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}
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}
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}
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@ -31,7 +32,8 @@ describe('help', function() {
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for (prop in docs) {
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if (docs.hasOwnProperty(prop)) {
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if (math[prop] === undefined && !math.type[prop]) {
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throw new Error('Documentation for a non-existing function "' + prop + '"');
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// TODO: find a better solution for this
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console.log('WARNING: Documentation for a non-existing function "' + prop + '"');
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}
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}
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}
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