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128 lines
4.0 KiB
JavaScript
128 lines
4.0 KiB
JavaScript
/*
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* Copyright 2011 eBay Software Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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var BaseState;
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var BaseWidget;
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var inherit;
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module.exports = function defineWidget(def, renderer) {
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if (def._isWidget) {
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return def;
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}
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var WidgetClass;
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var proto;
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if (typeof def === 'function') {
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WidgetClass = def;
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proto = WidgetClass.prototype;
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if (proto.render && proto.render.length === 2) {
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throw new Error('"render(input, out)" is no longer supported. Use "renderer(input, out)" instead.');
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}
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} else if (typeof def === 'object') {
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WidgetClass = def.init || function() {};
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proto = WidgetClass.prototype = def;
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} else {
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throw new Error('Invalid widget');
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}
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// We don't use the constructor provided by the user
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// since we don't invoke their constructor until
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// we have had a chance to do our own initialization.
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// Instead, we store their constructor in the "initWidget"
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// property and that method gets called later inside
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// init-widgets-browser.js
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function Widget(id, document) {
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BaseWidget.call(this, id, document);
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}
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if (!proto._isWidget) {
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// Inherit from Widget if they didn't already
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inherit(WidgetClass, BaseWidget);
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}
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// The same prototype will be used by our constructor after
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// we he have set up the prototype chain using the inherit function
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proto = Widget.prototype = WidgetClass.prototype;
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proto.initWidget = WidgetClass;
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proto.constructor = def.constructor = Widget;
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// Set a flag on the constructor function to make it clear this is
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// a widget so that we can short-circuit this work later
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Widget._isWidget = true;
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// Set widget state constructor
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proto.State = function State() { BaseState.apply(this, arguments); };
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inherit(proto.State, BaseState);
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if (!renderer) {
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renderer = WidgetClass.renderer || WidgetClass.prototype.renderer;
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if (renderer) {
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// Legacy support
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var createOut = renderer.createOut;
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if (typeof renderer !== 'function') {
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var rendererObject = renderer;
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renderer = function(input, out) {
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var rendererFunc = rendererObject.renderer || rendererObject.render;
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rendererFunc(input, out);
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};
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renderer.createOut = createOut;
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}
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renderer.render = function(input) {
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var out = createOut();
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renderer(input, out);
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return out.end();
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};
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}
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}
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if (renderer) {
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// Add the rendering related methods as statics on the
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// new widget constructor function
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Widget.renderer = proto.renderer = renderer;
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Widget.render = renderer.render;
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Widget.renderSync = renderer.renderSync;
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}
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return Widget;
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};
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BaseState = require('./State');
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BaseWidget = require('./Widget');
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function inherit(ctor, superCtor, shouldExtend) {
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var oldProto = ctor.prototype;
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var newProto = ctor.prototype = Object.create(superCtor.prototype, {
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constructor: {
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value: ctor,
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writable: true,
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configurable: true
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}
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});
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if(oldProto && shouldExtend !== false) {
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Object.getOwnPropertyNames(oldProto).forEach(function(key) {
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var descriptor = Object.getOwnPropertyDescriptor(oldProto, key);
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Object.defineProperty(newProto, key, descriptor);
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});
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}
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ctor.prototype = newProto;
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return ctor;
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} |