mirror of
https://github.com/marko-js/marko.git
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199 lines
7.6 KiB
JavaScript
199 lines
7.6 KiB
JavaScript
var marko = require('marko');
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var raptorRenderer = require('raptor-renderer');
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var extend = require('raptor-util/extend');
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var markoWidgets = require('../');
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function shouldReuseWidget(existingWidget, widgetProps, widgetState) {
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if (existingWidget.shouldReuseWidget === true) {
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return true;
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}
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if (typeof existingWidget.shouldReuseWidget === 'function') {
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return existingWidget.shouldReuseWidget(widgetState, widgetProps);
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}
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return false;
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}
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function getExistingWidget(out, widgetArgs) {
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var id = widgetArgs.id;
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if (id) {
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var existingEl = document.getElementById(id);
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if (existingEl) {
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return existingEl.__widget;
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}
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}
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return null;
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}
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function mergeExtendState(widgetState, widgetArgs) {
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var extendState = widgetArgs.extendState;
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if (extendState) {
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delete widgetArgs.extendState;
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if (widgetState) {
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return extend(widgetState, extendState);
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} else {
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return extendState;
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}
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}
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}
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module.exports = function defineRenderer(def) {
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var template = def.template;
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var getInitialProps = def.getInitialProps;
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var getTemplateData = def.getTemplateData;
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var getInitialState = def.getInitialState;
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var getWidgetConfig = def.getWidgetConfig;
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var getInitialBody = def.getInitialBody;
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var extendWidget = def.extendWidget;
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var renderer = def.renderer;
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var loadedTemplate;
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if (!renderer) {
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// Create a renderer function that takes care of translating
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// the input properties to a view state. Also, this renderer
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// takes care of re-using existing widgets.
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renderer = function renderer(input, out) {
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var global = out.global;
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var newProps = input;
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if (!newProps) {
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// Make sure we always have a non-null input object
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newProps = {};
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}
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if (!loadedTemplate) {
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// Lazily load the template on first render to avoid potential problems
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// with circular dependencies
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loadedTemplate = template.render ? template : marko.load(template);
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}
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var widgetState;
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var widgetArgs = out.data.widgetArgs;
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if (getInitialState) {
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// This is a state-ful widget. If this is a rerender then the "input"
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// will be the new state. If we have state then we should use the input
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// as the widget state and skip the steps of converting the input
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// to a widget state.
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if (global.__rerenderWidget && global.__rerenderState) {
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var isFirstWidget = !global.__firstWidgetFound;
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if (!isFirstWidget || extendWidget) {
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// We are the not first top-level widget or we are being extended
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// so use the merged rerender state as defaults for the input
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// and use that to rebuild the new state. This is kind of a hack
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// but extending widgets requires this hack since there is no
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// single state since the widget state is split between the
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// widget being extended and the widget doing the extending.
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for (var k in global.__rerenderState) {
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if (global.__rerenderState.hasOwnProperty(k) && !input.hasOwnProperty(k)) {
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newProps[k] = global.__rerenderState[k];
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}
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}
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} else {
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// We are the first widget and we are not being extended
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// and we are not extending so use the input as the state
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widgetState = input;
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newProps = null;
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}
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}
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}
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var widgetIsReuse = global.__widgetIsReuse;
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delete global.__widgetIsReuse;
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if (!widgetState) {
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// If we do not have state then we need to go through the process
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// of converting the input to a widget state, or simply normalizing
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// the input using getInitialProps
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if (getInitialProps && !widgetIsReuse) {
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// This optional method is used to normalize input state
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newProps = getInitialProps(newProps, out) || {};
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}
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if (getInitialState) {
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// This optional method is used to derive the widget state
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// from the input properties
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widgetState = getInitialState(newProps, out);
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}
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}
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// The logic below allows widgets that already exist in the DOM to be reused
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// if we are rerendering a UI component. In order to re-use a widget we have
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// have to have a stable ID that is consistent across re-rendering.
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//
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// We can only reuse an existing widget if we were given an assigned ID. We can lookup the existing
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// widget using the assigned ID. If an existing widget is found then we temporarily remove it out of
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// the DOM and render a new placeholder with the same ID. After the parent UI component is
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// added to the DOM we then move the existing widget into place by replacing the placeholder
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// element with the old node and then we update the existing widget with its new state (which
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// may or may not have changed). Once the new widget is in place it will update its view
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// if needed, but the same widget instance will always be used.
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if (widgetArgs && global.__rerender === true && !global.__rerenderWidget && !extendWidget) {
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if (widgetState) {
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// If this widget is being extended then merge the state together
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mergeExtendState(widgetState, widgetArgs);
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}
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var existingWidget = getExistingWidget(out, widgetArgs);
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if (existingWidget &&
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(existingWidget.constructor === def.constructor) &&
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shouldReuseWidget(existingWidget, widgetState, newProps)) {
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// Render a placeholder element as a marker that we can use to splice back in the existing
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// widget that is being reused
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out.write('<span id="' + existingWidget.id + '"></span>');
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var widgetsContext = markoWidgets.getWidgetsContext(out);
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widgetsContext.addReusableWidget(existingWidget, widgetState, newProps);
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return;
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}
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}
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global.__firstWidgetFound = true;
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var templateData = (getTemplateData ? getTemplateData(widgetState, newProps, out) : widgetState || newProps) || {};
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if (widgetState) {
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if (templateData === widgetState) {
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templateData = extend({}, widgetState);
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}
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templateData.widgetState = widgetState;
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}
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if (newProps) {
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if (getInitialBody) {
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templateData.widgetBody = getInitialBody(newProps, out);
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} else {
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templateData.widgetBody = newProps.renderBody;
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}
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if (getWidgetConfig) {
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templateData.widgetConfig = getWidgetConfig(newProps, out);
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}
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}
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loadedTemplate.render(templateData, out);
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};
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}
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renderer.render = raptorRenderer.createRenderFunc(renderer);
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return renderer;
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};
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