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</pre><pre class="rust"><code><span class="doccomment">//! Utilities for handling surfaces which can be either headless or headed. A headed surface has
//! a handle to a window. A headless surface renders to a texture.
</span><span class="kw">use </span>std::{mem::size_of, num::NonZeroU32, sync::Arc};
<span class="kw">use </span>log::debug;
<span class="kw">use crate</span>::{
render::{eventually::HasChanged, resource::texture::TextureView, settings::RendererSettings},
window::{HeadedMapWindow, MapWindow, WindowSize},
};
<span class="kw">pub struct </span>BufferDimensions {
<span class="kw">pub </span>width: u32,
<span class="kw">pub </span>height: u32,
<span class="kw">pub </span>unpadded_bytes_per_row: NonZeroU32,
<span class="kw">pub </span>padded_bytes_per_row: NonZeroU32,
}
<span class="kw">impl </span>BufferDimensions {
<span class="kw">fn </span>new(size: WindowSize) -&gt; <span class="self">Self </span>{
<span class="kw">let </span>bytes_per_pixel = size_of::&lt;u32&gt;() <span class="kw">as </span>u32;
<span class="kw">let </span>unpadded_bytes_per_row = size.width() * bytes_per_pixel;
<span class="kw">let </span>align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
<span class="kw">let </span>padded_bytes_per_row_padding = (align - unpadded_bytes_per_row % align) % align;
<span class="kw">let </span>padded_bytes_per_row = unpadded_bytes_per_row + padded_bytes_per_row_padding;
<span class="self">Self </span>{
width: size.width(),
height: size.height(),
unpadded_bytes_per_row: NonZeroU32::new(unpadded_bytes_per_row)
.expect(<span class="string">&quot;can not be zero&quot;</span>), <span class="comment">// expect is fine because this can never happen
</span>padded_bytes_per_row: NonZeroU32::new(padded_bytes_per_row).expect(<span class="string">&quot;can not be zero&quot;</span>),
}
}
}
<span class="kw">pub struct </span>WindowHead {
surface: wgpu::Surface,
size: WindowSize,
format: wgpu::TextureFormat,
present_mode: wgpu::PresentMode,
}
<span class="kw">impl </span>WindowHead {
<span class="kw">pub fn </span>resize_and_configure(<span class="kw-2">&amp;mut </span><span class="self">self</span>, width: u32, height: u32, device: <span class="kw-2">&amp;</span>wgpu::Device) {
<span class="self">self</span>.size = WindowSize::new(width, height).unwrap();
<span class="self">self</span>.configure(device);
}
<span class="kw">pub fn </span>configure(<span class="kw-2">&amp;</span><span class="self">self</span>, device: <span class="kw-2">&amp;</span>wgpu::Device) {
<span class="kw">let </span>surface_config = wgpu::SurfaceConfiguration {
alpha_mode: wgpu::CompositeAlphaMode::Auto,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: <span class="self">self</span>.format,
width: <span class="self">self</span>.size.width(),
height: <span class="self">self</span>.size.height(),
present_mode: <span class="self">self</span>.present_mode,
};
<span class="self">self</span>.surface.configure(device, <span class="kw-2">&amp;</span>surface_config);
}
<span class="kw">pub fn </span>recreate_surface&lt;MW&gt;(<span class="kw-2">&amp;mut </span><span class="self">self</span>, window: <span class="kw-2">&amp;</span>MW, instance: <span class="kw-2">&amp;</span>wgpu::Instance)
<span class="kw">where
</span>MW: MapWindow + HeadedMapWindow,
{
<span class="self">self</span>.surface = <span class="kw">unsafe </span>{ instance.create_surface(window.raw()) };
}
<span class="kw">pub fn </span>surface(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="kw-2">&amp;</span>wgpu::Surface {
<span class="kw-2">&amp;</span><span class="self">self</span>.surface
}
}
<span class="kw">pub struct </span>BufferedTextureHead {
texture: wgpu::Texture,
texture_format: wgpu::TextureFormat,
output_buffer: wgpu::Buffer,
buffer_dimensions: BufferDimensions,
}
<span class="attribute">#[cfg(feature = <span class="string">&quot;headless&quot;</span>)]
</span><span class="kw">impl </span>BufferedTextureHead {
<span class="kw">pub fn </span>map_async(<span class="kw-2">&amp;</span><span class="self">self</span>, device: <span class="kw-2">&amp;</span>wgpu::Device) -&gt; wgpu::BufferSlice {
<span class="comment">// Note that we&#39;re not calling `.await` here.
