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277 lines
10 KiB
JavaScript
277 lines
10 KiB
JavaScript
var widgetLookup = require('./util').$__widgetLookup;
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var nextRepeatedId = require('./nextRepeatedId');
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var repeatedRegExp = /\[\]$/;
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var WidgetsContext = require('./WidgetsContext');
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var WIDGETS_BEGIN_ASYNC_ADDED_KEY = '$wa';
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function resolveWidgetRef(out, ref, scope) {
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if (ref.charAt(0) === '#') {
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return ref.substring(1);
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} else {
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var resolvedId;
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if (repeatedRegExp.test(ref)) {
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resolvedId = nextRepeatedId(out, scope, ref);
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} else {
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resolvedId = scope + '-' + ref;
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}
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return resolvedId;
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}
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}
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function preserveWidgetEls(existingWidget, out, widgetsContext) {
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var rootEls = existingWidget.$__getRootEls({});
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for (var elId in rootEls) {
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var el = rootEls[elId];
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// We put a placeholder element in the output stream to ensure that the existing
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// DOM node is matched up correctly when using morphdom.
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out.element(el.tagName, { id: elId });
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widgetsContext.$__preserveDOMNode(elId); // Mark the element as being preserved (for morphdom)
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}
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existingWidget.$__reset(); // The widget is no longer dirty so reset internal flags
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return true;
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}
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function handleBeginAsync(event) {
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var parentOut = event.parentOut;
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var asyncOut = event.out;
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var widgetsContext = asyncOut.global.widgets;
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var widgetStack;
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if (widgetsContext && (widgetStack = widgetsContext.$__widgetStack)) {
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// All of the widgets in this async block should be
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// initialized after the widgets in the parent. Therefore,
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// we will create a new WidgetsContext for the nested
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// async block and will create a new widget stack where the current
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// widget in the parent block is the only widget in the nested
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// stack (to begin with). This will result in top-level widgets
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// of the async block being added as children of the widget in the
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// parent block.
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var nestedWidgetsContext = new WidgetsContext(asyncOut, widgetStack[widgetStack.length-1]);
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asyncOut.data.widgets = nestedWidgetsContext;
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}
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asyncOut.data.$w = parentOut.data.$w;
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}
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module.exports = function createRendererFunc(templateRenderFunc, widgetProps, renderingLogic) {
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var onInput;
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var getInitialProps;
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var getTemplateData;
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var getInitialState;
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var getWidgetConfig;
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var getInitialBody;
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function initRendereringLogic() {
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onInput = renderingLogic.onInput;
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getInitialProps = renderingLogic.getInitialProps; //deprecate
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getTemplateData = renderingLogic.getTemplateData;
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getInitialState = renderingLogic.getInitialState; //deprecate
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getWidgetConfig = renderingLogic.getWidgetConfig; //deprecate
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getInitialBody = renderingLogic.getInitialBody;
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}
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if (renderingLogic) {
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initRendereringLogic();
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}
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var typeName = widgetProps.type;
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var roots = widgetProps.roots;
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var assignedId = widgetProps.id;
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return function renderer(input, out, renderingLogicLegacy /* needed by defineRenderer */) {
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var outGlobal = out.global;
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if (!outGlobal[WIDGETS_BEGIN_ASYNC_ADDED_KEY]) {
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outGlobal[WIDGETS_BEGIN_ASYNC_ADDED_KEY] = true;
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out.on('beginAsync', handleBeginAsync);
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}
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if (renderingLogic === undefined) {
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// LEGACY - This should be removed when `defineRenderer` is removed but we use it
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// now to run the rendering logic that is passed in at render time. The reason we don't
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// get the rendering logic until now is that in older versions the `defineRenderer` was
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// invoked before template rendering
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if ((renderingLogic = renderingLogicLegacy)) {
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initRendereringLogic();
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}
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}
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var widgetConfig;
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var widgetBody;
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var widgetState; // This is the pending widget state that needs to be assigned to the new widget
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var finalWidgetState; // This is the final widget state
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var rootRerenderWidget = outGlobal.$w;
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var isRerender = rootRerenderWidget !== undefined;
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if (rootRerenderWidget) {
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outGlobal.$w = null;
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} else if (!input) {
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// Make sure we always have a non-null input object
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input = {};
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}
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var widgetArgs = input && input.$w;
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var customEvents;
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var scope;
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var id = assignedId;
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if (!widgetArgs) {
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widgetArgs = out.data.$w;
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}
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if (widgetArgs) {
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scope = widgetArgs[0];
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if (scope) {
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scope = scope.id;
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}
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var ref = widgetArgs[1];
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if (ref != null) {
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ref = ref.toString();
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}
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id = id || resolveWidgetRef(out, ref, scope);
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customEvents = widgetArgs[2];
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}
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var widgetsContext = WidgetsContext.$__getWidgetsContext(out);
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if (!id) {
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id = widgetsContext.$__nextWidgetId();
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}
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var existingWidget;
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if (rootRerenderWidget) {
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existingWidget = rootRerenderWidget;
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id = rootRerenderWidget.id;
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} else if (isRerender) {
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// Look in in the DOM to see if a widget with the same ID and type already exists.
