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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Utilities which holds references to GPU-owned. Usually a resource is a wrapper which makes using buffers or textures simpler."><title>maplibre::render::resource - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceSerif4-Regular-46f98efaafac5295.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/FiraSans-Regular-018c141bf0843ffd.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/FiraSans-Medium-8f9a781e4970d388.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceCodePro-Regular-562dcc5011b6de7d.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceSerif4-Bold-a2c9cd1067f8b328.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceCodePro-Semibold-d899c5a5c4aeb14a.ttf.woff2"><link rel="stylesheet" href="../../../static.files/normalize-76eba96aa4d2e634.css"><link rel="stylesheet" href="../../../static.files/rustdoc-cb6f1f67f1bcd037.css" id="mainThemeStyle"><meta name="rustdoc-vars" data-root-path="../../../" data-static-root-path="../../../static.files/" data-current-crate="maplibre" data-themes="" data-resource-suffix="" data-rustdoc-version="1.73.0 (cc66ad468 2023-10-03)" data-channel="1.73.0" data-search-js="search-6dfdfced5eff6596.js" data-settings-js="settings-de11bff964e9d4e5.js" data-settings-css="settings-8c76f75bfb6bd192.css" data-theme-light-css="light-1596385f77d47ef2.css" data-theme-dark-css="dark-0a43001d3fc2282c.css" data-theme-ayu-css="ayu-fd19013d6ce078bf.css" ><script src="../../../static.files/storage-db41da1a38ea3cb8.js"></script><script defer src="../../../static.files/main-0795b7d26be81095.js"></script><noscript><link rel="stylesheet" media="(prefers-color-scheme:light)" href="../../../static.files/light-1596385f77d47ef2.css"><link rel="stylesheet" media="(prefers-color-scheme:dark)" href="../../../static.files/dark-0a43001d3fc2282c.css"><link rel="stylesheet" href="../../../static.files/noscript-cffde32267a19fd6.css"></noscript><link rel="alternate icon" type="image/png" href="../../../static.files/favicon-16x16-8b506e7a72182f1c.png"><link rel="alternate icon" type="image/png" href="../../../static.files/favicon-32x32-422f7d1d52889060.png"><link rel="icon" type="image/svg+xml" href="../../../static.files/favicon-2c020d218678b618.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle">☰</button><a class="logo-container" href="../../../maplibre/index.html"><img class="rust-logo" src="../../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><h2></h2></nav><nav class="sidebar"><a class="logo-container" href="../../../maplibre/index.html"><img class="rust-logo" src="../../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><h2 class="location"><a href="#">Module resource</a></h2><div class="sidebar-elems"><section><ul class="block"><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></section></div></nav><main><div class="width-limiter"><nav class="sub"><form class="search-form"><span></span><input class="search-input" name="search" aria-label="Run search in the documentation" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../static.files/wheel-7b819b6101059cd0.svg"></a></div></form></nav><section id="main-content" class="content"><div class="main-heading"><h1>Module <a href="../../index.html">maplibre</a>::<wbr><a href="../index.html">render</a>::<wbr><a class="mod" href="#">resource</a><button id="copy-path" title="Copy item path to clipboard"><img src="../../../static.files/clipboard-7571035ce49a181d.svg" width="19" height="18" alt="Copy item path"></button></h1><span class="out-of-band"><a class="src" href="../../../src/maplibre/render/resource/mod.rs.html#1-28">source</a> · <button id="toggle-all-docs" title="collapse all docs">[<span>−</span>]</button></span></div><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Utilities which holds references to GPU-owned. Usually a resource is a wrapper which makes using
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buffers or textures simpler.</p>
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</div></details><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2><ul class="item-table"><li><div class="item-name"><a class="mod" href="buffer/index.html" title="mod maplibre::render::resource::buffer">buffer</a><span title="Restricted Visibility"> 🔒</span> </div></li><li><div class="item-name"><a class="mod" href="pipeline/index.html" title="mod maplibre::render::resource::pipeline">pipeline</a><span title="Restricted Visibility"> 🔒</span> </div><div class="desc docblock-short">Utility for creating <a href="wgpu::RenderPipeline">RenderPipelines</a></div></li><li><div class="item-name"><a class="mod" href="shader/index.html" title="mod maplibre::render::resource::shader">shader</a><span title="Restricted Visibility"> 🔒</span> </div><div class="desc docblock-short">Utilities for creating shader states.</div></li><li><div class="item-name"><a class="mod" href="surface/index.html" title="mod maplibre::render::resource::surface">surface</a><span title="Restricted Visibility"> 🔒</span> </div><div class="desc docblock-short">Utilities for handling surfaces which can be either headless or headed. A headed surface has