</span><span class="kw">let </span>buffer_slice = <span class="self">self</span>.output_buffer.slice(..);
buffer_slice.map_async(wgpu::MapMode::Read, |<span class="kw">_</span>| ());
<span class="comment">// Poll the device in a blocking manner so that our future resolves.
// In an actual application, `device.poll(...)` should
// be called in an event loop or on another thread.
</span>device.poll(wgpu::Maintain::Wait);
buffer_slice
}
<span class="kw">pub fn </span>unmap(<span class="kw-2">&amp;</span><span class="self">self</span>) {
<span class="self">self</span>.output_buffer.unmap();
}
<span class="kw">pub fn </span>write_png&lt;<span class="lifetime">&#39;a</span>&gt;(<span class="kw-2">&amp;</span><span class="self">self</span>, padded_buffer: <span class="kw-2">&amp;</span>wgpu::BufferView&lt;<span class="lifetime">&#39;a</span>&gt;, png_output_path: <span class="kw-2">&amp;</span>str) {
<span class="kw">use </span>std::{fs::File, io::Write};
<span class="kw">let </span><span class="kw-2">mut </span>png_encoder = png::Encoder::new(
File::create(png_output_path).unwrap(), <span class="comment">// TODO: Remove unwrap
</span><span class="self">self</span>.buffer_dimensions.width <span class="kw">as </span>u32,
<span class="self">self</span>.buffer_dimensions.height <span class="kw">as </span>u32,
);
png_encoder.set_depth(png::BitDepth::Eight);
png_encoder.set_color(png::ColorType::Rgba);
<span class="kw">let </span><span class="kw-2">mut </span>png_writer = png_encoder
.write_header()
.unwrap() <span class="comment">// TODO: Remove unwrap
</span>.into_stream_writer_with_size(
<span class="self">self</span>.buffer_dimensions.unpadded_bytes_per_row.get() <span class="kw">as </span>usize
)
.unwrap(); <span class="comment">// TODO: Remove unwrap
// from the padded_buffer we write just the unpadded bytes into the image
</span><span class="kw">for </span>chunk <span class="kw">in
</span>padded_buffer.chunks(<span class="self">self</span>.buffer_dimensions.padded_bytes_per_row.get() <span class="kw">as </span>usize)
{
png_writer
.write_all(<span class="kw-2">&amp;</span>chunk[..<span class="self">self</span>.buffer_dimensions.unpadded_bytes_per_row.get() <span class="kw">as </span>usize])
.unwrap(); <span class="comment">// TODO: Remove unwrap
</span>}
png_writer.finish().unwrap(); <span class="comment">// TODO: Remove unwrap
</span>}
<span class="kw">pub fn </span>copy_texture(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; wgpu::ImageCopyTexture&lt;<span class="lifetime">&#39;_</span>&gt; {
<span class="self">self</span>.texture.as_image_copy()
}
<span class="kw">pub fn </span>buffer(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="kw-2">&amp;</span>wgpu::Buffer {
<span class="kw-2">&amp;</span><span class="self">self</span>.output_buffer
}
<span class="kw">pub fn </span>bytes_per_row(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; NonZeroU32 {
<span class="self">self</span>.buffer_dimensions.padded_bytes_per_row
}
}
<span class="kw">pub enum </span>Head {
Headed(WindowHead),
Headless(Arc&lt;BufferedTextureHead&gt;),
}
<span class="kw">pub struct </span>Surface {
size: WindowSize,
head: Head,
}
<span class="kw">impl </span>Surface {
<span class="kw">pub fn </span>from_surface&lt;MW&gt;(
surface: wgpu::Surface,
adapter: <span class="kw-2">&amp;</span>wgpu::Adapter,
window: <span class="kw-2">&amp;</span>MW,
settings: <span class="kw-2">&amp;</span>RendererSettings,
) -&gt; <span class="self">Self
</span><span class="kw">where
</span>MW: MapWindow + HeadedMapWindow,
{
