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<h1 id="appendix"><a class="header" href="#appendix">Appendix</a></h1>
<h2 id="goals"><a class="header" href="#goals">Goals</a></h2>
<h3 id="next-major-goals"><a class="header" href="#next-major-goals">Next Major Goals</a></h3>
<ul>
<li><del>Improve buffer_pool eviction rules</del></li>
<li><del>Use MPI: https://doc.rust-lang.org/book/ch16-02-message-passing.html</del></li>
<li>Input-handling via events and functional pipelines</li>
<li><del>Show old tiles until new tile is ready / Show mixed tiles, based on availability</del></li>
<li>Use a simple style definition
<ul>
<li>type: background/fill/line</li>
<li>minzoom/maxzoom</li>
<li>source</li>
<li>source-layer</li>
<li>paint (fill-color)</li>
</ul>
</li>
<li>Map feeling:
<ul>
<li>Wrap world around in x direction</li>
<li>Limit panning in y direction</li>
<li>Nicer default map style</li>
</ul>
</li>
</ul>
<h3 id="intermediate-goals"><a class="header" href="#intermediate-goals">Intermediate Goals</a></h3>
<ul>
<li>Support multiple projections? PoC such that we are sure the renderer is acceptable</li>
</ul>
<h3 id="future-goals"><a class="header" href="#future-goals">Future Goals</a></h3>
<ul>
<li>Very simple text rendering</li>
<li>Cache tessellation results
<ul>
<li>We have three &quot;caches&quot;: downloaded tiles, tessellated tiles, gpu tiles</li>
</ul>
</li>
<li>Handle missing tiles</li>
<li>Support different tile raster addressing</li>
</ul>
<h2 id="future-ideas"><a class="header" href="#future-ideas">Future Ideas</a></h2>
<ul>
<li>Use <a href="https://github.com/EmbarkStudios/rust-gpu">rust-gpu</a> as shading language</li>
<li>Focus on accessibility of maps: https://www.w3.org/WAI/RD/wiki/Accessible_Maps</li>
<li>Display in AR: https://developer.apple.com/documentation/arkit/displaying_an_ar_experience_with_metal</li>
<li>Use tracing framework: <a href="https://docs.rs/tracing/0.1.31/tracing">tracing</a></li>
</ul>
<h2 id="challenges"><a class="header" href="#challenges">Challenges:</a></h2>
<ul>
<li>Accuracy of floating point numbers is very bad for big world view
coordinates (<a href="https://en.wikipedia.org/wiki/IEEE_754#/media/File:IEEE754.svg">Plot</a>)</li>
<li><a href="https://paroj.github.io/gltut/Positioning/Tut07%20The%20Perils%20of%20World%20Space.html">Perils of World Space</a></li>
</ul>
<h3 id="create-paths-for-tessellating-streets"><a class="header" href="#create-paths-for-tessellating-streets">Create paths for tessellating streets</a></h3>
<p>Streets can have unusual shaped like shown <a href="https://www.google.de/maps/@48.1353883,11.5717232,19z">here</a> in Munich. OSM
does not offer such data and therefore just renders an ordinary street contour like
shown <a href="https://www.openstreetmap.org/query?lat=48.13533&amp;lon=11.57143">here</a>.
Because the data is probably not available this is a very hard challenge.</p>
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