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a handle to a window. A headless surface renders to a texture.</div></li><li><div class="item-name"><a class="mod" href="texture/index.html" title="mod maplibre::render::resource::texture">texture</a><span title="Restricted Visibility"> 🔒</span> </div><div class="desc docblock-short">Utility for a texture view which can either be created by a <a href="wgpu::TextureView"><code>TextureView</code></a>
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or <a href="wgpu::SurfaceTexture"><code>SurfaceTexture</code></a></div></li><li><div class="item-name"><a class="mod" href="tile_pipeline/index.html" title="mod maplibre::render::resource::tile_pipeline">tile_pipeline</a><span title="Restricted Visibility"> 🔒</span> </div><div class="desc docblock-short">Utility for declaring pipelines.</div></li><li><div class="item-name"><a class="mod" href="tracked_render_pass/index.html" title="mod maplibre::render::resource::tracked_render_pass">tracked_render_pass</a><span title="Restricted Visibility"> 🔒</span> </div><div class="desc docblock-short">A render pass which allows tracking, for example using a tracing framework.</div></li></ul><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2><ul class="item-table"><li><div class="item-name"><a class="struct" href="struct.BackingBufferDescriptor.html" title="struct maplibre::render::resource::BackingBufferDescriptor">BackingBufferDescriptor</a></div></li><li><div class="item-name"><a class="struct" href="struct.BufferDimensions.html" title="struct maplibre::render::resource::BufferDimensions">BufferDimensions</a></div></li><li><div class="item-name"><a class="struct" href="struct.BufferedTextureHead.html" title="struct maplibre::render::resource::BufferedTextureHead">BufferedTextureHead</a></div></li><li><div class="item-name"><a class="struct" href="struct.FragmentState.html" title="struct maplibre::render::resource::FragmentState">FragmentState</a></div><div class="desc docblock-short">Describes the fragment process in a render pipeline.</div></li><li><div class="item-name"><a class="struct" href="struct.RenderPipelineDescriptor.html" title="struct maplibre::render::resource::RenderPipelineDescriptor">RenderPipelineDescriptor</a></div></li><li><div class="item-name"><a class="struct" href="struct.Surface.html" title="struct maplibre::render::resource::Surface">Surface</a></div></li><li><div class="item-name"><a class="struct" href="struct.Texture.html" title="struct maplibre::render::resource::Texture">Texture</a></div></li><li><div class="item-name"><a class="struct" href="struct.TilePipeline.html" title="struct maplibre::render::resource::TilePipeline">TilePipeline</a></div></li><li><div class="item-name"><a class="struct" href="struct.TrackedRenderPass.html" title="struct maplibre::render::resource::TrackedRenderPass">TrackedRenderPass</a></div><div class="desc docblock-short">A [<code>RenderPass</code>], which tracks the current pipeline state to ensure all draw calls are valid.
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It is used to set the current [<code>RenderPipeline</code>], <a href="BindGroup"><code>BindGroups</code></a> and buffers.
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After all requirements are specified, draw calls can be issued.</div></li><li><div class="item-name"><a class="struct" href="struct.VertexBufferLayout.html" title="struct maplibre::render::resource::VertexBufferLayout">VertexBufferLayout</a></div><div class="desc docblock-short">Describes how the vertex buffer is interpreted.</div></li><li><div class="item-name"><a class="struct" href="struct.VertexState.html" title="struct maplibre::render::resource::VertexState">VertexState</a></div></li><li><div class="item-name"><a class="struct" href="struct.WindowHead.html" title="struct maplibre::render::resource::WindowHead">WindowHead</a></div></li></ul><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2><ul class="item-table"><li><div class="item-name"><a class="enum" href="enum.Head.html" title="enum maplibre::render::resource::Head">Head</a></div></li><li><div class="item-name"><a class="enum" href="enum.TextureView.html" title="enum maplibre::render::resource::TextureView">TextureView</a></div><div class="desc docblock-short">Describes a <a href="texture/enum.TextureView.html" title="enum maplibre::render::resource::texture::TextureView"><code>TextureView</code></a>.</div></li></ul><h2 id="traits" class="small-section-header"><a href="#traits">Traits</a></h2><ul class="item-table"><li><div class="item-name"><a class="trait" href="trait.Queue.html" title="trait maplibre::render::resource::Queue">Queue</a></div></li><li><div class="item-name"><a class="trait" href="trait.RenderPipeline.html" title="trait maplibre::render::resource::RenderPipeline">RenderPipeline</a></div></li></ul></section></div></main></body></html> |