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existingWidget = widgetLookup[id];
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if (existingWidget && existingWidget.$__type !== typeName) {
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existingWidget = undefined;
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}
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}
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if (input) {
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if (onInput) {
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if (existingWidget) {
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existingWidget.onInput(input, out);
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} else {
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var lightweightWidget = Object.create(renderingLogic);
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lightweightWidget.onInput(input, out);
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widgetState = finalWidgetState = lightweightWidget.state;
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widgetConfig = lightweightWidget;
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delete widgetConfig.state;
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}
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} else {
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// Deprecated legacy methods... this code block should be removed in the future
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if (getWidgetConfig) {
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// If getWidgetConfig() was implemented then use that to
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// get the widget config. The widget config will be passed
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// to the widget constructor. If rendered on the server the
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// widget config will be serialized to a JSON-like data
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// structure and stored in a "data-w-config" attribute.
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widgetConfig = getWidgetConfig(input, out);
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} else {
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widgetConfig = input.widgetConfig;
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}
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if (getInitialBody) {
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// If we have widget a widget body then pass it to the template
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// so that it is available to the widget tag and can be inserted
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// at the w-body marker
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widgetBody = getInitialBody(input, out);
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}
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// If we do not have state then we need to go through the process
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// of converting the input to a widget state, or simply normalizing
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// the input using getInitialProps
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if (getInitialProps) {
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// This optional method is used to normalize input state
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input = getInitialProps(input, out) || {};
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}
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if (getInitialState) {
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// This optional method is used to derive the widget state
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// from the input properties
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widgetState = finalWidgetState = getInitialState(input, out);
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}
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}
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if (!widgetBody) {
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// Default to using the nested content as the widget body
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widgetBody = input.renderBody;
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}
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}
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if (existingWidget) {
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var existingState = existingWidget.$__state;
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if (!widgetState) {
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finalWidgetState = existingState && existingState.$__raw;
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}
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if (!rootRerenderWidget) {
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// This is a nested widget found during a rerender. We don't want to needlessly
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// rerender the widget if that is not necessary. If the widget is a stateful
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// widget then we update the existing widget with the new state.
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var shouldPreserve;
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if (existingState) {
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if (widgetState) {
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// This will only be true if getInitialState was true
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existingWidget.$__replaceState(widgetState);
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widgetState = null;
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}
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shouldPreserve = !widgetBody && !existingWidget.$__isDirty;
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}
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// If the widget is not dirty (no state changes) and shouldUpdate() returns false
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// then skip rerendering the widget.
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if (shouldPreserve || !existingWidget.shouldUpdate(input, finalWidgetState)) {
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preserveWidgetEls(existingWidget, out, widgetsContext);
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return;
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}
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}
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}
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// Use getTemplateData(state, props, out) to get the template
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// data. If that method is not provided then just use the
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// the state (if provided) or the input data.
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var templateData = (getTemplateData ?
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getTemplateData(finalWidgetState, input, out) :
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(getInitialState && finalWidgetState /*legacy*/) || input) || {};
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if (existingWidget) {
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existingWidget.$__emitLifecycleEvent('beforeUpdate');
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}
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var widgetDef = widgetsContext.$__beginWidget(id);
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widgetDef.$__type = typeName;
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widgetDef.$__config = widgetConfig;
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widgetDef.$__state = widgetState;
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widgetDef.$__customEvents = customEvents;
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widgetDef.$__scope = scope;
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widgetDef.$__existingWidget = existingWidget;
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widgetDef.$__roots = roots;
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widgetDef.b = widgetBody;
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// Render the template associated with the component using the final template
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// data that we constructed
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templateRenderFunc(templateData, out, widgetDef, finalWidgetState);
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widgetDef.$__end();
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};
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}; |