<span class="kw">let </span>size = window.size();
<span class="macro">debug!</span>(
<span class="string">&quot;supported formats by adapter: {:?}&quot;</span>,
surface.get_supported_formats(adapter)
);
<span class="kw">let </span>format = settings
.texture_format
.or_else(|| surface.get_supported_formats(adapter).first().cloned())
.unwrap_or(wgpu::TextureFormat::Rgba8Unorm);
<span class="self">Self </span>{
size,
head: Head::Headed(WindowHead {
surface,
size,
format,
present_mode: settings.present_mode,
}),
}
}
<span class="comment">// TODO: Give better name
</span><span class="kw">pub fn </span>from_image&lt;MW&gt;(device: <span class="kw-2">&amp;</span>wgpu::Device, window: <span class="kw-2">&amp;</span>MW, settings: <span class="kw-2">&amp;</span>RendererSettings) -&gt; <span class="self">Self
</span><span class="kw">where
</span>MW: MapWindow,
{
<span class="kw">let </span>size = window.size();
<span class="comment">// It is a WebGPU requirement that ImageCopyBuffer.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
// So we calculate padded_bytes_per_row by rounding unpadded_bytes_per_row
// up to the next multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
// https://en.wikipedia.org/wiki/Data_structure_alignment#Computing_padding
</span><span class="kw">let </span>buffer_dimensions = BufferDimensions::new(size);
<span class="comment">// The output buffer lets us retrieve the data as an array
</span><span class="kw">let </span>output_buffer = device.create_buffer(<span class="kw-2">&amp;</span>wgpu::BufferDescriptor {
label: <span class="prelude-val">Some</span>(<span class="string">&quot;BufferedTextureHead buffer&quot;</span>),
size: (buffer_dimensions.padded_bytes_per_row.get() * buffer_dimensions.height) <span class="kw">as </span>u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: <span class="bool-val">false</span>,
});
<span class="comment">// FIXME: Is this a sane default?
</span><span class="kw">let </span>format = settings
.texture_format
.unwrap_or(wgpu::TextureFormat::Rgba8Unorm);
<span class="kw">let </span>texture_descriptor = wgpu::TextureDescriptor {
label: <span class="prelude-val">Some</span>(<span class="string">&quot;Surface texture&quot;</span>),
size: wgpu::Extent3d {
width: size.width(),
height: size.height(),
depth_or_array_layers: <span class="number">1</span>,
},
mip_level_count: <span class="number">1</span>,
sample_count: <span class="number">1</span>,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
};
<span class="kw">let </span>texture = device.create_texture(<span class="kw-2">&amp;</span>texture_descriptor);
<span class="self">Self </span>{
size,
head: Head::Headless(Arc::new(BufferedTextureHead {
texture,
texture_format: format,
output_buffer,
buffer_dimensions,
})),
}
}
<span class="kw">pub fn </span>surface_format(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; wgpu::TextureFormat {
<span class="kw">match </span><span class="kw-2">&amp;</span><span class="self">self</span>.head {
Head::Headed(headed) =&gt; headed.format,
Head::Headless(headless) =&gt; headless.texture_format,
}
}
<span class="attribute">#[tracing::instrument(name = <span class="string">&quot;create_view&quot;</span>, skip_all)]
</span><span class="kw">pub fn </span>create_view(<span class="kw-2">&amp;</span><span class="self">self</span>, device: <span class="kw-2">&amp;</span>wgpu::Device) -&gt; TextureView {
<span class="kw">match </span><span class="kw-2">&amp;</span><span class="self">self</span>.head {
Head::Headed(window) =&gt; {
<span class="kw">let </span>WindowHead { surface, .. } = window;
