mirror of
https://github.com/marko-js/marko.git
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181 lines
7.1 KiB
JavaScript
181 lines
7.1 KiB
JavaScript
var marko = require('marko');
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var extend = require('raptor-util/extend');
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module.exports = function defineRenderer(def) {
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var renderer = def.renderer;
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if (renderer && renderer._isRenderer) {
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return renderer;
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}
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var template = def.template;
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var onInput = def.onInput;
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var getInitialProps = def.getInitialProps; //deprecate
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var getTemplateData = def.getTemplateData;
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var getInitialState = def.getInitialState; //deprecate
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var getWidgetConfig = def.getWidgetConfig; //deprecate
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var getInitialBody = def.getInitialBody;
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var extendWidget = def.extendWidget;
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if (typeof template === 'string') {
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template = marko.load(template);
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}
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var createOut;
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if (template) {
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createOut = template.createOut;
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} else {
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createOut = def.createOut || marko.createOut;
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}
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if (!renderer) {
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// Create a renderer function that takes care of translating
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// the input properties to a view state. Also, this renderer
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// takes care of re-using existing widgets.
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renderer = function renderer(input, out) {
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var global = out.global;
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var newProps = input;
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if (!newProps) {
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// Make sure we always have a non-null input object
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newProps = {};
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}
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var widgetState;
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var widgetConfig;
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if (getInitialState) {
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// This is a state-ful widget. If this is a rerender then the "input"
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// will be the new state. If we have state then we should use the input
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// as the widget state and skip the steps of converting the input
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// to a widget state.
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if (global.__rerenderWidget && global.__rerenderState) {
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var isFirstWidget = !global.__firstWidgetFound;
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if (!isFirstWidget || extendWidget) {
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// We are the not first top-level widget or we are being extended
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// so use the merged rerender state as defaults for the input
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// and use that to rebuild the new state. This is kind of a hack
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// but extending widgets requires this hack since there is no
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// single state since the widget state is split between the
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// widget being extended and the widget doing the extending.
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for (var k in global.__rerenderState) {
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if (global.__rerenderState.hasOwnProperty(k) && !input.hasOwnProperty(k)) {
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newProps[k] = global.__rerenderState[k];
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}
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}
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} else {
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// We are the first widget and we are not being extended
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// and we are not extending so use the input as the state
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widgetState = input;
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newProps = null;
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}
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}
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}
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if (onInput) {
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var lightweightWidget = Object.create(def);
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lightweightWidget.onInput(newProps);
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widgetState = lightweightWidget.state;
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widgetConfig = lightweightWidget;
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delete widgetConfig.state;
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}
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if (!widgetState) {
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// If we do not have state then we need to go through the process
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// of converting the input to a widget state, or simply normalizing
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// the input using getInitialProps
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if (getInitialProps) {
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// This optional method is used to normalize input state
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newProps = getInitialProps(newProps, out) || {};
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}
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if (getInitialState) {
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// This optional method is used to derive the widget state
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// from the input properties
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widgetState = getInitialState(newProps, out);
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}
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}
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global.__firstWidgetFound = true;
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// Use getTemplateData(state, props, out) to get the template
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// data. If that method is not provided then just use the
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// the state (if provided) or the input data.
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var templateData = getTemplateData ?
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getTemplateData(widgetState, newProps, out) :
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widgetState || newProps;
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if (templateData) {
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// We are going to be modifying the template data so we need to
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// make a shallow clone of the object so that we don't
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// mutate user provided data.
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templateData = extend({}, templateData);
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} else {
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// We always should have some template data
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templateData = {};
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}
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if (widgetState) {
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// If we have widget state then pass it to the template
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// so that it is available to the widget tag
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templateData.widgetState = widgetState;
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}
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if (widgetConfig) {
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// If we have widget config then pass it to the template
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// so that it is available to the widget tag
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templateData.widgetConfig = widgetConfig;
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}
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if (newProps) {
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// If we have widget props then pass it to the template
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// so that it is available to the widget tag. The widget props
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// are only needed so that we can call widget.shouldUpdate(newProps)
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templateData.widgetProps = newProps;
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if (getInitialBody) {
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// If we have widget a widget body then pass it to the template
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// so that it is available to the widget tag and can be inserted
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// at the w-body marker
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templateData.widgetBody = getInitialBody(newProps, out);
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} else {
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// Default to using the nested content as the widget body
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// getInitialBody was not implemented
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templateData.widgetBody = newProps.renderBody;
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}
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if (getWidgetConfig) {
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// If getWidgetConfig() was implemented then use that to
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// get the widget config. The widget config will be passed
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// to the widget constructor. If rendered on the server the
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// widget config will be serialized to a JSON-like data
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// structure and stored in a "data-w-config" attribute.
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templateData.widgetConfig = getWidgetConfig(newProps, out);
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}
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}
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// Render the template associated with the component using the final template
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// data that we constructed
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template.render(templateData, out);
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};
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}
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renderer._isRenderer = true;
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renderer.createOut = createOut;
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renderer.render = function(input) {
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var out = createOut();
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renderer(input, out);
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return out.end();
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};
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return renderer;
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};
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