<span class="kw">let </span>frame = <span class="kw">match </span>surface.get_current_texture() {
<span class="prelude-val">Ok</span>(view) =&gt; view,
<span class="prelude-val">Err</span>(wgpu::SurfaceError::Outdated) =&gt; {
<span class="macro">log::warn!</span>(<span class="string">&quot;surface outdated&quot;</span>);
window.configure(device);
surface
.get_current_texture()
.expect(<span class="string">&quot;Error reconfiguring surface&quot;</span>)
}
err =&gt; err.expect(<span class="string">&quot;Failed to acquire next swap chain texture!&quot;</span>),
};
frame.into()
}
Head::Headless(arc) =&gt; arc
.texture
.create_view(<span class="kw-2">&amp;</span>wgpu::TextureViewDescriptor::default())
.into(),
}
}
<span class="kw">pub fn </span>size(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; WindowSize {
<span class="self">self</span>.size
}
<span class="kw">pub fn </span>resize(<span class="kw-2">&amp;mut </span><span class="self">self</span>, width: u32, height: u32) {
<span class="self">self</span>.size = WindowSize::new(width, height).expect(<span class="string">&quot;Invalid size for resizing the surface.&quot;</span>);
}
<span class="kw">pub fn </span>reconfigure(<span class="kw-2">&amp;mut </span><span class="self">self</span>, device: <span class="kw-2">&amp;</span>wgpu::Device) {
<span class="kw">match </span><span class="kw-2">&amp;mut </span><span class="self">self</span>.head {
Head::Headed(window) =&gt; {
<span class="kw">if </span>window.has_changed(<span class="kw-2">&amp;</span>(<span class="self">self</span>.size.width(), <span class="self">self</span>.size.height())) {
window.resize_and_configure(<span class="self">self</span>.size.width(), <span class="self">self</span>.size.height(), device);
}
}
Head::Headless(<span class="kw">_</span>) =&gt; {}
}
}
<span class="kw">pub fn </span>recreate&lt;MW&gt;(<span class="kw-2">&amp;mut </span><span class="self">self</span>, window: <span class="kw-2">&amp;</span>MW, instance: <span class="kw-2">&amp;</span>wgpu::Instance)
<span class="kw">where
</span>MW: MapWindow + HeadedMapWindow,
{
<span class="kw">match </span><span class="kw-2">&amp;mut </span><span class="self">self</span>.head {
Head::Headed(window_head) =&gt; {
<span class="kw">if </span>window_head.has_changed(<span class="kw-2">&amp;</span>(<span class="self">self</span>.size.width(), <span class="self">self</span>.size.height())) {
window_head.recreate_surface(window, instance);
}
}
Head::Headless(<span class="kw">_</span>) =&gt; {}
}
}
<span class="kw">pub fn </span>head(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="kw-2">&amp;</span>Head {
<span class="kw-2">&amp;</span><span class="self">self</span>.head
}
<span class="kw">pub fn </span>head_mut(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="kw-2">&amp;mut </span>Head {
<span class="kw-2">&amp;mut </span><span class="self">self</span>.head
}
}
<span class="kw">impl </span>HasChanged <span class="kw">for </span>WindowHead {
<span class="doccomment">/// Tuple of width and height
</span><span class="kw">type </span>Criteria = (u32, u32);
<span class="kw">fn </span>has_changed(<span class="kw-2">&amp;</span><span class="self">self</span>, criteria: <span class="kw-2">&amp;</span><span class="self">Self</span>::Criteria) -&gt; bool {
<span class="self">self</span>.size.width() != criteria.<span class="number">0 </span>|| <span class="self">self</span>.size.height() != criteria.<span class="number">1
</span>}
}
</code></pre></div>
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